SNK's current best: Garou MOTW or KOF XI?

98 was the year and my second brush with SNK. Before that, I was taking on FF 2 in 1994.

I really wouldn’t go about comparing the two because they were made in different time periods of the SNK’s life. Putting these two games side by side would only bring about the SNK in the Work era as a rival to the SNKP of the Lazy era arguements. Also, the faction is much more different than before.

Between these two games, I would have to say Garou only because SNKP screwed in a majority of the KoF fighters of yesteryear(ahem Mai, Iroi, Chizuru). XI may be flashy and under the Sammy touch, but can it stand on two legs without knees or even the original brain that has conceived fighting systems that is glorified to this very day?

Samurai Shodown 6

…seriously.

Tenka, XI, NGBC. The new SNK Big Three.

Oswald basically negates XI’s chances of winning this.

MotW is VERY balanced, winning a match relies much more on the people playing rather than the characters used.

XI is pretty much the same old KoF, with very noticable tiers. Oswald and Kula are fuckin sickening.

NGBC just seems to slow to me. 98 and 2k2 are timeless though. Thats how I see things.

I’d perfer KoF XI over Garou, but I’m not saying Garou is a bad game.

And the only reason I never got into NGBC only because of one thing:
No short hop ;(

MOTW. One of the few games out there that was instantly awesome after 20 minutes of playing it for the first time.

I suppose another reason i prefer Garou is that from what ive read kofXI seems to have the same problem 3s does in that only 3 characters r ever featured in competitve play. I know Kevin and Kain r pretty good in garou but i dont think its to the point where they r the characters being used in the game. Ive kind of gotten a bad impression about IX from every forum and thread i visited…it seems like that game is SNK’s awnser to MVC2 in that only some of the cast can compete.

Complaning about tiers gets you nowhere.

^But complaining about tiers is his thing, lol.

I think KoF XI is a bit more fun to play, I think Garou matches would have benefitted greatly from longer health bars. Either that or let just defend give you a little more health back than it does, to extend the otherwise short fights. (Even in high level play the fights aren’t all that long.) I’m not saying it needs to be KoF/MvC length, but double the length of bars would probably be nice.

Am the only one here who likes shorter health bars? Bushido Blade all way.

I like it in some games, most of my friends who play refuse to play 3D fighters because they complain “All the moves do too much damage, it’s like two combos and your dead.”

So I like Bushido Blade, but the healthbar (or lackthereof) was pretty much the point to the way it’s engine worked.

QFT :slight_smile:

oh man, here we go again

Garou isn’t really “current”.

And you can’t really compare Garou to KOF XI on equal levels.

One was made by the classic pre-bankruptcy SNK during their prime in 1998. It introduced just defence, is a one-on-one fighter, with a very small but balanced cast.
The other was made by Playmore years after bankruptcy, just when they’re starting to get in their groove in 2005. It introduced saving shifts, is a 3-on-3 tag fighter, with a large roster with definite tiers.

haven’t played XI yet. but MOTW is a damn good game; when I stop comparing it to 3rd strike.

motw jenet>>>>xi jenet imho

so motw for me

Garou never gets old for me, so it’s gets alot of replay all the time. Plus it’s in my AES system at all times.

Make JD give you back more life? It already is easy to do and it gives you way too much life back and multiple JDs are even eaiser (takes no timing). This is one of my biggest problems with Garou (and the slow speed of the game). With that said, it’s still a much better game than XI.

but he’s just so much better in NGBC.