No.
Then again I like UMVC3 and SFXT =/
No.
Then again I like UMVC3 and SFXT =/
normally i’d be on my way over to do a drive by on your house instantly, but i watched Copycat last night. no way i could fit in my 64 Impala, light your crib up, and have all my stray bullets hit children doing homework in their houses- not with this erection knocking into the steering wheel at least. betta watch out next week when this boner goes down. :mad:
anyway, i watched Copycat (1995) last night. that movie was 100% tailored for me. both of the main characters are on opposite ends of the Awesome Calves Spectrum. you have Sigourney Weaver- a 6’ giantess who doesn’t workout seriously if at all so her large, Amazonian calves have a soft quality; and Holly Hunter- a petite 5’2" gym rat whose strong calves will do well pulling my rickshaw when i visit the Orient. Hunter never stopped wearing her tough woman power skirt; Weaver sometimes wore clothing that covered her legs- but when she did, she made it certain that you could see her tits through her 1/2mm think sheer tops. excellent movie.
I dig SFxT, and I gave up on MVC3 before Ultimate came out. Just didn’t feel “fair” you know? Unless that’s just how it feels at low levels of play.
Yes that’s how it feels. That’s why I stopped attempting to learn MVC2 especially cause I couldn’t just dick around and train at the arcade. I’d just get destroyed.
It always felt like I was getting scrubbed out and it pissed me off.
Marvel 2 is nothing like Marvel 3 in terms of you don’t stand a chance. Marvel 3, shit’s bouncing around, full screen particle effects going off, super jumps taking away my camera view, character models all of a sudden getting HUGE! like when Wesker’s cape opens up. Just a lot of visual stuff that is counter-intuative to how you’d think they’d go.My biggest beef with the series is that the character models look way too big for the screen (perhaps it’s the 16:9 aspect), and the constant and unnecessary flash effects. Marvel’s always had lots of stuff going on, but my god, does every projectile have to have a GLOW?
Then there’s the liberal combo system. I really think they added that into the game thinking that it would satisfy the majority of the older players, since there was a heavy emphasis on infinites in the other Marvel games. But they’re wrong. The reason infnites worked in other Marvels was because they weren’t even supposed to be there in the first place. Marvel 3 scrubbily adds the infnites and then tries to balance it from there when they should do the opposite, and make a balanced game system and give character simple yet interesting options for combos. I mean, it’s not like they weren’t planning on issuing patches.
In Marvel 2, you’d basically have to deal with Magneto’s triangle jumps and a few infinites and that was about it. Being a good blocker went a long ways and many a times I’d surprise a mag player that thought he was going to get me for free, but instead had to work to get it. Infinites weren’t that bad in M2, since there wasn’t really much you could do with them. Resets, though… Yeah. :tup:
I’m trying to decide if I should pick up UMVC3 and give it another shot.
I’ll send some whales your way.
Do it if you have absolutely nothing else to play, i tried to get into it but wasnt my thing.
Shit Rabbit Still Needs To Finish:
Armored Core 5
The Witcher 2
Alan Wake
Metro 2033
150+ other steam games (give or take)
Shit Rabbit Is Currently Playing:
SFxT
SC5
BF3
All the games mentioned above.
If you aren’t learning how do defend first when you play a fighting game you aren’t learning it correctly.
Which is the problem with 90% of new players. Hell it’s something that people have been playing for years still need to learn.
Offense is cool and all, but knowing how to defend will Help you level up far more than some flashy combo.
Free tip. In kof13, one of the best anti air’s against hyper hop pressure is a simple s.A. Also don’t neglect your blowback or roll while defending. That meter won’t do you any good if you die before you get to use it.
I had the pleasure of playing Demon Hyo in a MvC2 tournament. I tried my damnedest to block, but let’s just say he “fucked my shit up”
I can’t pick a 2nd character in SFxT. I only like Chun and shes not even good.
stA>EX Chain Drive with K’. Badass.
Putting in for a promotion at work. If I’m going to be stuck at a job, I may as well make more money for being there.
Congratulations on being the first person in the history of mankind to whack it to Sigourney Weaver.
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Anyone have a 121k to spare??
What you just described has more to do with motivation and style than story. A story is a sequence of things that happen–nothing more, nothing less.
When people talk about “story” in the context of fighting games, they’re probably not talking about the characters’ biographies and their endings. (I.e. things that are a part of character design, rather than gameplay.) They’re looking for a running line of events that runs parallel to and somehow ties in with the progression of the matches. While they might not think of it as such, they’re essentially requesting that matches be used as a storytelling device. I have never seen this done well. The better attempts at this style of gameplay are still so limited by the format that the “storytelling” becomes a mechanical exercise of writing in a paragraph that describes why each individual match is happening. This is a more tedious, superfluous version of what fighting games already have to begin with–a brief explanation for why the game is happening.
Before the Street Fighter series ever had a developed backstory (such as it is), it had a set of memorable characters that have become the go-to archetypes for just about every fighting game that has come out since then. Despite the appearance of newer fighting games with increasingly complex stories, companies have yet to substantially improve on those original character designs. Whatever the reasons for that are, it seems to indicate that more complex stories do not cause more appealing characters.
The only famous player I distinctly remember playing was Tragic in ST and that was brutal. Casual only, thankfully, and I admitted that I knew nothing at all about the game, but damn that felt bad. I took my losses and then went back to my seat, looked at the Bang The Machine flyer and saw the face of the guy I was just playing on it. A real facepalm moment. :sad:
I also played Ricky and Duc Vader at Marvel 2, but those games didn’t feel near as lop-sided since I actually knew how to play the game. And those guys weren’t near as famous back then as they are now. I don’t even remember how the matches went, just that I lost and spent a good deal of the time learning how to use Spiral from Duc. Ricky may or may not have brushed against my elbow, but I’ll never tell the whole story. You’ll have to read my memoirs.
Oh, and my opinion of Marvel 2 is admittedly a bit biased, since I started playing back before all the bullshit started. I played Iceman and actually thought it was a big advantage that he took no beam block damage. BUt yeah, I saw the game slowly transition into what it is today, so I find a lot of the stuff that frustrate people to be merely another part of the game.
:tup:
She had her moments in a few seconds of Alien and Ghostbusters 1.