SRK Arena IV - Ratchet Deadlocked/Gladiator HD - Finale: Like A Champion

KILL IT WITH FIRE

That’s why I’m using the magma cannon.

Copied and pasted for the masses…Net neutrality, down with the establishment!

0-Virtue’s Last Reward: You start the game with 0 atk/1,000,000 def armour (can only be worn by you). The only action you may take is Scavenge: Gold Bolts. Once received, these Gold Bolts turn into Sponsor Coins. You will be put into the Sponsors’ Suite and will be able to distribute the Sponsor Coins as you wish. You cannot win the game.

1-Smuggler: After killing a Player, you decide what happens to their equipment (equip/give/drop/destroy). Your decisions must be submitted with the Attack.

2-Charge Boots: Your Actions are completed before all other Players’ Actions.

3-Decoy Glove: At the cost of 3 Gold Bolts, you may replace any Scavengable weapon with a decoy. If a Player scavenges this decoy and attempts to Attack with it, the Attack will be nullified and the Player will permanently lose -1/-1 to their armour (can go into negatives).

4-Infernox: You are immune to the effects of all Omega Mods.

5-Q-Force: You start the game with (0 atk/10 def) armour (hidden, can only be worn by you). All damage taken permanently reduces your armour by -1. All damage given increases your armour by +1.

6-Collared Bolts: Deadlocked to [PLAYER 22]. You share your bolts and bolt purchases with them and they share theirs with you. If one of you is killed, both of you die. If both of you are the final two players alive, you both win.

7-Hacker Ray: At the cost of 3 Gold Bolts, you may override and choose another Player’s action for the coming phase. Cannot force Player to Attack themselves. Does not count towards your daily action and does not show up in the action list.

8-Skill Points: Earn 3 gold bolts every time you leave a planet (does not include Dreadzone Station).

9-Sparx: In addition to your regular Action, you may use Immunity on any Player (including yourself). The selected Player cannot die that turn. 3 uses only.

10-Zoni: You can Scavenge at any point of any phase. This does not use up your daily action. Three uses only. Submit regular Scavenges as ‘Scavenge: X’ and Ability Scavenges as ‘Use Ability on X’.

11-Mr. Zurkon: Mr. Zurkon fires at the target you Attack, giving your attacks a 1.5x multiplier.

12-Mockingjay: The odds are ever in your favour. You may control the results of one NPC’s RNG per turn. This action is in addition to your regular daily action and will not show up in the action list.

13-GrummelNet: Any Player that Attacks you gives you 1 Gold Bolt (if they have any).

14-Berserk: Every consecutive Attack adds +2 to your Attack power. Attack power bonus resets after taking a non-Attack action.

15-Pyronox: You take -1 less damage from each individual Attack.

16-Aphelion: You can pay 5 Gold Bolts to skip yourself to the next planet, becoming untargetable by Players and NPC’s until all other Players progress to the next planet.

17-Tesla Barrier: You gain +1 def every turn you are not Attacked. Defence bonus resets once Attacked.

18-Orvus: You can undo a Player’s action after it has been done (includes Ability actions). Three uses only. This can be done at any point of any phase. You cannot use this Ability while dead.

19-Legacy: When the final boss is defeated, you win the game. You must Order all living Players when you receive this Ability, and may change this Order at any point. If you die, this Ability gets passed on to the highest Player on the list that is still living and your Ability appears as theirs.

20-Carbonox: Your armour upgrades after kills. Killing 1 Player increases it by +1/+1. Your armour cannot be equipped by anyone else.

21-Nefarious: If you are killed while holding the Nanobots, you will revive with your equipped weapon’s atk and def permanently added to your armour.

22-Collared Bolts: Deadlocked to [PLAYER 6]. You share your bolts and bolt purchases with them and they share theirs with you. If one of you is killed, both of you die. If both of you are the final two players alive, you both win.

23-Mafia: Along with your regular action, you can Enforce a player and their Ability will be nullified for that phase. Enforces won’t be shown in the public list of actions.

24-Turretius: NPCs will not Attack you (does not include Exterminators).

25-Deadeye: You can Attack any Player, even if their action that turn is Evade. Your Attacks also ignore shields.

I thought my ability was super badass before reading this

DG or possibly Fuzz looking real susp now

And No Alpha’s Sky doesn’t have infinitely generated planets? Bah!

Yeah, my power is lame as shit…

Also, I was planning on scavenging this turn, but it seems like this exterminator is serious business. If the rest of you can’t top its Defense, I’ll join in.

oh 3rdstrike you dummy.

now it’s gonna be so much harder to sniff out #19 if they are in the game.

How would you sniff out 19 in the first place? (All I can think of is looking for the silent/teamwork focused players, but I can’t think of anything past that)

I was thinking MP maybe

*:3 :3 *

Ah yes, the ultimate turtle strategy of “smack shit around with a shitty wrench,” I’ve seen it employed many times.

Unfortunately my actual ability is much less metal than “here’s an alternate win condition.”

Adding two as well.

That’s a fair point, given that I was the one to suggest going after the NPCs. All I’ve cared about is leveling up my weapon.

You’ll see that damn soon.

like if we got to the final boss, we could mass claim and the one who made something up (as confirmed by either me or 3rd) would have been #19. But now that the info is out in the open, they can just lie and claim something else more readily.

I will help killing the Executioner.

*That’s assuming that the person who had #19 (if someone got that ability at all) is someone that didn’t learn about the other abilities at any point during the game and wasn’t piecemealing together who has what ability. *

Yea but you could have good odds if the mass claim required verbatim. So this is interesting because there’s also the ability of just getting gold bolts as we progress through the planets, and the berserk one as well.

Progressing through planets is beneficial for some and not so much for others and then there’s that alternate win con which makes progressing through bad for everyone

Wife just got a flat. Bbl

Tire changed. Now car won’t start. Lesson to all: don’t drive over a hoe in the street.

Hoe like a tool or like a ratchet chick?