Most people have been laying out perfectly good strategy for attacking the bots to this point. I haven’t had to really step in the thread and suggest what others should do. Not to mention all the players are trying to suit up for whatever challenges await us. *
Yeah, I looked at the original post and saw 1 available on the seeker mines, so I didn’t track that it was scavanged already. Guess I better get a wrench at this point because I’ve been doing stellar so far.
*That’s exactly what the mafiabots wants you to think. Have the civvies lynch strong players because that’s the only way they can win the game. Illicit paranoia, have us at each others throats, and then leave our bloodied bodies on planet defeat.
Now, I’d appreciate solidarity in clearing planets until we finish the tournament. Don’t mind me in my protection for gold side hussle. *
{Guess what I’ll be doing over the 4-day weekend.}
Actions
3rdSTRikeLOVE - Scavenge: Gold Bolts
Blindknagg - Attack
chadouken! - Attack: Leviathan A
DarkGeneral - Scavenge: Gold Bolts
DukeC - Jesus gettin’ real tired of yo’ shit
ForgeDigger - Attack: Leviathan A
Hecatom - Scavenge: Gold Bolts
jasonC - Scavenge: Database
Missing Person - Attack: Leviathan A/Leviathan B
NupoChromine - Attack: Leviathan B
orochizoolander - Scavenge: Gold Bolts
RadicalFuzz - Attack: Leviathan B
Raij1n - Attack: Leviathan A
Reiraku - Scavenge: Versa-Wrench Lite
Synonym - Scavenge: Gold Bolts
Merc - Shield: jasonC
Miniturret (Turn 1/3) - Attack: Leviathan B
Results
Leviathan A dies.
Leviathan B dies.
Blindknagg’s Miniturret Launcher gains +3XP for killing Leviathan B
chadouken!'s Versa-Wrench Lite gains +3XP for killing Leviathan A.
ForgeDigger’s Versa-Wrench Lite gains +3XP for killing Leviathan A.
Missing Person’s Dual Vipers gain +6XP for killing Leviathan A and Leviathan B.
NupoChromine’s Scorpion Flail gains +3XP for killing Leviathan B.
RadicalFuzz’s Versa-Wrench Lite gains +3XP for killing Leviathan B.
Raij1n’s Magma Cannon gains +3XP for killing Leviathan A.
New Planet Kronos:
Executioner A - (3 atk/2 def/3XP)
Executioner B - (3 atk/2 def/3XP)
If 1 or more Executioners remain at the end of the turn, 2 more will spawn.