It’s only good for cross-up anti airs.
And besides, you shouldn’t even try to do U1 if you know you are going to miss, see that you are going to miss, or see that you have a chance to miss and are relatively safe.
It’s only good for cross-up anti airs.
And besides, you shouldn’t even try to do U1 if you know you are going to miss, see that you are going to miss, or see that you have a chance to miss and are relatively safe.
And the problem with that is…? 300 > 0 (which is what you’ll be getting using U1 against anyone with a brain). U2 is superior to U1 in almost every conceivable way except for maybe two or three match-ups. Good players don’t jump. Good players jump even less, if that’s possible, if you’re using U1. If you’re using it in 50% of your match-ups, I think you should rethink your strategy or your training partners. Good luck sir.
Are you kidding? You should be using U2 man.
U2 is so good, you can litterally freeze the screen long enough to think of a million ways to use it. And time doesnt even stop… lol
^ This
It doesn’t matter if I DONT hit the ultra.
Scaring them into not doing stupid shit to get pass my shit is the whole point of the ultra.
Like vs a good Ryu, I don’t remember the last time I hit my U2 barring fadc.
U1 however, stops them from doing stupid Reversals (which a lot of Ryu’s LOVE to do), stupid jumpins, forces them to give my super meter so they can beat me in fireball wars.
It really depends on the characters being played against. Like I said before, Abels aren’t scared of U1. A lot of characters are though. Like if you play against Ibuki and you read their Neck Breaker. BAM TRY THIS ON FOR SIZE.
Yep. Too bad U2 is better in the Rose mirror match.
A person can only take so much chip. And hitting U1 turns the tide more than U2.
And trust me, I can find more ways to hit U1 rather than Anti Air in this game.
It’s not that I DONT use U2, it’s just that I like to use both depending on my situation.
U1 shouldn’t only be attempted against jump ins. There are reasonable setups for it. As example vs Balrog, when you’ve spaced it out right, can bait out EX dash punches, TAP, and headbutts with MP/HP sparks, then catch them with it at point-blank. Once this match-up gets further explored, people will figure out that Balrog should wait to see sparks so their dash punch doesn’t get beat by random/preemptive spiral. However, when they do wait, they might be putting themselves at risk of getting caught with U1. Ultimately this could mean a lot of free chip damage on Balrogs (aside from dash ultra being an ever-present threat) who are wise to what you’re plotting when you have U1.
Hey I’m not sure but I don’t think there is a thread for Rose fan art. Would it be a good idea to start one?
No one is scared of Soul Illusion. Ever. That thing is easily safe jumpable, doesn’t hit anyone coming down on your head (i.e. any dive kick), and only does 500 damage when you’re about to die. (i.e. full ultra).
With Ultra 2, you can easily get two a round if you focus some things and use them at every opportunity. That’s either more damage or more valuable than one soul illusion. After awhile, with Ultra 2 fired up… people don’t even attack Rose on wakeup at all.
Illusion Spark*.
Of course you can safe jump it, but you can’t safe jump it if you are activating the ultra right before the peak of the arch happens.
It scares them from doing their random shit that they would usually do to Rose.
Of coursee, I never said that U2 is useless, but there are some match ups I prefer U1, it and wins matches.
Especially because the people around me who are the top players here are Blanka, Balrog, and Fei-Long. .-. Easily easily punish their bullshit .-.
U2 makes people respect you on wakeup, which is worth way too much to give up.
Yeah well backdash/focus-backdash works just fine for me on wake-up. Fuck all theory fighter; it’s been flat out working. If you’re limping along in your matches by having to use ultra 2 as a mere wake-up option, then your overall game is suffering. And that’s just the truth.
Backdash on wakeup is OS bait against good players tho. Really cant compare that to U2 as an option at all. Just having revenge meter alone will make peeps afraid to stick shit out on your wakeup.
lol. you’re always so confrontational with your posts. backdash puts you in the corner (where you can’t backdash any more) and many characters can OS you to death if you are consistently backdashing out of setup XYZ.
And who are these people you are scaring? Because as far as I know, U2 is superior by a long shot. It makes Rose everything she wasnt in Vanilla, plus more.
Amen.
And Amen.
lol people still like to argue u1>u2? why even bother, honestly?
Neither is better.
Both are match up dependent though I will agree U2 is much much more versatile.
I would love to go to a tournament where people do random shit that I can hit with U1 :razzy:
Ouch :sad:
It really depends on the match up.
Like Blanka - Blanka Balls, Slides, Rainbowballs, random ultra chips etc etc.
Fei Long - chicken wings.
Shotos - Tatsu’s to get over fireballs, jumping tatsu to get out of the corner.
And of course you can punish random reversals and stuff like missed ultras and stuff (which does more damage than U2).
I’m not saying either is better, but I’m saying U1 has a use.
That’s like saying that Ken’s Ultra 1 has a use The thing should only be used in a juggle, which Rose can’t even do.
The only great use I found was punishing Blanka’s because it takes them ages to figure out a plan that doesn’t involve random balls. Other than that, no, Ultra 1 is just hoping for the best against players that really aren’t the best.
*I’ve barely been playing Rose since I finally got Super about 2 weeks ago but it’s pretty clear to me that Ultra 2 is the better ultra. Not only do you get respect while you’re waking up but it’s also a HUGE momentum killer. I’ve activated it a one or two times when I was about even on life and was able to slowly and methodically position my opponent to near the corner. It didn’t matter that the orbs didn’t connect on hit since they caused some chip and gave great positional advantage. I’m pretty sure once I get comfortable with Juri I’ll be coming back to our girl Rose. *
I’ll say this much: U2 is the ultra to go for in serious competition. It gives Rose more options, both on offense and defense. The only problem is that it isn’t guaranteed damage, and you have to know how to use it in every situation. On top of that, if you can’t capitalize on the opportunities and setups proper U2 usage gets you, it’ll likely go wasted.
U1 is still solid anti-air, and can turn a match around if you use it right. But it just doesn’t have the same versatility that orbs does, and is extremely limited (against orbs, which can be thrown out at almost any time, and can win you a match even if they get blocked).
I don’t like counting out U1 all together, it probably still has some usage somewhere, but it doesn’t have a place in serious competitive play IMO (other than to lull your opponent into a false sense of security, maybe).