Lol i didn’t suggest any of this shit you’re saying. You originally quoted my response to a dude who said SFV on Steam was doing as well as USF4 in terms of online users. To which I said that isn’t an indicator of how well the title is doing overall seeing as it sold 10 times more on PS4.If you interpreted it as “Steam sales don’t matter lololol!” that’s your own fault.
Like I said, Steam numbers will pick up when they start pushing it with 25% off sales and put out the story update.
Its not really a direct comparison so much as observing how they are all fighting games that had starting issues. No fighting game indie, budget triple A or inbetween came out perfectly for every purchaser or would be purchaser at launch.
Evo alone isn’t going to boost sales tremendously, but any exposure like that helps. Especially when the stream and twitter monsters parrot how much a games tourney entrants matters to them “5000 people or your game is ded”
Thats all the game really needs. Just more people slowly getting into it as prices go down and bugs and features get fixed/added. Thats why I really suggest a free to play option as that pretty much gets people in the door and a larger possibility some money will be spent.
Yeah but none of them came out like the wreck SFV was(and still kinda is with ridiculous bugs happening each patch that should be easily fixed by simply getting a Q&A group to make sure there isn’t blatantly obvious bugs around).
You gotta be honest, if this wasn’t SFV, the game would bomb and be dead, plain and simple.
Thanks for reminding me how badly I hate the SF fanboys…but again, don’t people go to Twitter about SF tournaments happening on stream anyway? Just like with MKX and possibly Tekken? Again, I don’t see how it’s suddenly EVO that bolsters massive attention for the game when if anyone had a passing interest in SFV, they would have watched a tourney right about now? There was 7-8 SF tournaments since the game came out.
F2P option is way too late as I already stated myself. Game will succeed regardless but that option has long since sailed.
As a DOA fan, I wish I didn’t resemble that remark(well kinda, DOA as a tourney was stupid over in America than Japan…though that’s because it wasn’t until DOA5 that they even HAD an Arcade version against since the first one I think…)
Is it? Didn’t DOA5 go f2p after 1 year and end up being very successful? I know they sell a ton of costumes, but I can see SFV F2Pers wanting to buy characters.
Yes, it did come out 1 year after DOA5U was released…here’s the problem with that:
Not only SFV came out the way it did as a 60$ game as a F2P title but again, it’s Street Fighter. F2P wouldn’t benefit SF as big as people think it would in comparison to DOA and KI. This is made even more obvious with how people see Capcom these days.
Its definitely not too late for free to play. You can argue how much it will help, but there’s no such thing as it being too late for your game to have a free/pay as you want option. Its free.
If SFV completely bombed and we didn’t get seasons 3/4 or SF6, that wouldn’t affect us? Because that’s how it works. If Meek Mill’s last couple of albums sold under 25k, would you keep him on your record label? Didn’t think so Ricky.
I think what Rick is trying to say is that yeah, a complete bomb would affect us, but needing the game to surpass anything than what is necessary to carry the game on for 6 seasons is just being in love with Capcom’s wallet.
Except for almost every SF2 entry which demolishes SF4.
The question is if next year they are pulling in an acceptable cash flow to cover the costs of running the systems and creating additional content. At this point I do see 100% chance that we’ll be seeing up to season 3. No question in my mind. 6 is debatable but 3 is a very safe bet, and 3 season is really good for SFV fans and the competitive community. Hell, they might even continue the Capcom Cup even if they stop developing content for SFV.
Here is something to consider:
Ok, capcom made 84million (60*14,000,000), assuming nobody bought the season pass. Let’s say that 25% of people bought the SP. I don’t think that is unreasonable. Hell, let’s even bump that up to 30%. Now I wont remove the sales, I managed to get the game AND season pass for ~$65, but I also wont include people who bought the special big packs that were like $100 or more which MIGHT balance it a bit, except for the cost of shipping and creating the physical goods.
Now let’s subtract Sony and Steam’s 30% cut, which is standard. Now, I’d bet you that Sony had a deal that they get a % of sales in exchange for however much they invested in the game to begin with, but we’ll ignore it. I’ll round it up to 126million, giving them an extra $28,000
126,000,000 * 0.7 = 88,200,000
Now let’s subtract the taxes, 40% for everything over ¥40,00,000 ($1 = ¥108)
88,200,000 * 0.6
52,920,000
Not bad, still a solid profit…
Wait, we still have to account for the cost of the game itself!
Sony said that the top tier PS4 titles budget costs would be larger than the $20~50 million of a PS3 title. Take Two and Ubisoft also cited around $60 million
Let’s say that since SFV was hardly on the scale of a game like Uncharted or Assassin’s creed. Let’s put it at the lower end, $15~20million for the game itself, a pretty low estimate.
So now we are at 32,920,000~37,920,000
Time to subtract marketing costs. On average a company, now EA has stated that they spent up to 2~3 times the development budget. Now this changes depending on the size of the game. Back with Lost Planet Capcom spent 20million on marketing in 2006, same as the development cost for the game itself. Let’s just say that Capcom spent equal amount for development as marketing, they did have a fairly large marketing push. They even hired several very well known musicians to create songs for the game. They had a lot of large banners and art projects. They had TV ads, they had people flown out to tons of events with the cost of shipping beta builds with them added in. It’s not unreasonable to assume that they spent 15~20million on marketing.
So, now we are somewhere between 12,920,000~22,920,000. This is likely being fairly generous to boot.
O yes, almost forgot. They also have costs for the physical goods and shipping. The game wasn’t strictly digital. Digital content according to Capcom makes up 26% of their income. Let’s say Capcom sold 50% digital, it was estimated that Capcom sold ~750,000 without digital sales added in back when we were looked at stats in beginning of March, so we aren’t accounting for all of the sales up to now. That adds a solid cut to the profits. Now I have no idea how much that could cost so I wont subtract it but you need to account for it.
Suddenly 1,400,000 sales don’t sound fantastic. They probably made a profit though.
There is a reason why Capcom decided that the 1.7million that DmC sold wasn’t enough to continue down that route for the devil may cry series and wont be making DmC2.
Not a fan of MKX, but I’ll never understand why people feel a need to go out of their way to slam that game in comparison to SF. You *don’t *need to throw shit on another game to praise your own game. It’s pointless and silly. I’m pretty sure Capcom would trade their sells for MKX’s sells any day of the week, so let’s not even go there.
Understandable, but considering the game will last some people a long time already with even 2 extra seasons and inevitably the sales and momentum with a DLC service would only get stronger after 2 years, can pretty much assume that 6 whole seasons is nearly guaranteed at this point. Especially for a series that still had this much of a following and sales after everything on social media tried to go against it. Just too powerful of a force and there’s pretty much no way anything is going to happen that’s going to cripple them with PR as much as the launch did.
If it’s like SFxT they’ll just keep getting momentum, except this time they’re already nearing the total sales of that game in 2 months. Doing so with free to play style medium where people can either grind to play for free or spend real money to circumvent time and pay for other premium content. Which means a good amount more than 1.4 million in sales should be coming at them pretty soon.
At this point the only thing people can worry about now are things that don’t even really factor into the immediate future. SFV is absolutely guaranteed for at least 3 years, and worrying about SF6 when we weren’t even sure if there was going to be a V anytime soon to me is just kinda beating about a reason to still worry. DmC won’t have a DmC2, but considering how people didn’t like the direction DmC went to begin with, that’s probably a good thing. They could end up just making a more traditional entry to the series again in the future.
Plus the game didn’t have a free/premium DLC program pushed from day one like SFV so there’s always a back up for money. The only thing to have really pushed for in a single player game like DmC is the sequel. Which with a single player game, people are going to want that within a couple years of the release of DmC. Whereas SFV is a service that s designed to collect money every month of the year to push for smaller updates month to month. It’s designed to work where like League of Legends the game is designed to just update throughout an entire generation cycle and not really go towards a sequel anytime soon. With a single player game like DmC, DmC 3 or 4 would be nearing completion by the time SFV is on its 6th season.
SFV in general just has a much easier path for continuing its future that’s not predicated on needing an immediate huge surge of money to guarantee a sequel in a couple years like a typical AAA title.
You need to remember though. SF4 as a series sold well over 8million units, as I said earlier. Yeah, AE/Ultra and 3D didn’t cost $60 each but they did cost a decent amount. I think Super was $40, right? AE was $40 as a stand alone title, which PC HAD to pay for since Super didn’t come to PC. 3D was $40 too IIRC. AE was either 15 or 20 as an upgrade, can’t remember. Ultra upgrade was $20. So yeah, between all of those they’d easily have made 4x as much as SFV at launch made. Remember, SF4 original ALONE made more than double. Then there is ALL of the costume packs released on top of that, Ultra has $60 of DLC costumes if you buy them as packs.
Do you really think that in 3 years SFV will have made even as much as SF4 and Super? SF4 was 3.4 mil and Super was 1.9 mil according to platinum titles. That is 280,000,000 with Super at $40. They need to make an additional 154,000,000 to match what SF4/Super sold.
Yeah again, I don’t really care what SFIV did over V. Just what is relevant for giving us at least 3 years of seasons which we’re pretty much guaranteed at this point. I’d say 6 is pretty much guaranteed as well since DLC is something that is proven that you can just keep running once you get momentum for it. Considering the momentum we’re already going to get after Evo, the zenny shop opening and the story mode should be on the way.
All SFV is looking to do is go from one year to the next like KI or League of Legends so the fight is much more steady than worrying about 8 million sales for a sequel in 3 to 4 years. We got what we need to go for a while and that’s good enough.
Just remember, unlike SF4 series, Capcom has to keep a larger team active thanks to the way that the networking works as well as creating much more content as they need to actually create whole new characters instead of JUST costumes.
Projecting 6 years with this little amount of information is unreasonable.
Also you need to account for the DLC that can be bought for FM giving capcom no money.
Remember, even if EVERY person who bought SFV also bought the season pass they are STILL behind SF4 original ALONE by $800,000. Expecting that SFV will make up even close to SF4 as a series via microtransactions is pretty insane. Stating that Capcom will definitely continually support the game for 6 years this early on when we don’t even know how successful their service system will be is a bit much. 3 years is only potential because they want to give the service time to build up a base and see how steady sales are over a long period of time. Plus they spent a lot of money on setting up networking and such so they don’t want it to go to waste. Hell they might even a contract with dimps that guarantees a certain length of time.
Yeah but again, when you’re talking about updating content month to month rather than trying to back multiple semi sequels with a system that allows money to come in every month, it’s not as relevant to me. There’s a lot of room for them to keep the game afloat and they take it month to month rather than risking semi sequel discs going off shelves that cost more money to make on top of the content to begin with.
I’m not expecting it to make SFIV sales via microtransactions. I don’t even want that. I want whatever is enough money to get us to season 2 and season 3. Which I say is pretty much set with the momentum we have. Worrying about getting SFIV worthy sales doesn’t really do anything other than worry about Capcom’s pockets.
The free DLC will inevitably be purchased by people who don’t want to grind or play the game everyday. That’s part of Capcom’s plan to reward the diehards, but get extra real money from those who don’t play everyday based on what they like.
I say 6 years just on the idea that Capcom is a big enough company to make it work. With the way they are going they will most likely only be focusing on SFV and may not be even making any other fighting games anytime soon, that will give them room to focus on just providing the continuous service and get the money they are looking for month to month. We’ve seen plenty of service games go on for years and games that were projected to have difficulty making it past their first season are now on their 3rd season with only recently getting a release on a more major platform.