I hear you… I really do. Here is stuff that I, Brandon, have done in the past month or so:
Yang Lab (featured on eventhubs… not here)
Japanese PSN Doesn't Suck... UYG Uploads
On top of the tournaments I run weekly, and the tutoring sessions I’m about to start, to try to level up our beginner level players, the YouTube (http://www.youtube.com/tizonly1)…
Older stuff:
This is ONE character match-up I had:
Rose
Spoiler
Soulless
Some people say the Rose fight is hard… I don’t see it. Sure, she has great pokes. Yeah, she has cl. MK, which is kinda annoying. Yeah, Soul Satellite can be stupid to deal with. I don’t think any of that translates into Rose winning the fight though.
Her pokes are cool, but this is just like any other fight with a character with good mid range options… just don’t get hit. It’s not like Rose has some 4F low attack that hits from half screen. There’s no mix up here. From mid range, just don’t run into shit. You can still fight well, with Stand Short and Step Kick, just like any other fight. You just need a little bit of footsies. If you’re the type of Abel that struggles against Rose, Bison, or any other character like that, you just need to focus on footsies for a while, because you really shouldn’t be losing those fights, unless you’re just being outplayed.
Anyway, yeah… don’t run into Rose’s shit, and she’s not that big of a deal from far/mid-range. While she outpokes Abel to some degree, damage output is way in your favor here, should you land one Step Kick, or even just get one blocked. There are a lot of characters that I believe are in a favorable position after blocking a Step Kick. Rose isn’t one of those characters. Sure, her back dash is really good, and it’s hard to turn her back dashing into damage for you… but the thing about her back dash, is that it’s too good, IMO. She’s got her back to the corner after like 2 back dashes. It’s a fairly large risk for Rose to backdash. Luckily… most Rose’s don’t seem to get this. Anyway, outside of backdash, to deal with Step Kick situations, Rose has EX Spiral, which is an OK reversal, but it’s one of those reversals with invincible frames that don’t last until the move’s active frames, so you can hit it in start up. You should have set-ups for this.
Rose’s only other threat after blocking a Step Kick, is her 3f Jab. If it was a 3f Short, I’d be concerned, since she could plink it, but 3f Jab requires absolutely perfect timing to actually be a 3f attack out of the block stun, unless you’re playing somebody that does Back Plinking… and I’ve never come across that, though it is technically possible.
Another huge tool in this fight, IMO, is EX CoD. There aren’t a whole lot of fights in which I think EX CoD is really important, but this is one of them. The whole way Rose even stands a chance in this fight, is because of her mid range poking game. Umm… so go through it. One trick I like to use is to empty jump in front of Rose, and EX CoD on landing. Most Rose’s rely on Low Fierce as anti-air, and that won’t hit Abel jumping from the front, if he doesn’t actually attack. Most Rose’s just freeze here, and maybe try to hit Low Strong when I land, or something like that. This gets me a bunch of knockdowns, that I can use to shorten the match.
You can see it here: [media=youtube]GPg4LrSBxHo&feature=related#t=57s[/media]
Really, that whole round was won off of landing that dumb gimmick, then taking advantage of her shitty wake-up… understanding when the Rose was gonna Satellite, blocking it, which sends the message that her little get-out-of-jail-free-shit didn’t work, so she’s free for the rest of the round, then following through on that.
Speaking of… Rose is free on wake-up. Yeah, there’s Spiral, but that can be easily OS’d, and needs meter. Against Rose, you can just Roll into her, and do what you want. Once you show that you know how to compromise her back dash (there are a bunch of ways… OS Sweep… Rolling behind when you know she’s gonna backdash… or my favorite… just saying fuck it, and dashing into her on her wake-up), and EX Spiral (delay… anything, or do cl. MP on wake-up), Rose players don’t know what to do. Take advantage of that.
I also like to cross Rose up on wake-up. That is FREE pressure. EX Soul Throw is a 6f move. That is a complete non-factor. If you’re still in the air 6 frames after Rose wakes up… you really need to work on your set-ups. EX Spiral is a 13f move, so again… that’s a non-factor. If a Rose even tries this, she’s basically doing EX Spiral at point-blank, which leaves her at -6. Free TT. Also, it can be tough to backdash out of cross-ups, so it’s really just free pressure.
Once Rose has U2, you need to switch up, and start peppering in blocking into the mix, but don’t let it control you.
Defensively, I don’t see how Rose can hurt Abel, unless you’re just giving away damage. Rose is easily anti-aired, and her ways in on Abel all carry a large risk. If she happens to knock you down somehow… just block and late tech. It seems like all Rose players love to just stand there on my wake-up, and just hit cl. MK, like I’m some dumbfuck that’s gonna try to throw them… just don’t. Let them have that. Block. Now what is she gonna do? I can’t think of anything… If you want, you can EX CoD. I do this sometimes. It’s fun.
Overall, this is a fight in which Abel can grab momentum easily, and just never let it go. You can’t just go in dumbass-Abel style, and try to grab all day, or whatever, because Rose can beat that, but if you choose to use like 10% of your brain, she doesn’t have that many options… pick one or two to cover, and live with the consequences if she happens to outguess you from a defensive position. Her pay-off for her correct guess is nowhere near as great as yours is, and you’re at a higher percentage, anyway. Don’t run into her from far range, and don’t spazz on defense like an idiot.
If you can play footsies and you have halfway decent defense, it is **REALLY **hard for Rose to drain your life bar.
Heartless
Some shit I came up with using a slightly modified version of an idea brought to me by MagnetoManiac
[media=youtube]9MwuxYUD8lA[/media]
Basically, it’s safe pressure, while not as tricky as some of Abel’s oki pressure, is really safe, and has a high pay-off, should Rose attempt to EX Spiral on wake-up.
Rose can punish this tactic by backdashing and doing Low Strong, but from that range, she can’t combo anything except Super. Obviously, this set-up loses to Super/Ultra anyway (at least in pre-AE SSF4…), so who cares.
Change of Direction
Here’s another thread I ran from Vanilla: This Feels Different... OLD Abel Match Theory Thread
Here is ONE tiny part of that:
Rufus
[details=Spoiler]4-6
Basic Strategy
This can be an interesting fight. Rufus is a character you want to rush down to a certain point, but you have to respect EX Messiah. At the same time, Rufus can come at Abel pretty relentlessly, and Abel’s lack of really good reversal options can be a huge problem in the fight. Rufus is annoying.
The way I play this fight, I start off aggressively. You want to take the life lead early, and do as much damage as you can before Rufus gets meter. Before Rufus has meter, he’s just a really big character with shitty reversal options. Take advantage of that. Get into Step Kick range, make him block something… whatever. Get in his shit early. Make sure you don’t try to attack from the air from the front. That’s just a bad idea. If Rufus lands low strong anti-air, he can just start dive kick pressure, and now you’re just a pretty big character with shitty reversal options. I think Abel’s maneuverability helps him out in the early stages. It’s not terribly hard to take momentum early on.
So let’s say that all went according to plan, and you were able to take the advantage early on, until Rufus built himself a little meter. At that point, you have a choice to make. You can either continue to pressure, and take advantage of your momentum, with the knockdowns you’re getting, and keep control of the mix, or you can back off, and try to control space.
Both are decent options, and both carry a pretty large risk. If you press the advantage, obviously, you leave yourself susceptible to EX Messiah. If Rufus lands this, you’ve effectively given up control of the fight, and you now have to fight just to escape, let alone regain control. If you back off, Abel has tools to keep Rufus out, but they’re not fool proof. You’re going to need to keep proper spacing to maximize your tools. This is difficult, and a smart Rufus can just walk your ass right into the corner without risking a whole lot.
Again, both options are about as good as the other, IMO. Read the situation and decide what’s best. I will go with either on any day depending on my opponent, and depending on how frisky I’m feeling at the time.
If you decide to go in, that’s fine. Make sure you’re cognizant of EX Messiah. Get him to block something, and mix up your follow-ups. Short Roll is good, as are neutral jump/jump back, if you’re looking to bait EX Messiah. Punish it hard when you are able to bait it. Now Rufus isn’t like a lot of characters with pretty good reversals. With a lot of other characters, you can bait a reversal, punish it pretty hard, and you can pretty well figure that reversal isn’t gonna come out again for a while. Rufus… not so much. I don’t care how hard you punish EX Messiah… it’s never too far away from coming out again. You might be able to buy yourself one opportunity to actually attempt an offensive option in your mix up, but definitely not too many.
[media=youtube]BI06fM4lARQ#t=06m38s[/media]
If you look at that, pretty much everything I do at the start of that round is to bait out EX Messiah. I don’t punish it terribly hard, but I made him miss so wildly that it just stopped looking like a good idea.
Smart Rufus’ will begin to punish your attempts at baiting EX Messiah. If Rufus is looking for it, he can react to neutral jumps/jump back with jump RH, and hurt you badly. He can react to your cute little roll set-ups with a throw. The first option fucking hurts, but both options serve the purpose of turning around momentum. Option one takes a good 40% damage, and pushes you out. Option 2, not so much damage, but it leaves you in a prime spot to start getting dived on. No good.
So your offense is definitely risky. Defense can be just as risky. You can try to keep Rufus out, and keep good spacing. If you space properly, you take away Rufus’ dive kick as a means of entry. Low Forward can stuff dive kick consistently, if you’re at the right spot. Staying in that right spot can be difficult, because you don’t really have any great move to control Rufus’ movement. You just have to move with him. Thus, he can push you towards the corner, without really doing much. Most Rufus players aren’t that smart though… For those that are, at some point, you’re gonna be forced to attack to regain some position, or try to roll to the other side to give yourself some room, or something. If it starts to look like you’re gonna have to opt towards one of these, try to do it before you’re back’s too close to the corner, and it becomes obvious that you’re gonna have to veer towards one of those options.
If you fuck up your spacing, or if you get pushed into the corner, it can get really rough for you, and you’re gonna have to deal with Dive Kick pressure.
So, how do you deal with Dive Kick pressure? Well… I don’t know. There’s no great answer. Once you’re forced to block a Dive Kick, the mix-up is completely in Rufus’ favor. You have options, but Abel’s moves are too slow to be able to pick an option on reaction to Rufus. You’re going to have to spin that wheel and guess. Stand Fierce is a good option after blocking a Dive Kick. It’s your fastest move, and it covers attempts to Dive Kick again. We all know Rufus’ love to Dive Kick a couple times in a row. Block one-> st. FP is a decent option. It can beat attempts to tick throw out of a Dive Kick also, if the Rufus player gets even a little sloppy with timing. Of course, it loses to counter hit set-ups into pretty damaging combos, so this is by no means a perfect counter.
TT/EX TT can be OK… but I don’t like to use it much at all. It’s a complete guess, and it loses to so much. On the other hand, it scores a knockdown, and completely turns the tide of the fight around, so it can be worth the risk at some points.
Then, there’s always block. Really good option, especially since Rufus has no real high/low mix-up. Just block low, and try to recognize when you’re gonna be thrown. Of course good Rufus’ will begin to work counter hit/throw mix-ups on you once you start blocking effectively. I’d say, however, that most Rufus’ (at least in America) still suck at this. Coming from CvS2 (which was really just one big counter hit/throw mix-up), I haven’t run into many Rufus’ that give me much trouble from this angle, but they’re definitely out there (Justin, Marn… um… there must be others). I’d hate to be in Kindevu’s mix-up. Shit must be brutal. As for that kind-of-annoying guy at your tournament… he’s not that good. You can wait out most of the stuff, and when it looks like he’s going for a throw… he probably is. Tech it and move on.
Also, defensively speaking, you might want to keep meter on you in this fight. Outside of the occasional EX Roll, I really don’t see a reason to be using meter in this fight. Not much good can come from fishing with EX CoD, or EX TT, and EX Wheel Kick is fairly worthless. You’re much better off saving up your meter, IMO. Jab Super is easily Abel’s best reversal. Even just having it on you can be a great help, whether you wanna use it or not. The threat of super can be enough to keep Rufus honest, and far less annoying. If the threat alone isn’t doing that, use that shit. A lot of people don’t really respect Abel’s super, for some reason. Let that shit fly if you find a situation where you can land it. They’ll be there. And again, if those situations aren’t there, then the super is already serving it’s purpose, by keeping you out of certain annoying situations to begin with.
So yeah… that’s all I’ve got for now. Of course, this all sounds so easy. It’s clearly not. This is a hard fight, even against scrub Rufus’. He just gets so much easy damage whenever he’s able to gain control. Stay on your toes. You can’t relent for a second.
Enemy Territory
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I could charge for that… I DO leverage my somewhat, though not all that, unique position in having known Justin for 10 years of my life… and having had a relationship with the best Rose player in the world, to try to benefit SRK… for free.
Back when the nomination for article shit was around, I know for a fact a number of posts I made were nominated, and didn’t get featured. I understand that the above stuff is very specific, and not really what you want to put for a front page article, but it’s definitely worth a damn link. Something as simple as linking to quality forum content, is conducive to creating more quality forum content. I don’t give a shit about the personal recognition.
Starting some side website isn’t a good idea, because SRK owns the base. There’s no point in competing with that, and most importantly, I don’t WANT to compete with SRK. I want SRK to better itself. There’s no reason to split the user base. No reason, whatsoever. People can work together, to make things better for everyone.