You guys calculating the profits in a weird way
You have to count sales and their prices in different regions.
We know that in Japan the game sold like 70-80k copies. The price of a game there is 8000 yen
8000 X 80.000 = 640.000.000 million yen, or approximately **5.900.000 million dollars **
Now, I don’t know how legit/up to date the VGChartz data is, but their last report says the game sold a total of 180k copies. The price of a single copy is 60 euros.
60 X 180.000 = 10.800.000 million euros, or approximately 12.300.000 million dollars
Now, we don’t know the data for other regions such as Oceania or Middle East, Latin America and South Africa, but let’s assume that the rest of the copies sold (1.140.000 copies total) came from USA. And the price of one copy is 60$.
60 X 1.140.000 = ** 64.800.800 million dollars**
So assuming the above is true, Capcom has received a total profit of 93.200.300$.
Now, let’s assume that roughly 25% bought the Season Pass. 25% of 1.400.000 is 350.000. The price of season pass is 25$
25 X 350.000 = 7.500.00 million dollars (the price of the season pass is universally the same regardless of region, platform or currency)
Which means that in total Capcom has achieved a profit of 100.700.300 dollars.
Even if we subtract taxes from that, it’s still going to be a sum big enough to cover the game development costs (and I don’t think it costed that much considering half of the game as outsourced, another half isn’t even present in the game, and fighting games generally cost a lot less to make than some AAA projects like grand theft auto or call of duty), I’d say that Capcom did earn SOME income from the sales. Of course of they sold the targeted 2 million copies, their income would be higher, but I suppose the main money source for SFV would be the content sold via Zenny rather than the game copies themselves.
They’re basically like a console manufacturer right now, when the platformholder earns money from games sold rather than from consoles sold
Anyways if they expected 2M sales, it’s probably not the “we need 2M to stay alive”, it’s probably more of a marketing number for the suits to make them feel secure about their money being safe. It’s probably way less than that needed to be ok for Capcom so I think they reached it.
Biggest thing hurting SF5 was/is the catastrophically bad launch and lack of content.
Even as they go through and fix things issue by issue, it will never again have the big PR push around it like it did around launch. Huge missed opportunity for them
Tbh i’ve already spent my moneys, at this point i hope they gain as much as possible, for the simple reason that i prefer them have some extra money to invest in quality long-term support instead cheap long-term support
I’m not hoping capcom trust in SF enough to invest good money to make it better under every point of view if they’re not really satisfied with the sales
You forgot about the middleman(retail store profit). Right away, that number is slightly more than halved. And that doesn’t include any debt while developing. You know Capcom likes to outsource work and that stuff usually isn’t paid upfront. Then there’s the question of Sony’s cut. And taxes are significant enough that they deserves more than a footnote at the bottom.
So SFV just barely did fine? Well that’s okay, because it’s just barely a fine game by casual standards. The sales do reflect its quality. There is a god.
Hopefully the game continues to sell and become better.
This means we can expect at least season 2 to occur for sure. It also shows that profits were not very good. They feel they need 1 to 2 more years before it actually becomes as profitable as they’d hope. Not the last line isn’t saying that they expect SFV’s growth excess of 10% they are referring to ALL of Capcom.
If the game does not grow as expected after 2 years there is almost certainly going to be some grumbling from people on the business side of the issue, either internally or from shareholders. This IS a new direction they have not tried taking any of their games yet. Experimentation is risky, hence why there hasn’t exactly been a whole lot of new franchises coming from larger companies, especially Capcom, it seems.
Agreed. He made a good point about currency differences but otherwise he missed a ton. Platform licensing, as I mentioned, is around 30% of every sale, cost of physical goods, cost of marketing, cost of retailer cuts for physical versions of the game. Taxes take off 40% as well, that’s not nothing. That number shrinks dramatically very quickly.
Even if it’s shipped, there’s still a lot of room for DLC and Pro Tour advertisement to get the game back into shape.
Max pretty much said what I’ve thought where the game still has plenty of room to get on its feet just because as far as the hardcore fighting game market goes, it’s the king by a longshot. We’re very well looking at 5,000 or more people for Evo and that is most likely going to send tourney numbers for other majors to go up even heavier after. Don’t see Capcom shutting things down any time soon with that momentum.
SFV at Evo will probably hit top tweets on Twitter during July 15th weekend and if Capcom announces something big during Evo, that’s just more room for people to get excited and go out and purchase or buy DLC. It will also probably have the most twitch views of any fighting game event ever.
I would assume that June story content will increase sales too.
It’s too bad unlocking colors is such a pita. They really needed to add an engaging single player mode into it where you can unlock artwork and stuff too. I haven’t played many fighting games outside of SF so not sure if other games did it, but Colosseum from SC1 was the shit. I spent a lot of time in Colosseum mode. So good.
I’m sure it’s been said a million times already, but they should fire the person who gave designed survival mode.