*Well, you have been dealing with more pressing matters. But like AC said, you don’t have to use your weapon today. But as long as you don’t target one of my men or myself, we won’t target you when you run out of ammo. *
I’m not sure who you’re going to shoot, but technically, I’d prefer you hold your fire to team up and help take out one of the 3 titans.
As it stands that’s not even possible anymore since your max double team damage is 8 next phase. FD and RF can block any double team if they survive in to next phase.
Last phase was ideal because you had +1 attack. I dont think you and AC are going to team up on FD so… yeah.
The ships continued to float aimlessly around the ocean, creaking as they swayed back and forth.
Aboard the “SS Pussy”, all 3 contestants were content to hide, not making contact with anybody. **AlphaCommando **looked over upon the ship, readying his crossbow, but found no person he was able to shoot at. Hanging on to the side of the ship, out of sight, was the apt named Missing Person. Inside the captains quarters, there was a slight possibility that **RadicalFuzz *was servicing The Chief sexually; nobody could say for certain.
“Pity” said AlphaCommando, turning his attention to Ship #1
On it, he saw **Hecatom **and **Aidebit **staring at eachother, **Blindknagg **dead and the anchor lying between them.
“Your move, psycho” said Aidebit, tightening his grip on the dagger. **Hecatom **looked down to the anchor. He could grab it, and maybe smash this guys head in… but if Blindknagg couldn’t, what chance did he have? Aidebit, sensing the hesitation, feinted an attack to scare Hecatom. Only just then, out of the corner of his eye, he saw an object streak through the sky towards him. He lifted his dagger to try and deflect the bolt, but it was too late; he caught it right in the throat. He fell to the deck of the ship, right across Blindknagg, and lied there bleeding to death. The dagger slipped from his hand, and landed at **Hecatoms **feet.
**Hecatom **turned, and saw **AlphaCommando **waving. “Stop doing that!” screamed Hecatom, running for cover and hiding below deck.
**AlphaCommando **smiled. “See that?” he boasted to nobody in particular.
ForgeDigger, however, was cautious; he didn’t like the look on **DarkGeneral’s **face. **DarkGeneral **had just balled up his fist, and was ready to strike somebody.
“AlphaCommando, look out!” yelled ForgeDigger, moving to position herself to block the incoming blow… which didn’t come.
**DarkGeneral **wound up and punched himself in the face, shattering his own nose. And instead of wincing in pain, he just laughed. **ForgeDigger **looked on, horrified.
“What’s the matter?” said DarkGeneral, licking the blood from his fingers. “You want some next?”
**ForgeDigger **tightened her grip on the staff and prepared for battle.
Then, breaking her concentration, a loud boom echoed in the sky, and the player information was projected into the ceiling
**ForgeDigger **looked back at DarkGeneral, who looked prepared to strike.
And then, the ship rocked violently. A loud noise filled the air, as the water below them began to drain.
The people on all 3 ships held on tightly, RadicalFuzz swallowing as he tried to steady himself.
“Look!” said AlphaCommando, pointing to where the island they were on previously re-emerged.
There was another loud series of booms, as the Pirate Ship captained by Pimp Willy (and containing the sponsors) blasted ship # 1 into pieces. The people on it dove off at the last second, making their way to the island.
No waiting, the passengers on the other 2 ships dove off and headed for the island, shortly before their ships were destroyed.
Finally the water level returned back to its previous level; everything on the island seemed perfectly fine, including all the items that were left there.
Pimp Willy’s ship circled around the island again.
“Reload that cannon, boys. We’ve got another shot to take.”
Misc Brass Knuckles - So long as your base attack is 0, you gain +2 attack. Black Powder - Your Flintlock Pistol, Grenade and Blunderbuss have +1 attack Medicine - When you die, this item is used up and you return to life
**Net **- All of your attackers are snared and have half defense the next turn. (1 Use) Research Report - When you get this item, you will have all of the abilities of the players revealed to you.
**Grenade **- Target any one person (including Stealthed People), in addition to any action you take this turn. Deal 3 damage to that player. That player has retaliate 3 this turn. (0 Uses)
**Caltrops **- Target any one person (Including Stealthed People), in addition to any action you take this turn. That player has half his defense and attack next turn (3 uses) Reflex Booster - When your armor is 0, you gain +3 bonus armor. This bonus resolves after defense calculations. Syringe (misc): Use when attacking a target. That target dies. (0 Uses)
Glossary:
Break: If the enemy doesn’t die when you attack, destroy 1 random piece of their equipment at the end of the turn
X Use(s): The item breaks after X uses (Weapons have a choice to be used when attacked; armor is automatically used)
Ranged: You avoid damage while attacking, even if their item permits them to deal damage
Retaliate X: deals X damage to attackers
Current Equipment:
Spoiler
Arena Effects for Phase 5: Cannon Blast
A canon will be fired at a random player, dealing 3 damage. The target can be influenced by the sponsors.
Actions for day 5 due Saturday, March 8th by 12:00 PST (noon)
The canonball scares me. The sponsors already helped me once, no need for them to try and double dip. I suspect my brother Alex was the one who helped me. *