So...SF3 was considered a failure...what are some reasons that might be so?

Parry was downright broken in NG lol

Well you said you have to intend on doing a mixup for it to be a mixup, and even though it’s pretty much a high or a low, a mixup is meant to randomize your opponents options on defense, at least that’s the way I always saw it. To me all mixups are intentionally random, intentional to the player and random to his opponent…but that’s kind of always been true so I don’t know why 3s would get shit for it.

Getting this in before I go to work: I don’t know what would classify a “random mixup” perhaps an accidental mixup?

3s is a great game, it’s not a failture, far away from it, maybe not wide spreaded like actual games, but it haves great gameplay and characters. 3s characters are very serious, game mechanics incluiding parry sistem makes it unique to play, with a tottally new strategy sistem wich allow you to set up crap like empty jump and mix up, parry and punish pokes. With a well rounded staff of characters with many diffrent playstiles, never seen before in any sf series like makoto for example. Epic saa moves like aegis reflector almost infinite juggle combinations, and Yun’s saa Genei Jin wich can combo shit out nowhere for massive amounts of damage.

the game is totally ROCKS, people still plays it arround the world look at ggpo.

so don’t hate and play that shit!

best quote ever.

rock on peacemakerex

The average player didn’t even know SF3 was released.

The people that did play SF3 would look for Guile, Blanka and the like, not see them and just go play something else.

It was a fucking massive flop.

Until KOF XII, SF3 was the most expensive 2D fighter of all time, costing many times what the VS games or SF2 ever did, and yet it didn’t sell even as much as their lesser Darkstalkers or Rival Schools titles.

You children need to grow up and come back to reality. Just because you like a game doesn’t mean it was a hit… or even profitable. SF3 only started making money a decade after its release. In the real world, where projects need to make money, that’s a massive failure.

you are the fucking moron. Capcom has NEVER stated SF3 series being a flop. and if it was that expensive and sold too poorly, there would have NEVER been two sequels to it. I am quite positive that Capcom has gained a good deal of money from the SF3 series and DEFINITELY wasn’t a negative number.

what is truly considered a FLOP is if the game, movie, book, etc, etc, cost more to make and advertise compared to how much money it made by consumers. So as long as the SF3 series made more money than it cost, it wasn’t a flop. It may not have made SF 2 numbers (which was only possible because of when SF 2 came out) and it initially may not have made much off the start, but eventually it made a lot more than what it cost Capcom. and once released again on xbox 360 and ps 3, it will continue to make money for Capcom.

chill, shill!

Frankfurt’s right, 3s didn’t sold until it sold off in the ps2 and xbox versions, but proof of its true quality it sold even 6-8 years after his drop.

  • Because SRK alone isn’t enough to keep capcom in business. Regardless of how technical the fighting game is, if random button mashers don’t want to play it it is going to fail.
  • If you’re arguing that the game wasn’t a failure, because the system was good or the characters were original, then you don’t understand the question.
  • People don’t turn down money okay, if Capcom thought that people would still buy SF3 some next gen version would already be out.

I have pushed aside all of my person al SFIII hate to explain that in the most objective way possible.

Looks like you lack…

puts on sunglasses

COMMONSENSE.

Hasn’t 3S been in the Arcadia top ten most popular arcade games in Japan each month for like a decade straight?

That sounds pretty fucking successful to me. I bet Capcom sold every single 3S board ever manufactured.

As far as the console versions go, I’d say they sold what was expected. SF3 by that time was a niche game.

assuming there was something else to play. i’ll put it this way , by the time SF3:NG dropped, there were 3 arcades (down from a high of 7) left that had it, but by the time 3S was released. 2 of them were out of business and i went to the last one (the farthest one away) before it closed and stumbled across a 3S machine and thought to myself in surprise,“Capcom is still pushing this game?”. IMO, having played 3S recently, it is truly an great improvement over NG (which wasn’t that great). however, it was a victim of truly bad timing.

/thread

According to Ultima, SF3 started turning a profit 5 years after its debut.

But, the game didn’t have a console release until 2 years later after its debut…on a console that no one had.

So, where exactly was the big money supposed to come from? Arcade cabniet sales alone? Doubtful.

Bottom line: A game can’t make money unless it’s available for purchase. SF3 basically wasn’t available for purchase until 2004, when it finally saw release on a console that people actually cared about…PS2. That’s 7 years after it’s original release.

Under those conditions, do you really think Capcom expected massive sales? I’m pretty sure Capcom had a feeling that SF3 would be a slow burn, as evidenced by their unusual treatment of the series. They could have pushed out a timely crappy PS1 port, and made some money if they wanted to. They chose not to.

Either Capcom was insane passing on easy money…or they simply liked SF3 just the way it was at the time.

The game is too good for the average human brain to understand.

So much butthurt in this thread.

this. a lot of people just dont ‘get’ it.

SF3 came out during low years of fighting game popularity.

I was pretty into gaming, minorly still into fighting games and I didnt even know it came out until a few years later when I got into f.games as much as I used to be.

Its solely capcoms fault for not marketing it correctly. Had they made commercials for a stand alone SF3:3S on the ps2 or whatever i think it would have sold well.

Didnt it come out on the Dreamcast? Thats a big reason for a lot of the fail. Great system, bad marketing.

I think that SF3 NG was too much of a change from SF2, at least in the states, where people didn’t like the fighting engine. It wasn’t until 3S did shit start to pick up. Personally, I’ve only played 2I and 3S, and the differences between the iterations are pretty damn noticeable. I am a 3S fanboy, so I personally don’t think it failed, but, it definitely didn’t have the same release bang that SF4 had. Sucks too, because 3S is boss.