So what happen to RSPJ?

Momo is top of the girl tiers.

God Tier:
Roberto

Top Tier:
Momo, Roy. It’s been a long time since I played this game

4neqs I could burn the entire tournament for you. I haven’t sold alot of tourney cds though… SO you would have to pay me. It’s only P70.00

Shit, I hate playing ass High Tier and my team is Momo/Gan/Kyosuke. I need to rethink things then

Pssh, I play around the tier chart. I use Momo/Ran/Iincho

Sure. Out of curiosity, do you accept e-load as payment? I’ll message you again when I have the money. :xeye:

Can Somebody Explain why Momo, Roberto, and Roy are good.

I’m especially interested in Roberto, what makes him so good?

IMHO I always thought that Kyoko (Hot School teacher) was top because of her special move where she runs up and throws you. However, I never played RSPJ competively so more than likely I am way wrong.

Roberto is good because of his easy ass high priority 50% combo.

Momo because of her ability to spam lp at close range think Cammy in CvS2 but faster.

Roy because of his Tardy counter(qcf+p).

As I said, I haven’t played this game in a year so I may be wrong though.

Just out of curiosity what is the 50% combo with Roberto. If you can’t remeber, dont worry about it im planning on playing it today and doing some experimenting.

You left out Roy’s not too hard infinite too.

Tier whore. Playing high tier because its high tier > no playing high tier because its high tier.

Evil Morrigan Sorry never used Roberto in my life. But I think it’s very easy to pick up since all the players I played against him always uses that easy ass combo(which is very tardy counterable at he right intervals). Mediocre players will always use that combo even when blocked because Roberto comes out of it safe, good players knows when to stop so they can either start again or throw. Either way you lose.

GunflameBuri the infinite only works on Gan. So it’s pretty much worthless.

Don’t forget the ability to double mini Rival Launch, which can lead to the following:

  • Rival Launcher (follow by one very long air combo)
  • Double team (won’t work with Life Up/Guts Up double team moves) or Party Up move

Isnt Edge’s Tardy counter god too?

Roberto = one touch, 50% with no meter being used. Then sick okizeme afterwards.

Roy = solid damage, decent priority, Dynamite Knuckle as a tardy counter is ridiculous

Momo = small (ie: Choi in 2k2), great priority on jabs, can link into Party/Team-Up Techniques. Great damage for a pixie-like character.

In my opinion, Kurow, Kyoko, Daigos, Hayato, and Kyosuke are also high tier. Roberto is definitely hands down the best in the game. Every tournament team would have him, and it’d break down into a turtle/tardy counter match.

Is it the Tardy Counter system that makes this game bad? I think it would be better if counters took like half and gauge or something

That’s a big reason… the other IMO would be, as pointed out, easy big damage combos/seminfinites (e.g. Roberto, Sakura in RS)

It’s not bad per se… but it promotes turtling. The overheads are slow, but throws are good. The counters themselves didn’t take half life (character dependent), but you could tardy counter with the character’s rival launcher and the follow-up resulted in big damage.

If there was a Tourny in your area in RSPJ, would you go?