heres a setup you guys can test it out. this will dizzy anyone in the game if and only if they do a quickstand
jump in fierce or roundhouse (must be done to get the 200 stun) or a lvl 3 focus attack, then cr. jab, cr. jab, cr. short, fierce headbutt
now immediately after doing the fierce headbutt do another one. this 2nd headbutt will corspe hop the opponent and while balrog is descending, buffer the 720 motion and hit all 3 punches when you land and bam. when i was testing this out in training mode, during the ultra flash animation, the dummy was turning around. other times the dummy was fully turned around already. i tried this on my friend and he was totally surprised it connected because he tried to grab me but he was turning around so he couldnt do anything
why didn’t your friend just jump instead of grab (which would lose to ultra 2 regardless if he was or wasn’t facing the correct distance)?
Isn’t it pretty clear cut, that all setups for dirty bull are circumstantial (except crumple stuns) and can be easily escaped by jumping up because of the 1 frame startup? Is this generally true for all non-grappler ultras i.e. honda, Ibuki, el fuerte, etc?
he thought he could grab me but i did the ultra before he did
It’s true for Elf, but you just use it as reversal, when they’re in recovery frames. Or when they’re landing a whiffed jump-in.
Elf’s new Spark is so easy to link, but it’s a much easier motion than Balrog’s Dirty Bull.
yode
46
How many frames does it take for someone to jump? Isn’t it like 4? How come it doesn’t grab people on the ground just standing there if it only has 1f startup? Thanks.
Those 4 frames are ungrabbable prejump frames.
So the way it works.
Activate ultra.
Frame 1: Opponent holds up. Enter prejump frame number 1. He is now ungrabbable.
Frame 2: Active frame of ultra starts now. Prejump frame number 2.
…
Frame 5: Opponent is now airborne.
yode
48
alright i get it now… thx
Devon
49
This ultra is a waste of time, Capcom had a good thing when they gave it Giefs properties. It finally gave Balrog the wakeup option that he needed.
If you compete offline, as many of you do, it is best that you don’t pick this ultra.
While there may be some theoretical situations that you can use this, would you really want to put that into a tournament?
I think the only real way to land this ultra is off a level three focus.
Part of the advantage to his Ultra 1 is when you get it filled, the opponent has to play differently.
With Ultra 2, they play differently when you pick it… they can actually play without fear of any ultra from you.
I somewhat disagree, U2 gives balrog a one frame reversal punish. Although he doesn’t have very easy damage potential, with U2 you have to absolutely have to play rog differently since you don’t have the crutch that is Violent Buffalo.
I mean U1 can punish from afar, punish projectiles, high damage combos, but U2 can punish blockstrings that don’t end in even frames. U2 forces rog to play conservative and turtle a little more, I think. In any case U2 isn’t completely useless, but it makes you play rog much different than if you had U1. Period. (the majority of all the new ultras are reversal ultras and not offensive ultra, i.e. Rose’s U2)
JDZL
51
Hello.
Just a thought:
I’m an Akuma player and I’ve been fooling around with Rog.
Can you use his ultra2 to punish focus attacks?
It’s quite easy with Akuma, because you can cancel any normal into his ultra1.
I don’t know if you can cancel into ultra2, but can you use a fairly quick recovering normal to buffer the 720 and catch someone releasing their focus attack?
I’m fairly scrubby, so I have no idea how viable/possible this might be.
Just a thought.
I’d also say dash forward into 720 if you see the opponent FA, but I don’t know how fast rog’s dash is. They’d probably react in time to realease their focus, eh?
Otherwise dash forward grab would break focus attacks all day…
Jav1ts
52
the problem with U2 is that it has 3 major things that make it bad.
- Not zero frame startup
- Not guaranteed to stun opponents (not even seth)
- horribly short range
Now imagine if just one of those 3 things were fixed how much better it would be. I’ll give you examples.
If it had 0 frame start-up, it would be very dangerous to let rog get close to you whether it’s by ticks, jumps, TAPs etc cuz if you try to block for longer than you should you eat the ultra.
If it was guaranteed stun, even if it was 1 frame and no range, at least you get a guaranteed damage reward for being able to land something thats so hard to land. they’d eat a full combo every time mixed in with resets it could do really big damage.
If it had good range like jab spd range or slightly less way more moves that are -1 on block would be punishable. right now fierce galactic tornado is still too far to punish midscreen.
i really hope capcom sees that no serious rog players are using u2 for the reasons i mentioned and patch it to improve it
i like how the ultra looks, but i feel that in many cases ultra one is better. getting an ultra of a headbutt is, for me, to sweet of a deeal
So I just got outa training mode and found something mildly interesting; and while this find may not be astounding, it certainly helped me in a few matches I’ve played.
Basically I do the standard meaty jump in or wakeup meaty cr. jab, and buffer in the 720 a little slower so that it comes out after the blockstun frames are finished (or hitstun if they manage to not press back). But I hit PPP+LK. What I find is that it selects throw if I mess up the 720. I’m not the best at 720ing as I haven’t mained a character that required it (360 is no problem, another 3/4 spin isn’t too hard though and I’m at 70% success rate right now).
This not only helps for covering your ass if you mess up a 720 buffer from simply one cr. jab, which is arguably hard (but with the input leniency it ain’t bad). It also doesn’t appear to your opponent that you’re doing anything weird or trying to bait his button-press or crouch tech to catch them with your ultra. Either of those options lose to the ultra…
Also, can he jump? (4 frame startup for dirty bull vs. 4 frame jump-startup, 5th frame is when they’re airborne I believe?) Do they have to reversal SRK if they’re a shoto, what if they’re another character w/out an available invincibility reversal? This is probably a scrub question, but I wanna know.
So basically this OS just covers your ass if you mess up the 720, by looking like you just cr. jab tick threw them (typical boxer mixup). Next time, they try to tech your throw or stick out that cr. short - but you don’t miss your ultra and they probably get dizzy or close (you knocked them down somehow, giving them some stun already). So it’s just jab or any normal meaty buffered into PPP+LK. Does this seem right to any vets? Is this basic gief play?
hello guys!
I’m an Italian Rog user and i’m really searching a way to place a safe dirty bull.
I spent a lot of time in traing mode to find a good combination… before i was pretty sure that after a FADC the Dirty bull can land… but if you go in training mode, select ryu as rival and register a shoryuken (EX) reversal ( a lot in sequence ).
when i saw that EVEN after FADC (combo DASH straight FADC dirty bull ) an EX shoryu can break the dirty bull i was very disappointed… it seems that this ultra is really just a punish ultra that you can land ONLY if your rival does an error ( galactic tornado from rufus )… I really didn’t find a safe setup for this ultra… it’s so difficult to land it and you are not rewarded well if you are successfull… (ok FA lv3 is safe…)
anyway i discovered that buffer the 720° in taunt is really good because you can cancel taunt into dirty bull!!! but anyway it’s good just for punish ( spammed shoryu is easily killed by dirty bull).
are you guys still working on this weird ultra or simply ignoring it and still using violent buffalo?
thanks a lot
Cesco
XKL1
56
I actually like this Ultra better, cause it looks better!
It’s an eye candy and that’s important too to me 
I use it against crouching oponents in the corner, they will expect my fist, and the get my head 
teniki
57
Couldn’t this ultra be used after zangief’s ultra? Sure I saw it work several times.
For example:[media=youtube]S_L-0Bm8r1Y[/media]
It doesn’t work, probably the input of dirty bull was done before zangief’s ultra…

Is really dirty bull useless?
A blocked close cr. mp puts you at max distance for dirty bull.
ive also tried turn around punches and things like that or normals FADC’ed forward into ultra. but its hard to do 720 in that timeframe while FADCing forward.
dun
Dirty bull works really nice after a whiffed rush upper (on a crouching opponent). they can grab it as its coming to you, don’t do EX. But if whiffed you can buffer in a 720 pretty easy and punish their attempted counter attack. FADC’d specials might make it easier to buffer in a 720. You can do it pretty nicely off a jump in. Jump in jab is a pretty immediate 720, but a well delayed U2 after a jump-in fierce may make it difficult for the opponent to jump out (like honda jump in hk tick oicho or Ryu jump in HK to tick throw).
…still sucks though.