Jaggar:
Since you seem to want to continue this farce:
re: expensive
> This is conjecture. I hate this shit with a passion. You can assume this all you want, but until you actually go by hard numbers of development costs this is just you spouting off bullshit. Sorry to break it to you, sweetheart, by your shaky opinion is not the equivalent of fact.
I’m looking at this from the time = money aspect. The fact is, making sprites of SF3’s level take a very long time. Why else would NG only have 12 characters, with 2 sets of head swaps accounting for nearly half the cast? Then they add 3 more 7 months later to 2I, with two more head swaps and Hugo (who was supposed to be in NG but they didn’t finish him in time). With 3S we finally got 5 new sprites, but that was nearly two years after the previous edition.
Compare this to any otehr Capcom fighting series. They were able to introduce new casts with more unique characters, and were able to add more characters much more quickly, even taking head swaps into account. From a *time perspective[/i, the SF3 series was expensive. If Capcom had gone with a simpler animation and/or colour scheme, Capcom could have used the extra time to either make the CPSIII games they made better and/or make more games, some of which might have actually sold! I’m not sure anyone asked Capcom to make the sprites as overanimated as they were, but it sure didn’t help them financially.
See also: KoFXII. It’s NG Redux (so far?), pretty much as I was expecting.
If someone came come up with hard numbers or otherwise prove me wrong, fine. Yes, it is conjecture, but it’s based on sound principles and observation. It’s not something I pulled out of my ass.
re: 3D
If you want to assign blame on company execs pushing it down gamers’ throats, fine. Regardless of its origin, it did have an effect. 3D was the new hotness. I certainly thought 3D was garbage prior to, say, Virtua Fighter 3 (and the first 3D fighter that made me go “Wow, I HAVE to play that it looks so good!” was DoA2), but it’s not as though the 3D stuff didn’t sell and players demanded more 2D games, is it?
Concerning the home consoles, yeah, the PSX wasn’t up to snuff generally, but did Capcom try? As noted, they released XSF and MvC1 for PSX, and while shoddy ports, they still had something. I would need hard numbers, but I wouldn’t be surprised if the PSX versions outsold their superior Saturn/DC equivalents (I can only find info for Japan from a famitsu archive). Don’t forget this is the same company who managed to force Alpha 2 onto SNES. I think Capcom ultimatly didn’t give a shit, because the game had already been received poorly in the arcades. Even though arcades were on the wane, they were still used to hype console ports back then, but SF3’s poor reception killed what little hype it had.
I think if Capcom really wanted, they would have at had a version of 3S ready for PS2 launch. That would been relatively timely considering 3S’s arcade release date, and it would have had the benefit of being a system launch title. Maybe Sony would have told them “no”, but I think Capcom would had sufficient clout to get it through any anti-2D bias from Sony, especially for Japan. Agani, I think Capcom really didn’t care enough to bother.