Well, I’m still behind Claw 100%. Yeah yeah he doesn’t have a full top-notch spectrum of incredibly effective moves/combos, but he still has a lot in my opinion.
Capcom messed up some things in AE, but I think they truly love all of their characters including our Vega. I think the dicey decisions they made were probably a result of too much group-think (where everyone immediately agrees with suggestions based on laziness/appeasement). Of course Capcom wants to stand by their decisions as fully thought-out design choices, and doesn’t want to agree with players’ allegations of there being mistakes.
This kind of thinking is actually PART OF THE PROBLEM:
Shadow wrote: “**3) **Lack of a legit jumping cross up. This one is really dumb… Vega is a NINJA yet lacks a “ninja-appropriate” move like a cross up!? A misdirection move that so many others possess! Misdirection is a basic ninja art, but Vega doesn’t get this despite have attack animations that look like they SHOULD be hitting cross up just like other character’s.”
Shadow, you have a lot of good things to say and I’m not trying to pick on you here, I’m just highlighting one thing that I think shows how Capcom might have gone wrong. You said Vega should have a crossup basically because “Vega is a ninja”. Capcom could say “Vega LOOKS like a ninja, ninjas are badass, so lets make sure Vega is a total badass” but they could also say “Cosmic Heel LOOKS kind of like a giant movement that shouldn’t be safe, so lets make it unsafe”. My point is that it is bad to make decisions off of any old premise, but due to groupthink and an unwillingness to complicate the process, I think this is the kind of thing that happened.
Some other things Capcom might have discussed hastily, while some overly-polite employees may have held their tongue instead of disagreeing and causing a fuss:
“We really really liked Juri’s cool style and wanted her to be a great addition, but she turned out not to be strong enough to make it far in a lot of tourneys. Let’s make EXTRA SURE the twins are very strong because we want some of the new additions to be prominent!”
“A lot of people seem to be complaining about Abel. How can we reduce his effectiveness? How about THIS? Sure. How about THIS? Sure. How about THIS? Sure. How about THIS? (Jeez, I don’t want to blow off these other guys suggestions…) Sure. How about THIS? Sure. How about THIS? Sure…”
“Wow we nerfed Abel a lot, lets throw in some more nerfs mixed with buffs (to cancel out the nerfs which don’t need to be made) on other characters too so it looks more like we are making adjustments across the board. Hey! I heard from someone that Claw’s df-HK seemed annoying…”
“Look at this video of Claw landing U2 off of Cosmic Heel! OMG WE DONT WANT THAT TO HAPPEN A LOT. But it’s really hard… BUT IF YOU GET GOOD AT IT YOU CAN DO ALL THE TIME!!! Ok maybe you are right… +2 frame startup on U2, this should help more people pick U1 as well.”
Luckily, Capcom tried to balance it out with the cr.MK buff (I do love it) and the ex-RCF link (useful for close safejumps, crumple dash-ins, and dizzies). Capcom has heard a good amount of Vega complaints, and will probably give Vega a tiny tiny boost in the next balance update, assuming there is one in 2012.
In my eyes, Vega is still beast in AE.
incredible walk speed
incredible kara throw
incredible poke speed that can hit-confirm into EX-FBA
incredible range for punishes
options for scoring random damage at full-screen
great air grab
has an overhead
has an instant overhead
has a walljump
has ambiguous corpsehops
has a 4-frame double-hitting anti-airing normal attack (st.HK)
has a good backdash
has KKK evasion maneuver that avoids what would have caught a backdash
has damaging hitconfirms
can pass through fireball properties with EX.ST, EX.RCF, or either ultra
good range on focus attack
cr.HK and df.HK provide some extra mobility options
U1 can hit without an Ultra Flash and can crossup the same way EX.FBA can
U2 is still pretty fast and autocorrects almost ridiculously easy
and of course is the coolest character
What do I feel like I have to pay to get all that shit? Honestly:
Vega gets pressured/safejumped more than most characters on wakeup due to U2 being the only reversal with invincibility
jab hit confirm links are difficult
jab hit confirms require meter to do damage
no reasonable hit confirms into ultra
super can only be used as a telegraphed and random attack
needs better positioning than most chars to effectively anti-air
other than that, I find Vega’s other attributes solidly average and not fantastic but not bad (e.g. forward dash, FA speed, meter building, safejump/OS options, speed and comboability of low hits)
In the right hands, I believe a very gifted individual could play Vega at an A-Tier level. I mean, compared to the best players of the rest of the cast (slight but clear disadvantage to S-Tiers only).