I’ve noticed that there are some gaps in the super armor on Ike’s up+b. I have hit him mid-attack with a fully charged aurasphere and he didn’t flinch. Other times I’ve just barely tapped him with an uncharged version of it and its disrupted his recovery. It may be that super armor goes away once his hand catches the sword again, in which case you can pressure his recovery by timing projectiles. In any case, it needs some more testing because he’s not invincible for the entire move.
Yes, it actually is autoguard and not “Super Armor”.
People are simply confusing terms or are just ignorant of the term “autoguard”.
It has nothing at ALL to do with “worlds”.
Autoguard and Super Armor are two COMPLETELY DIFFERENT KINDS OF PROPERTIES.
I’ve yet to be able to use Olimar’s super armor to any great effect. On the ground, it seems like you get quicker recovery by just shielding instead, plus you don’t take damage that way. I can see it maybe being useful in the air, but I’m not sure if air-dodging wouldn’t be better in most situations.
…seriously.
I’m waiting on someone to realize Ike is just a giant Super Armor…sure do seem like it.
Well I guess I’ll change the terms and topic around. I’ll update later tonight from them smash board ppl
Except he isn’t.
Super Armor is a property that:
A) Is active when a character is standing still
B) Can be broken with a single strong attack or 2-or-more weak attacks.
Ike’s “armor” is nothing like that. It is true autoguard.
Yeah, Ike has a ton of autoguard, and I don’t think anyone (even the guys who had the Japanese version) even realized just how many of his moves have it.
He’s like Orochi Saga Kyo Kusanagi, had autoguard on his punch chains that snuffed attacks/projectiles for free.
TAM, you need to register on SWF and ask that they give you credit for the list. It’s pretty lame that they aren’t giving you credit.
oh I am, but I don’t care too much anyone else could of done this too!
Shiki, super armor is not just activated at all times. For instance in MvC2, Zangief gains this armor when he’s doing a super piledriver
I’ll say invincibility frames/super armor or autoguard/super armor. Because the difference to me is that one takes damage IE: the super armor & the other AUTOGUARD, doesn’t.
I think of kof98’s Kyo when he’s doing that QCF or something and he’s safe to hit anybody. I think that’s Auto Guard.
In any case, i’ll update the list soon!
True. However, I never said that.
Actually, you take damage in the cases of both Super Armor and Autoguard.
I just wanted to hop on and say something about about Ike’s AAA.I’m probably wrong (since i haven’t slept at all)but in Brawl whenever two basic attacks (and some specials)collide no damage is incurred on either side.
Have you ever jabbed/attacked/etc someone at the exact same time and had that little bounce or whatever?Like a Guilty Gear clash without the flair?Yeah that’s what happens.
I can see why the whole autoguard thing would pop up from his AAA,but it’s mainly due to that kick(2nd attack).It comes out stupidly fast,so it’s easier to trade with stuff.The startup/recovery frames for each of the 3 attacks do NOT have super armor however.So you can’t just AAA your way through everything.That would be **CRAZY.
**Which brings me to my next point.Only certain things can be traded with.For example,You can jab a fully charged Samus shot or a pikmin.While conversely you cannot jab a space animal laser(go figure).This also applies to some specials as you can stop Ike’s Quick Draw short by throwing a pikmin in the way.It does take a degree of timing though in most cases,as only certain spots in the attack have the trading property.
I figure more than a week into the game,this is basic to all of you,but i figured I’d just throw it out there.
What you’re saying is that Ike only has super armor on the active frames of his AAA combo, correct? Either that or it has really high priority since it seems to beat or clash with a lot of things. You’re right about it being really ridiculous if the entire combo had super armor on it.
Not to nitpick even further, but your definitions of these terms are a bit off.
INVINCIBILITY–You have no vulnerable hit-box, period. You pass through all attacks as if they aren’t even there.
(Ex. Most of the start-up frames of the old-school Dragon Punch (Shoryuken), Starman in Smash)
SUPER ARMOR–A property that some characters have standing AND in certain moves. You can take a single minor hit without going into hit stun (flinching and being knocked out of your attack). You always take full damage from any hit you absorb, and you can’t absorb throws or unblockable attacks.
(Ex. Hulk in the Marvel Versus series, Zangief’s Running Powerbomb in the Marvel Versus series)
AUTOGUARD–A property ONLY found in certain moves and ONLY for a certain amount of frames. During those frames you can take an unlimited number of hits without flinching or going into hitstun (your move will always continue to execute until you reach non-autoguard frames or you take enough damage to get KOed). In most cases, you only take block damage from hits you absorb although in some instances you can take full damage and you can’t absorb throws and most unblockable attacks.
(Ex. Maxima’s Vapor Cannon in most KOFs, Chang’s ch :l::r:+:p: in KOFs and CvS2)
Alright Shiki I fixed some of it up
now I’ll try to update everything from smashboards on Monday evening