So...SF3 was considered a failure...what are some reasons that might be so?

Jaggar:

Since you seem to want to continue this farce:

re: expensive

> This is conjecture. I hate this shit with a passion. You can assume this all you want, but until you actually go by hard numbers of development costs this is just you spouting off bullshit. Sorry to break it to you, sweetheart, by your shaky opinion is not the equivalent of fact.

I’m looking at this from the time = money aspect. The fact is, making sprites of SF3’s level take a very long time. Why else would NG only have 12 characters, with 2 sets of head swaps accounting for nearly half the cast? Then they add 3 more 7 months later to 2I, with two more head swaps and Hugo (who was supposed to be in NG but they didn’t finish him in time). With 3S we finally got 5 new sprites, but that was nearly two years after the previous edition.

Compare this to any otehr Capcom fighting series. They were able to introduce new casts with more unique characters, and were able to add more characters much more quickly, even taking head swaps into account. From a *time perspective[/i, the SF3 series was expensive. If Capcom had gone with a simpler animation and/or colour scheme, Capcom could have used the extra time to either make the CPSIII games they made better and/or make more games, some of which might have actually sold! I’m not sure anyone asked Capcom to make the sprites as overanimated as they were, but it sure didn’t help them financially.

See also: KoFXII. It’s NG Redux (so far?), pretty much as I was expecting.

If someone came come up with hard numbers or otherwise prove me wrong, fine. Yes, it is conjecture, but it’s based on sound principles and observation. It’s not something I pulled out of my ass.

re: 3D

If you want to assign blame on company execs pushing it down gamers’ throats, fine. Regardless of its origin, it did have an effect. 3D was the new hotness. I certainly thought 3D was garbage prior to, say, Virtua Fighter 3 (and the first 3D fighter that made me go “Wow, I HAVE to play that it looks so good!” was DoA2), but it’s not as though the 3D stuff didn’t sell and players demanded more 2D games, is it?

Concerning the home consoles, yeah, the PSX wasn’t up to snuff generally, but did Capcom try? As noted, they released XSF and MvC1 for PSX, and while shoddy ports, they still had something. I would need hard numbers, but I wouldn’t be surprised if the PSX versions outsold their superior Saturn/DC equivalents (I can only find info for Japan from a famitsu archive). Don’t forget this is the same company who managed to force Alpha 2 onto SNES. I think Capcom ultimatly didn’t give a shit, because the game had already been received poorly in the arcades. Even though arcades were on the wane, they were still used to hype console ports back then, but SF3’s poor reception killed what little hype it had.

I think if Capcom really wanted, they would have at had a version of 3S ready for PS2 launch. That would been relatively timely considering 3S’s arcade release date, and it would have had the benefit of being a system launch title. Maybe Sony would have told them “no”, but I think Capcom would had sufficient clout to get it through any anti-2D bias from Sony, especially for Japan. Agani, I think Capcom really didn’t care enough to bother.

I wouldn’t. The topic had promise till people got derailed and people started talking about the quality of 3rd strike despite the original topic having nothing to do with the merits of the game.

Honestly, I’d rather talk about whoopers. =/

Considering 3S came out for DC at the exact same time, and the fact that couldn’t release the game on its own 4 years later without packaging it with Hyper SF2 for $30, I would say…no.
On the other hand, they released CvS2 and MvC2 without problems, so the “Capcom didn’t care” argument has plenty of merit as well.

I thought the reasons were pretty well documented, actually. Firstly, Capcom tarnished the Street Fighter brand very badly by iterating annually on Street Fighter II: by the time New Generation came out, most folks had moved on through your Mortal Kombat, Killer Instinct, SNK stuff, and so on, and had landed firmly at reason number two: Virtua Fighter in Japan, and Tekken everywhere else. Remember that there were a RIDICULOUS number of Street Fighter clones out there, and the larger gaming community was a little bit fatigued with the entire 2D fighting game genre. After three or four years of nothing but Street Fighter clones, the world was ripe for a 3D takeover, and lo: Tekken, Soul Calibur, and Virtua Fighter did own the wider fighting game scene for years to come. Thirdly, by the time Street Fighter III was released in arcades, it turns out there weren’t any arcades left. Releasing the games on Dreamcast with no hype at all didn’t help.

I can see no less than ten SF3 era Capcom fighting games on my shelf as I type tihs, and the only one that made any impact at all was MvC2. And by impact, I mean sold a shitload of copies. Capcom wants to make as much fat money as possible. This is why there is no Tech Romancer sequel, or third Rival Schools installment. Which sucks hard but I digress.

In summary (I’m a little drunk, so please forgive any rambling or repeats), the only people playing Street Fighter at the time of 3’s release were the hardcore players. All the more casual folks were playing Tekken. Or, more realistically, StarCraft, CounterStrike, Final Fantasy VII, and Resident Evil. The 2D fighting game was widely believed to have died. Capcom had much more success with it’s Vs series both in what few arcades were left and in the home market, and that’s pretty much it.

SF3…SUCKED AZZ!!!

I HATE THAT ATROCITY OF A GAME!

reasons why it failed…???
simple.

1)the introduction of the parry.
it,the parry, was totally abused and spammed by the AI since, one, with low framerate games, like 2D sprite fighters, the AI in reality will ALWAYS be half a second ahead of you in terms of reactions…that said, the psrry had no negative consequence to the user performing it…in other words no deduction of the super meter whatsoever…the only negative that could result from the usage or attempt of usage of the parry…was possibly “missing the exact timing” of it, and recieving a blow for mistiming it n not blocking the attack blow in its stead.

  1. absolutly blatant controller input reading by the AI…meaning the AI is reading the inputs you r putting into your controller instead of reacting to the actions going on, onscreen. which means the AI has the advantage time wise=1/2 second always ahead of you. WHICH,…is why the parry did not work,…well for the AI being cheap n cheating u it worked.

3)characters were stupid, ugly, freakish, alien, weird lookin, just plain…old…not belonging to the SF universe. mvsc 1+2 was something like that,…but at least those characters were familiar, attractive, interesting, and the gameplay…TO THIS VERY DAY IN 2010…is still…THE BEST IN ANY 2D SPRITE fighter.

  1. oh yeah…i almost forgot…the short hop attack…also abused by the AI that read your controller inputs waaaay toooo much. always 1/2 second ahead of u…always.

the only thing good about SF3 was two characters. i think their names were makoto n ibuki.

N THATS IT!!!

everything else was doo doo about that game.

i sold my disc to gamestop the second i found out that makoto n ibuki were in the roster of SSF4…

the WORST CAPCOM GAME…EVER!!!

the only thing woth playin 2D wise…

marvel vs capcom 2
blazblue
sengoku basar x
capcom vs snk2

p.s.-----------------------------F Dudley!..balrog wannabe.

p.p.s.----------been playin SF since sf 1…in the arcades…back in 1989-1990.
so this isnt the ramblingss of some johnny come lately, capcom, novice scrub either.

SF4 failed, fire Ono!

3S has the best cast.

This thread is starting to get pathetic.

wow, please do us all a favor and shut your stupid fucking scrub ass up.

edit: you joined SRK yesterday. Shame on me for responding to you. Why do all these losers keep coming out of the woodwork?

seriously complaining about the AI?! Have you played ST, 3s AI is nothing.

:rofl: I can’t believe you put SBX in there. :tdown:

Why do you have to have such an nostalgic game for an avatar and be so… dumb?

lol. homeboy be trollin but this brings up a point i would like to say:

Just because you played SF1 or WW when it first came out in the arcades doesn’t mean you are good at the game. It doesn’t mean that you can say you aren’t a scrub or anything else along the lines of that. It doesn’t mean you can spout random bullshit.

Bitching about the AI. Not the gameplay, not the mechanics, not the system. But the AI.

BTW, that “short hop move” is called a universal overhead. But you have been playing SF since 1990. You aren’t a scrub at all.

embarrassing.

heehee…hahaha…

I KNEW that my post would stir people’s emotions up. That was my objective.

look…lets face facts…SF3 did suck…

but there’s always gonna be somebody that liked it…thats only natural.

some people like and collect garbage…its a reality…like fred sanford for example.

Wow shezmu…how’d you know that was the d cover of Evil Zone???

good to know there’s another evil zone lover out there.

but your defense of sf3…is unforgivable.

somebody get this guy a weekly front page article

duuuude…dont get your panties in a bunch…im not attacking anyone here …just the sf3 game…

it failed…CUZ IT SUCKED HARD!!!
what? do you want me to lie to you n tell u it failed for some other reasons?
go to the government if you wanna hear LIES!
i gotta be honest with you.

LET GO OF THE DARK SIDE…COME BACK TO THE LIGHT.

RUN TO THE LIGHT. THE LIGHT IS GOOD!

i hateD it…cuz it was sooooo disappointing to me. i luved the sf series …and respected it n capcom so much so too.
up until sf3.

if you think sf3 worked…then you gotta play MORE varying games, pops…i mean really.

let go of that darkness called the SF3 disc. throw it out your window n be free of its demonic possession.

you’ll thank me later for it.

awww c’mon. its guilty gear…but better. less gravitating towards constantly resorting to special moves…
and alot more combo friendly…give it the props that it deserves.

n its faster paced.

Wow, this thread is full of hate. But seriously, fireballs are useless in SF3, you can parry them all day.

you too…gooooooddddd dam!

everybody is real offended by my disgust for this plague ridden game.

ok.----sooooooorrry! for not knowing the exact terminology for that absurd move.
i’ll make that,…from now on…i’ll carry my pimple faced geek arcade loiterer dictionary around, n study it thoroughly.

2nd…i was one of the best at sf in d country if not d world back in the day…my skills have turned super rusty cuz i stopped playing v games between 1995-2001 or 2…something like that…soooo i missed out on the whole n64 through ps1 era. but dont care.

lastly,…i hadnt played SF since turbo snes/arcades…then like 2 years ago i think i bought sf3 3rd strike compilation disc that had sf2 versions on it…

sucked. hated it by the end of the day.

stop lying . we both know you would rather play c vs snk2, or m vs c2, or even darkstalkers or some other snk sh!t rather than 3rd strike.
we ALL would.