First post. Yay, me. It sounded like The Demon needed help with performing the actual loop itself more than setups. I spent the weekend practicing loops out on all the characters, trying to shoot for five reps (10-11 air dusts completely depletes the guard gauge so anything more isn’t worthwhile) with a knockdown at the end. I arranged the characters by their similarity in weight and hitbox and my opinion of their difficulty. The difficulty does not rate how easy it is to do the written combo, but rather how friendly the character is to looping. Generally, you want the air dust to come out as soon as possible after jumping, especially on the first rep. However, the easier the difficulty, the more forgiving the timing is. I’ll give explainations on some of the harder ones. Also, to get the knockdown, you’ll want to dash jump for the final rep. Otherwise, the corner may push you away. I’ve also listed suggested launchers which, when chained after 6P or performed following the 6P wall-bounce, should suggest the ideal height for starting the loop. One final thing: the loops I’ve listed are what I found optimized for damage. However, I don’t think anyone should memorize the notations. Sol’s loop is very height dependant and it should be felt out, rather than memorized like a B&B. After practicing a while, you’ll be able to tell how to make adjustments (when to dash jump, when to just jump, or when to wait before jumping) and what you can get away with (such as when to do the triple dust rep). Also, there is no need to do anything more than four reps if you started with a prorated move (623K or 2K).
If anyone knows how to do more reps on Bridget, May, Baiken, or Jam while doing more damage than the listed loops (i.e. not making them heavier by hitting them more before the loop), feel free to mention it.
Anji Axl Eddie Faust Ky Slayer Testament Venom Zappa
launch: K(1)-2HS or S-2HS
dustloop: JC j.D,j.D land 669j.D,j.D land 9j.D,j.D land 669j.D JC dj.D,dj.D land 669j.D JC dj.S-dj.D xx 623S,214K
difficulty: easy - you can do a sj. rep on some of these guys.
Baiken Bridget May
launch: HS or 2HS
dustloop: JC j.D,j.D land pause 9j.D,j.D land 669j.D JC j.D xx 623HS,214K
difficulty: hard - the first j.D MUST come out as early as possible in both of the first two reps, and the second j.D in the first rep MUST come out as late as possible. When you know you can’t do it just do 669j.D JC j.D xx 623HS,214K for the second rep. In this case, try to get two hits with the Viper.
Chip (poor guy) Sol
launch: K(1)-2HS or S-2HS or HS
dustloop: JC j.D,j.D land 669j.D,j.D land 9j.D,j.D land 669j.D,j.D land 669j.D JC dj.D,dj.D xx 623S,214K
difficulty: easy - pretty similar to Anji, Eddie, Ky, Testament and Venom. Either loop could work, these two are just a little lighter. If you’re not careful, you may miss the falling dust on the first jump. You could opt to do sj.D,sj.D for the first rep.
Dizzy
launch: HS or 2HS
dustloop: JC j.D,j.D land pause 9j.D,j.D land 9j.D,j.D land 669j.D,j.D land 669j.D JC dj.D,dj.D xx 623S,214K
difficulty: moderate
I-No Millia (poor girl)
launch: HS or 2HS
dustloop: JC j.D,j.D land pause 669j.D,j.D land 9j.D,j.D land 669j.D,j.D land 669j.D JC dj.D xx 623S,214K
difficulty: easy
Jam
launch: HS or 2HS
dustloop: JC j.D,j.D {land pause 9j.D,j.D}x2 land 669j.D JC dj.D 623HS,214K
difficulty: moderate - Jam’s dangling legs allow this to work. Time the jump so the second j.D in the {} pokes her foot.
Johnny
launch: K(1)-S-2H
dustloop: JC j.D,j.D land 669j.D,j.D land 9j.D,j.D land 669j.D,j.D land 669j.D,j.D JC dj.D xx 623S,214K
difficulty: moderate
Potemkin
launch: K(1)-S-2H
dustloop: JC j.D JC dj.D,dj.D {land 669j.D JC dj.D,dj.D}x2 xx 623HS,214K
difficulty: moderate
Robo-Ky
launch: K(1)-S-2H
dustloop: JC j.D,j.D land 669j.D,j.D {land 669j.D JC dj.D,dj.D}x2 xx 623S,214K
difficulty: moderate