Crossup: The Game. Crossup is the only safeish meaty: The Game. All other meaties get hit by a 10000 frame reversal window --> into an FADC to make it safe even if you block. SFIV has SAFE WAKEUP OPTIONS. An SRK with no risk/reward involved? Really?
SFIV is garbage.
You ever see two non-fireball characters fight each other? That’s what happens. Zoning still exists, Oro/Urien/Remy/Ken/Ryu/**Akuma **etc all have a fireball/zoning game, and the bolded have a crazier zoning game than others do. One AA fireball from Oro/Urien can lead to a shitload of damage, and one knockdown from a fireball leads to better positioning for pressure/mixups. The game isn’t about who fucks up first, unless you’re playing against an SA2 Makoto who knows 100% stun combos.
People “jitter back and forth” in one spot in other SF games too, because of the want to control space, and waiting for the other person to do something first to potentially counter/punish what they do.
Guess parrying is scrub shit. You know what decent 3S players do? React parry. That’s right. They react to your attack animations and parry accordingly. I’ve fought players like this. They’re nuts. They can, on reaction, parry the majority of your attacks, and this forces you to play differently/pressure differently/have crazier mixups and even ZONE a bit, because the speed difference between a LP fireball and a HP fireball to an EX one is all pretty different, different enough to maybe fuck up that persons parry. That typically won’t be enough against these players though, you have to be on your game and can’t auto-pilot/toss out the same mixups expecting to hit these guys.
You have to think about tossing out random CR. MKs. That shit has recovery, and guess what? It’s punishable and can be parried, punishable with smart spacing kind of like what I described with the Ryu/Ken comparison in my earlier post. Parrying itself is a risk too, because certain moves/strings hit multiple times, and if you’re not ready for that, you’ll get hit, unless you parry --> SRK instantly or some shit. Is this guy guess parrying my meaty CR. MK wakeup everytime and punishing right after? Well then, I’m going to cancel my CR. MK into an SRK and fuck up his parry --> punish attempt or go for a meaty stand MK/HP. Parrying has a risk just like Alpha Counters do and can be punished in a lot of cases.
The great thing about 3S is that you can’t play the same strategy against every character like you can in SFIV. Once Akuma/Ibuki/etc get a knockdown in SFIV, they’re going for the exact same mixups on Ryu as they would E. Honda. In 3S, not only do you have to change strategy VS the character you’re fighting against, you really have to change your strategy VS the actual person your fighting against, too. While the latter is kind of true in SFIV, it’s extremely true in games like ST and 3S.
I’ve noticed people who talk shit about 3S/say they don’t like it/think it’s garbage haven’t taken enough to play the game enough to really get into it, and just regurgitate shit they’ve heard before. It sucks for you, you’re missing out on a pretty good game even with its flaws.
More fun to watch than Chun/Yun/Ken jitter about the screen all day, occasionally (stupidly) throwing out a poke in range that gets parried into a given super. :tup:
You don’t really see that many Chuns/Yuns anymore. Regardless, 3S and its top tier is a lot less scary than…practically every other games top tier. I’m more scared playing against a “high tier” char in 3S like Makoto than I am “top tier” chars like Chun/Yun. Chun/Yun’s gameplans are too obvious once you’ve played for a while, and characters like Mak/Dudley/Urien are just way more scary in the right hands.
I just laugh at people who think akuma vortex or cammy pressure is"strategy"…just seems silly to say parrying ruins 3s while pretending shit like the reversal windows, slow pace and shit damage in SF4 are perfectly legit.
BRB gonna have some “fun” fighting ST vega/balrog/o.ryu/dhalsim :tup:
(I love me some ST but there’s plenty stupid shit in that game too. Yes they’re all beatable, just like people who obviously fish for parries and try to play the game like it’s 2006 are beatable)
No. Anaconda was actually a very intricate love story between Jennifer Lopez and Ice Cube. They decided to get married and they wanted to get married on a boat since that’s what ballers do, and Jon Voight was to be the priest who would wed them. Thing is, once they got on that boat IT ALL WENT TO HELL! ANACONDA!
Spoiler
Honestly I don’t remember shit about that movie. That could have been the entire movie from start to finish.
There’s a such thing as a competitive SF game that doesn’t have footsies? How does that happen? And zoning? I guess Dhalsim never uses his normals to control space(ZONING).