Last generation of TVs, plasma was the closest thing. Unfortunately many of them didn’t refresh the phosphors fast enough that you’d get phosphor lag. I had 3 Panasonics that I took back to the store because they performed horribly. Whenever panning a camera fast in a third person game, I would see green ghosting on the left of vertical objects and red on the right. I have a Samsung plasma now that has lower phosphor response time so it isn’t an issue, but there are still things that aren’t as good as CRT. Motion still isn’t quite the same, and neither are gradients. Color quality and geometry are awesome though. Scaling isn’t as good sadly, but what can you do?
I was hoping OLED would be up next but they have some of the same problems plasma does. Image retention is still a thing, both plasma and OLED have it. Plasma really shouldn’t have, but many manufacturers use thin coatings of phosphors and a few other things that makes it a problem that CRT didn’t have. Both are phosphor based so it goes to show it was something else. OLED has other issues like blue OLEDs degrading faster meaning your color balance is going to shift and go to crap over time. So for now, I’ll stick with my plasma and my older CRT.
There is quantum dot displays, which I guess we’ll see how they end up doing once they start coming out.
Just posting some examples of the screen cutting off here. And I looked up that ps3 component cable and it’s around $20. Is that the best one to get? And how well does it work with ps1/ps2?
Spoiler
http://img.photobucket.com/albums/v654/Bemani_573/20160704_171507_zpsxys7iemu.jpg
http://img.photobucket.com/albums/v654/Bemani_573/20160704_171445_zpsfferkdkh.jpg
http://img.photobucket.com/albums/v654/Bemani_573/20160704_171538_zpst0hhigtc.jpg
It’s a bit hard to see in the last pic. But there’s about a 1/4 of a inch black line on the left side. Not the one from the tv itself too but from the picture being that far off to the right. Looking into it more it cuts off the picture on every side but the left.
And thanks so much for the help guys. Really learning more and more about this stuff.
If you want to see how much is cut or distorted, most (if not all) arcade boards and some older classic games have a cross hatch test pattern that you can use to show how badly the image is cut/shifted, and how distorted the image is; a quick Google search showed a video that mentions some PS1 games have this.
It looks like this:
No CRT is going to have perfect geometry, ever. You get the cross hatching right, your circles will be off, you get perfect circles you lose good cross hatching.
Best you can do is find a happy medium between all your adjustments.
I am Salty VGA is being phased out of newer HD TVs
i have the same crt in 27". still use it for fighting games. sony wegas were notorious for severe overscan, and flat crts in general are loaded with geometry problems. i would barf if i had the misfortune of seeing that arcade cross hatch feature on my tv. i would rather stay ignorant. generally, you have to hope that you can adjust the dimensions of the game screen in the options menu, which most older fighting games have. if you do go into the service menu and adjust the picture, let us know how it goes. i’ve never tried tampering with it to that extent.
Not all consoles center the image for overscan the same, either. Plus different resolutions will make the overscan different. For example, a Saturn will look completely different from a PSX when hooked up to the same TV. Alpha 2, for example, on both systems the Saturn version filled out the screen more and had larger sprites. The PSX version was smaller in appearance. SNES games will appear different and NES games will often be shifted to the top right.
Throw up a 4:3 cross hatch via a PS3 using component out, that’s your best way to check how the TV is handling it. PS3 enables you to full screen images and the PS3 can also do 4:3 aspect ratio SD output. It won’t fuck around with the image at all. You should be able to find official Sony component cables for super cheap at this point in time. If not, I recall ebay having Monster branded s-video cables dirt cheap which should also do the trick.
Not just every console overscans differently most consoles, especially in the 240p resolution is really out of spec.
Heck the whole 240p resolution is out of spec, and it relies on the analog nature of CRT screens to make the image even work.
Compare the Sega Genesis to the Super Nintendo, there all sorts of junk in the Sega Genesis overscan area that you never were intended to see.
Junk if you didn’t know better might make you think the game is glitching (it’s not).
Yeah, plus the Genesis has a different resolution from the SNES. The entire SD era wasn’t standardized very well. Throw on top of that earlier CRT had a more rectangle/oval shape to the pixels and throwing those older consoles on something modern with square pixels throws off aspect ratio even more along with seeing all the junk you mentioned that is usually hidden by overscan.
The 8-Bit NES did not use square pixles, it had rectangular pixels.
Also watch out for scaling, unless you use perfect integer scaling you get something called Dot Crawl,
Usually you get dot crawl when you have a poor image quality (like a crap RF or Composite video connection), but having an image upscalled improperly will also cause the visual artifact.
For NES now a days I just use an emulator. I’d love an original top loading NES to hook up to my Sony XBR910, but that isn’t happening anytime soon. Have to do some major work on the 910 and would need a modified NES that uses s-video or component.
The cable I used for those pics is a old I believe mad catz s-video cable. Works with original xbox, ps1-3, snes, n64, and gamecube.
Going to try a few different things with this cable too. Just using the a/v in each port in the back and such.
Genesis resolution was 320x224 as well. Really weird stuff. It was a good bit wider than snes.
A Tim Worthington NES RGB board can output S-video and component video encoded from RGB.
For those who CRT is not an option, The NES RGB board works with a number of scallers and external video processors
Another alternative is Kevtris’ HDMI NES Board, which is supposed to go on sale on gametech.us on the 16th.
I am assuming the price is $110 -$120 not including shipping or any any on options for the DIY kit.
As far as I’m aware, the component cables won’t work with a PS1. The console doesn’t support it.
Correct the component cables will not work the PS1, but Scart cables will.
There are RGB Scart Cables for the system and get a RGB Scart to Componet video adapter (or what ever you want to adapt Scart RGB into).
So, I just saw a Samsung Quantum Dot display at Costco today. Sadly, they’re pushing the curved display shit, too. Still nice to see another tech on the market already. I didn’t think QD was out already.
I never liked the curved display thing. It’s like the whole 3D TV thing. 3D’s been around since before I was born and I’m 34. There just gimmicks to see what they can sell you.
Agreed 110%.
I don’t even think this 4K thing is even worth wild. Or at least till media catched up with the larger display standard.
How big of a display you need to take advantage of the finer details? With 4K you need easily a 50" or even bigger, maybe 70" to really notice.
Its like having a 1080p Smart phone, the screen so small you never pick out the fine details.
Unless you are sitting real close to the monitor you can’t even take advantage of 720p unless you got 25"-30"
Yeah once you get to like 4k the human eye can’t notice the difference. And like you said on phones even more. Some phones now even having 1440p screens. All that really does is just burn battery faster.
With movie film isn’t it infinite resolution? Stuff like 1080p and 4k (2160p) have been around for a lot longer than people think. I haven’t even seen one 4k bluray in a store yet. I do know netflix has some 4k content like tv shows.
Oh please, not the “the human eye can only see” thing again. It took years for people stop saying the human eye could only see 30fps, and I’m not looking forward a repeat of that with resolutions.
4K resolution still a young and developing media, not much supports it yet. Only high end Gaming PCs and 4K enabled Bluray players.
At this time I don’t see it worth the expense unless you are a early adopter type and/or a technophile.
Until recently 4k was limited to 30fps, The current HDMI standards only supports 4K at 30Hz.
You will have to use DisplayPort for 60fps. The 4K Blurays are elusive. I am sure that 4k video streaming kills internet bandwith.
I remember at best buy putting my face right against the screen of a 70" 4K screen and I have a hard time seeing individual pixels like I could with any other large format display.