Anyone else having trouble dashing left on a stick? Can’t do it consistently for the life of me. There are times I try to do two motions but my hand doesn’t follow.
perhaps a different grip
Been trying but hasn’t helped much. Do you guys use your wrist or fingers when dashing?
For dashing left I pretty much just use my thumb. Your mileage may vary.
Was a weird question to ask, but I’m trying to figure what works. Can’t tell if the grip doesn’t work or I just need more time to be accustomed to stick.
It’s almost always a lack of practice.
when on player 1 side to dash right I tap the stick with the palm of my hand to dash left I tap with my thumb
Its not the middle of the palm, really more like the top close to where the fingers start, but really you have to find whats comfortable for you.
Ah, so thats why I could never do simple combos like H. Fierce, L. Tatsu into H. DP, canceling too late, I see. Thanks OP. Awesome post.
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<div class=“QuoteAuthor”><a href="/profile/84724/Fly">Fly</a> said:</div>
<div class=“QuoteText”>Ah, so thats why I could never do simple combos like H. Fierce, L. Tatsu into H. DP, canceling too late, I see. Thanks OP. Awesome post.</div>
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Standing Fierce sorry, but you get what I mean.
Good day, everyone. Yup, another noob here.<br><br>My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.<br><br>Now the question is - how many HP must be pressed there?<br><br>First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn’t come out. Probably I’m slow yet.<br><br>Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it’s completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it’s totally reliable now.<br><br>But the thing that I did it not how manual (input display during trial) says bothers me.<br><br>So, is it OK? Or it’s some kind of glitch and must learn to perform both movements consecutively?<br><br>
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<div class=“QuoteAuthor”><a href="/profile/84838/huemoe">huemoe</a> said:</div>
<div class=“QuoteText”>Good day, everyone. Yup, another noob here.<br><br>My q is about executing 2 hit move, crouch HP + Hadouken. Encountered it as part of Ruy trial 9.<br><br>Now the question is - how many HP must be pressed there?<br><br>First, I tried to consequently, as input display help says - hit 1) crouch HP and 2) whole hadouken movement ending with HP button hit. But that didn’t come out. Probably I’m slow yet.<br><br>Then, I started to fck around and discovered that if I do Hadouken arc movement with stick and hit HP just before it’s completed - Ryu does both punch and Hadouken immediately. Just what I need. With only 1 HP press. Like 5/6 of hadouken arc + HP + remaining 1/6 arc. I managed to learn that, and it’s totally reliable now.<br><br>But the thing that I did it not how manual (input display during trial) says bothers me.<br><br>So, is it OK? Or it’s some kind of glitch and must learn to perform both movements consecutively?<br><br></div>
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What you’re experiencing is something called ‘negative edge’, and it’s been around in SF since forever.<br><br>Basically the game not only interprets when you PRESS a button, but also when you RELEASE a button for special moves. For example, if you press HP, hold it, and then release it, you’ll only see 1 HP come out. But if you press HP, hold it, do a hadoken motion, and then release it, you’ll get a hadoken. The game sees that you did a fireball motion, and that you released a punch button, and so the hadoken comes out.<br><br>So when you do a cr.HP x hadoken, it works because you do cr.HP, hold it, do the fireball motion, and then release it to finish the motion. Even though you won’t see the button input in ‘input display’, it’s working legitimately. <br><br>But for reliability and a good practice for your execution, I’d recommend that you learn it the traditional way. Don’t separate the inputs for cr.HP and the fireball, do it in the same motion like this:<br><br>Down<br>HP<br>Down-forward<br>Forward<br>HP
Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i’ll try to straighten that out. Not easy to resist doing something simpler though Thanks.<br>
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<div class=“QuoteAuthor”><a href="/profile/84838/huemoe">huemoe</a> said:</div>
<div class=“QuoteText”>Went and tested this shortcut in SFxT - works too. But yeah, seems unnatural, so i’ll try to straighten that out. Not easy to resist doing something simpler though Thanks.<br></div>
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It’s simpler, yes, but eventually you’ll develop enough hand-speed to be able to perform rapid-fire right hand motions on the buttons. Doing it the traditional way does help with consistency though.<br><br>Think about it, if you release a button, you only get 1 chance to land that special move. If you press the button to do a special move, you actually get 2 inputs into the game to land that special move, literally doubling your chances. While this may seem insignificant, hands and fingers tend to tighten up whenever you get stressed or you’re about to win or lose, so these minor differences in execution might win or lose you the round. <br><br>This is largely why more experienced players have a tendency to use advanced execution techniques such as double tapping, tripple tapping, pianoing inputs, and plinking, once they get more comfortable with how to use an arcade stick.
You are awesome man, thanks for help & info! :)<br>
<p>I wasn’t sure whether to make a new thread or just post here. I made a video on my idea on how to practice execution. I did some research and put certain things together. I’m am very far from being an execution monster but I’ve been doing this and it’s ben working for me. </p><p> <a href=“http://youtu.be/kdam6mMKj1s”>http://youtu.be/kdam6mMKj1s</a></p><p>Edit: can’t seem to get the video to embed. Sorry :(</p><p> </p>
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Your shortcut works because all you need to do a super is 2 QCF (quarter circle forward), which you’re doing when you drag your analog pad in that fashion. You’re putting in extra inputs, but it doesn’t matter, because you’re still doing the right motions needed for the super.
The problem, as you’ve noted, is that not only does this shortcut not work in any other game, but it also leads to very sloppy execution, and has a fairly high chance of accidentally getting an uppercut. What you’re doing here is that you’re “riding the gate,” which means that all of your inputs always drag around the circumference of the analog stick, which is no good.
Do your best to learn and practice the proper motions for these inputs, which means no shortcuts, learn the legit way. Two things that helped me learn to do clean motions would be a) hold the last input when you press the buttons. This means for the uppercut, hold the final down-forward position when you do punch. When you do the super, hold the last forward position when you press punch, and b) try to keep the stick in ‘neutral’ position before each special move input. So if you do an uppercut, start by returning to the 'neutral 'position before you go to forward, down, down-forward. Same with the super. Return to neutral, do the first QCF, go back to neutral again, and finish the last QCF.
That isn’t a short cut; that’s actually a long cut, if that is even a word. A DP motion is three inputs. You’re turning into nine.
You’re only making things harder for yourself by doing that. Plus as you mentioned, it doesn’t work on other games, nor does it work if you have super stocked (on some characters).
Just learn the correct motion. Also, analogs are awful for fighting games.
Hm, I see, thanks guys, I think it was because I was playing on the analog stick & didn’t know the correct way to do a DP motion. & Eltrouble, thats exactly what I needed, thanks man. I can do a super the normal way, but the uppercut was really annoying because if I wanted to do a combo that involved using a DP, I would have to do a “Z” motion entirely. Switching to D-Pad lol.