So Street Fighter V sold 1.4 million copies in under 2 months

Monster Hunter and Resident Evil were always the fuel to Capcom’s fire for the past 10 years. But they’ve always managed to squander the success of those cash cows, be it with over budget awful western outsourced trash going back to titles like, oh god can’t even remember Dark Void? Captain Commando remake with dreadlocks and his wife in the arm? Then they decided they’d give their biggest franchises to western devs like DMC. It’s a miracle they are still alive but 90% of the key talent is ancient history, when Inafune finally bounced that was it for me. They may be financially in better shape than Sega and Konami and still technically making games but in all reality they’re just as dead. Sorry to be negative this morning lol.

I like SFV. If it didn’t have unacceptable input lag and horrible hurt boxes. So something is almost going right somewhere.

Capcom is like Hulk Hogan, I grew up in awe thinking both were bigger than life. And now they just can’t make a good decision to save their lives. It’s really sad :frowning:

Hogan just won 120 million. So he’s doing something right.

Honestly the ideas in SFV are great. The system I mean. They took the best ideas of games of old and incorporated new ideas. It’s great. The graphics, well minus those backgrounds, and the character choices are great. But it’s fundamentally broken with 8 frames of input lag, and the worst hurt boxes in SF history.

I understand that people these days are really segregated online. Everyones on their favorite social media platform, they are totally segregated from each other for the most part, in the sense that there’s no united community like there used to be. They may be members of an SFV group with 5-10k people but that’s it and I’m in one and the people there are really dumb. Message boards are., well. not what they used to be. You don’t have the big names that everyone respects leading the rage and conversation and they aren’t 18 anymore so don’t have the time for it, I get it I get it, but man I just don’t see how everyone is just like, totally disillusioned to the reality of things. And if people aren’t speaking out, I’m telling you, whether or it’s hardcore players and vets like me or just your casual 16 year old who is new to SF, they play the game, it plays like ass, so they trade it in and forget about it. If the game was fixed the hype would carry it to 3-5 million in sales, but everyone’s head is in the sand. Nobody can agree on what’s wrong with the game when it’s really, really simple at the end of the day. Fix the lag, fix the hurt boxes and the rest is just semantics that FGC players can lament over oh this character is OP this is too weak this is too strong blah blah blah ad naseaum oh Tiers. But if the fundamentals are in place that never matters. They aren’t. And it’s like, I can’t be the only person that sees this.

4’s sales wasn’t a testament of a “good” fighting game. It was just released at a perfect time when no next-gen fighting game was around. I don’t think there’s a fighter that’s ever gonna beat 4’s sales. Not unless they wait 10 years to release another fighter(10 years after the last update).

5 is new, but 4’s last iteration is only a couple years old. Not to mention there’s several fighters out now for 5 to compete with. 1.4 mil sounds like a really good number still though.

People can talk about all the casuals and sales, but it’s the tournaments and competitors that drive the game forward. 5 is beating 4 in that department. Hopefully it grows even bigger.

Smash Bros crushes these numbers on a platform with barely the same install base as the Dreamcast.

You’re right though, these numbers are decent and at the very least insure a future for the franchise. If fundamental issues are fixed and the games story mode isn’t a disappointment and they advertise the game when it’s out, I think they could easily double the figures and lifetime sales of 3 million or higher aren’t out of the question.

I wouldnt’ just look at SFIV I’d count every version of the game. Super, Ultra. Doing so it’s well over 5. Remember nobody is going to buy SFIV once Super is on the market, for instance, and super did at least 1.5. Had Super just been DLC for Vanilla I think Vanilla would have done 5 or more lifetime.

Still though, the fact that SFV racked up 1/3th of MKX has achived within 2.5 months since its release does show something, I think

I think it’s a good start, but I also think it could have been alot better. Negativity waves or Hype waves. This game was a mixed reception with mixed results. 500k is a bomb. 3 million is smash hit. 1.5 is, OK.

There’s 40 million PS4 owners already, starving for decent content. When SFIV hit the 360 was probably at 20 and the PS3 at 10, and many, many great games on the market already.

The market has also changed though. Shipping bare bones games is now the norm I guess after Destiny. It will have a resurgence once the single player story mode and hopefully fundamental fixes come.

The game is going to get more DLC content for the next set of years and will have an active player base. I think that’s what’s most important.

There are some things they need to fundamentally fix with the game, but even games like Skullgirls and KI had kinks and issues that took them a year or more to fully deal with as well. KI definitely was not as stable as it is now in the first year. I can tell you that. Desynchs, match making taking long time, people going to jail even though they got dropped on, know players who literally could not play the game because a glitch locked them out of opening the game and more. Yet people kept playing it because the core game was solid even though it only had 6 characters. Now the game is pretty stable and easy to get into with more content. Arguably the way things are going SFV will have more content quicker and if it becomes nearly as stable will still be the premier fighter to play competitively. Not to mention up there with MKX and Smash for casual options after a couple years.

Past that, everything else is just praying for Capcom to have more money in its pocket which I don’t personally care for. Content and active player base is good enough. MKX made a bunch of money but it still took them a year to add in basic things like a netcode that lets you do combos or basic functions reliably. There was no good stable connections like you can get in SFV. It was just bad all the time for a year.

Not worried about pocket padding, just do what you need to bring us more of the service and the rest can come on its own.

I feel like theres still a group of people holding out until more patches and DLC drops. The whole not having an Arcade mode fiasco really strayed tons of people away from this game. Also the majority of the consensus is such that they don’t want to pay 70 bucks for a game with 16 characters when MKXL has this many or KOFXIV will have that many. I don’t agree… but it is what it is. I’ve seen countless youtube comments and twitch users whine about the same thing since the launch of SFV.

Lol 5 years here and you make posts like this? No shit sales on Steam contribute to sales on Steam. The point is Steam numbers are hardly an indicator of how the title is performing when it sold 10 times more on PS4.

You didn’t have to explain that because you tell me anything I don’t already know. And when I say going on sale, I’m not saying $5 bargain bin status. A 25% discount would give the game a very nice surge in sales on Steam.

Funny how SF5 can sell a fraction of what MKX sold, and still blow its tournament numbers out of the water.

Gosh, it’s almost as if SF5 and MKX were designed for completely different audiences, with completely different marketing approaches…

For all the talk of how casual appeal is important to growing the FGC, in the end, MKX (a game with massive casual appeal) did very little for the long term FGC. Look at the tourney numbers and “hype” for MKX a year later. The game still hasn’t joined the 4 digit club at EVO as far as I know. At Combo Breaker, it was one of the lowest games last time I checked. This is after the huge XL update.

The difference between SF5’s approach and MKX’s approach is becoming more and more apparent. MKX marketed itself as a “video game”. SF5 marketed itself as a “fighting game”.
As a result, MKX got a lot more “casuals”. But, SF5 got a lot more “casuals who were interested in competing in the FGC”…which is what they were aiming for.

SF5 might not have gotten as many initial sales as they wanted…but, it definitely didn’t do as badly as haters hoped.
Hopefully this approach will pay off in the long run, not just in terms of sales, but actualy KEEPING those casuals engaged in the FGC. Something MKX couldn’t do very well.

P.S. Steam lets you return games after playing them for 2 hours. A game like SF5 is going to suffer more than the average game for that, because, as I mentioned, it’s not being marketed as a video game. It’s being marketed as a solid FIGHTING GAME…and, it takes more than 2 hours for the average casual to fall in love with a pure FIGHTING GAME. Hopefully, the story mode and unannounced future single player content will help with that.

You know that the 1.4 Million number is how much it sold on both platforms, right? How much it sells on both platforms is equally important for continued support and Capcom’s bottom line. Thinking one is more important than the other is why your a fucking idiot.

How far along we’d be if we spent less time worrying about figures and more on gameplay and community.

But you know, dudes are getting got because capcom didnt make it to 2 mil. That shit affects their gameplay.

:clap:

Reading comprehension must not be your strong suit. And of course the platform that sells 10 times more than the other is more important to Capcom, fuck you on about lol.

Oh and it’s “you’re” btw.

Yeah I never understood why people focus so much on a companies bottom line and total sales. If you’re not in a suit and they aren’t paying you, enjoying the game and getting better at it seems like the better idea.

Decent sales and a good focus on gameplay and continuous content ill take over a game where people are bitching day to day over weekly patches and a netcode that sends input delay to the worst ive seen in a while for a year. Its nice that MKX finally improved the netcode, but as far as competitive play and future content goes, SFV definitely seems like the better option.

Shouts to Skullgirls and KI as I feel they helped push the development method for SFV and why it will be successful in the long run. Strong rollback netcode and a service model that doesn’t alienate the player base (no Super Ultra version) was a big part of what got me into KI. When SFVs netcode improves/matchmaking improves on top of its large offline player base it should be a real treat for the community.

You don’t know what reading comprehension is. I know what you said and that’s why I’m calling you an idiot. Crossplay is one the game’s biggest selling points. Favoring one platform would shit all over this and Capcom ends up shooting itself in the foot. By your logic, Capcom shouldn’t release any more Dragon’s Dogma games on console as they are more successful on PC.

Well a lot of us were worried about the game’s performance and the negative effect it’d have on the support Capcom gave the game. Bad sales figures could have meant less support in the form of additional content/balance changes/updates.

I heavily disagree with that because again, Capcom is a AAA company, KI and Skullgirls(Lab Zero and Iron Galaxy/Double Helix) aren’t. Even with Microsoft backing for KI, it was an ACTUAL F2P game and basically was slowly updated even moreso than SFV, so that comparison is just plain wrong.

As for the topic itself…I’m not going to believe Capcom in this 100% because all companies sugarcoat this shit to make themselves look better(or in the case of FFXV, just comes off as completely ridiculous), but I will atleast say that I kinda knew SFV wasn’t going to fail…because it’s Street Fighter. Honestly, I’ve really got this feeling of just plain “not giving a shit” about SF5 anymore but honestly, I don’t see EVO boosting it’s sales at all because most people interested already bought it by now or again, the sales would have already been big enough. The Zeni shop will of course save it because people want costumes(Going to laugh if they go the DOA route with costumes every month though) and the Fight Money will sooner or later dry up too and people will have to buy characters and stages as well because Capcom knows how to get money too.

But at the very least, I think it’s NOT as big of a success due to the price drops that I’ve seen all over the place(including said PSN Flash Sale awhile back), so I wouldn’t count on it being the same level of success as MKX in the slightest. Maybe I’ll get the game on Steam whenever they do a Flash Sale with it, who knows.