So..when 3SO comes out, I'll be a scrub

Step 1: Crush any ego NOW. If you don’t, someone else will do it for you.

I started playing 2D fighters in '06 & started 3S in '07. Unlike you, I didn’t have any foundation for fighters. You at least have some fundamentals from playing SFIV. Be thankful for that and start there. Use what you know, but always go into a match looking for something new and DON’T FORGET IT. This game will teach you a WHOLE OTHER LEVEL OF MIX-UP.

Step 2: Don’t get discouraged.

Thank you for posting your first response the way you did. Expect to lose, but expect to learn something from losses. I’ve gone 0 - 50+ on people when I started. If you get frustrated, take a break and THINK it out. This, out of all games, will force you out of “auto-pilot.” Muscle memory can sometimes work against you. You need to get in the habit of “confirming.”

Step 3: Play people who kick your ass.

Universal tactic for getting better in any sport. Yes. 3S is a sport. For some, it’s the oxygen to their breathing. I’m not recommending you to flop your college final for playing 3S, but dedication is required if you want to become at least “competitive.”

Step IV: Forget theory mindsets like “The best pattern” or “The best poke”

No more auto-pilot. The “best 3S players” have a style, but each player is definitely scrutinizing their contemporaries in trying to find “alternatives” for certain “situations.” In 3S, it is paramount that you know as many different things that you can do in any situation as you possibly can. 3S gods are known for punishing any pattern that you develop (whether or not you even know you’ve fallen into a pattern.)

Step 5: Develop your “yomi”

Search forums for the definition of “yomi” in the competitive context.

Good luck with learning 3S. If KOF fighters can win SBO '09 in SSFIV, then SFIV players can evolve into 3S players. (I had to take a shot at SFIV players getting beat by KOF players. I think KOF was more difficult than SFIV at that time.)

Advice I got when I was still learning basic fighting game fundamentals: “Mix-up EVERYTHING. Change your timing on when you let your jump in hit. Change when you dash. Mix-in more throws. Mix-up throw set ups . . . etc.” [You get the point.]

Why wait until August to be a scrub, when you can start being a scrub today?! :cool:

I will not allow you people to be scrubs. Challenge accepted.

Step 1 to being awesome: remove “Yomi” from your vocabulary faggots.

Just for the sake of clearing up any potential confusion, “yomi”, when written as 読み, does mean “reading”.

But yeah, it’s embarrassing whenever I see guys like Sirlin or whoever just spew it out for the sake of trying to look savvy.

I still regret dropping this game in favor of SF4 back in the day. What a bad decision.

DROP AND PARRY 50 SUPERS!!!

We’ll all be in it together. I myself came in at vanilla sf4. I play 3s on gppo but I get denjin fireball super’d on wakeup by ryu’s…yes I am bad at parrying.

To be fair, Denjin Ryu is a pretty popular choice for cheap online tactics.

LOL dude. You just made yourself look like a total idiot. I love people who don’t know but think they know. If you were making some kind of joke, it wasn’t funny.

If you really want to be correct you’d write 読み. That yomi is 黄泉 afaik. Japanese is like 9048203498% homophones. Transliterating phonetically is essentially like writing gibberish (especially out of context).

Edit: Yeah that was hugely prickish of me. But still I really don’t understand why people can’t take a minute to read/learn about something themselves before saying something they don’t know.

Welcome to SRK

I’ll Be A Third Strike Newbie right from the get go(Gonna be Using Hugo as my main)but i won’t be giving up whatsoever

It’ll be nice playing online knowing you’ll actually be able to parry that shit on reaction. Ibuki can just slide under poorly spaced ones any way.

If you’re larger than a small dog I’m sure you could beat the piss out of me IRL bro. I’m a nice guy though so you’d probably feel bad about it. If you live anywhere near Doylestown and I’m going to be there that week you can do that if you want.

I’ll still tell you you made a dumbass mistake trying to sound clever because you didn’t spend 1 minute longer on wikipedia.

We’re not talking about things outside the fighting game community. Thanks for the info.

This is really bad advice for a ‘just starting out’ thread. Don’t listen to it.

Going into a game not wanting to be a ‘scrub,’ or not wanting to take lumps, is a really bad attitude, and takes focus away from more important things. Don’t psyche yourself out, and learn it just like any other game; I think the big difference between IV and 3S is that success is going to come slower, and you are actually going to have to practice and study certain things to level up your game. Just take it slow, and try not to ask the opinions of others on such general things as 'how do I get better?; there isn’t a good answer to that question. When the game comes out, study up on your character, watch some vids on Youtube to flesh things out a bit, and when you get to specific problems, that is when it is time to come to the community.

Again, don’t psyche yourself out, and try to have fun; some people are going to try to make 3S a lot more elite and scary than it is, don’t fall into it.

I agree that the yomi part is really important. Once you learn the game mechanics, then you need to learn the psychology of Yomi by learning how to read the PLAYER, not the Character. Being able to deconstruct patterns and tendencies to formulate an aggregate playing style that you can then counter, is an important skill and takes a long time to develop.As a new player playing against a much more experienced player, his moves may seem “random” to you, but it’s just that your opponents yomi is so high that the thought of expecting that move didn’t even enter your mind. That’s a bad sign.Now, some people really do play randomly, but you’ll discover that any decent 3S player will destroy random style with calculated baits.

I like to think one of the most important aspects of 3S that’s not usually mentioned is tempo and using a combination of moves to gain a tactical advantage, be it spacing, life,meter,stun, or temporal advantages. Think of it as a flowchart…or even as an old “choose your own adventure” novel. IMHO The point of fighting in 3S is not to beat someone up, but to implement your plan while countering your opponents plan via short term and long term gains, or tactics and strategy. i find it a lot more strategic than other fighters because of all the different elements, and one underrated strategic element in 3S is the blocking system. The fact that you can block and UNBLOCK adds a whole other dimension to the defense vs offense dichotomy. it’s a VERY interesting portal to defense and offense. One of my favorite strategic elements in 3S.

You mean red parry? Yes, I like it too >D

Yeah the great thing about red parry is that it actually requires strict timing to do unlike that mash through block string shit in the new games.

er…I’m not talking about red parry at all. I mean that in other games the system would hold your block through the entire combination of hits, but in 3S, if you let go of back then you’ll go back to neutral during a combo. That’s what I mean.