SNK vs Capcom SVC Chaos

IIRC, re: Geese
The max mode combo I know for the arcade is :r:+:snkd:->Jaieken. Basically, do the standard infinite, and go into that max mode one once you fill up the meter.You just have to cancel to :r:+:snkd: after the first hit of the Jaieken. Geese should flash white to confirm this.

And yes, for the regular one (close standing :snkc: to :r:+:snkd:) you should barely see a dash at all.

re: Zero, just going to second what was said re: the infinite. The easiest way to set up the infinite in the arcade is the knockdown throw (not the uppercut one), set a blowfish cyber elf near them, then do the tiger-knee dp+K once they wake up and set off the bomb.

I think I liked the tier list in the FGD thread better. I agree with Emil’s assessment of Akuma actually. He’s pretty good once you learn combos off air fireballs. Their angles make GCFSing tricky for the beginners to intermediates. Combos of hurricane kicks are easy too.

I think Mars People is mid. The UFO super (rings) allows him to move forward while forcing the opponent to change his or her position. The sine-wave fireball of his makes for tricks too. Some characters can teleport out of his explosion teleport, but it should be got for a rep or two against others.

Is Goenitz really that good? What can he do once the other guy gets past his tornado barrage? I don’t think he has that many good options other than the throw super and the rekka-ken.

From what I’ve seen, tiers look something like this.

Zero
Geese

(no particular order)
Guile
Tessa
Chun
Iori/Orochi Iori

Terry
Ryu
Akuma
(others)
Bottom iirc is Boxer/Claw/Hugo.

ryu and akuma definitely arent that good. top of mid absolutely. dont forget bison in the bottom. hes horrible as well.

goenitz is so good because its near impossible to get in on a solid one. he also has the teleport to get out of trouble if anyone gets too close. he is THE ultimate zoner. (and my favorite character :D)

earthquake is definitely above mid tier as well. id definitely put him with the likes of tessa and chun (i never knew how good chun was thanks everyone). terry needs to be bumped up there too.

god broken tier
red areemer
athena
shin gouki
serious mr.karate

god tier
zero
geese
(almost tempted to put goenitz here cause hes so fucking annoying but he can be beaten)

top
goenitz
guile
chun
tessa
terry
earthquake
v.ken
r.o.b iori
demitri

mid
akuma
ryu
ken
iori
mars people
kim
alot of people
sagat(bottom of mid tier arguably…)

bottom
choi
genjuro
hugo

unusable
vega
bison
boxer

i think i missed a few names but whatever

Again, GCFS?

I’d say Ryu is solid. His DP is good, and e can shoto game a little. Plus it’s really easy to combo into shinkuu. I think you can even combo into SSRK in this game, I just can’t remember how exactly.

so is Akuma (for reasons Emil already stated).

i only played ioris/kims/geeses/terrys/v.kens/guiles so i never got to see a zero vs geese matches how does zero win that one?

Funny enough, I haven’t seen that one that often. I’ve seen Geese win that one more often, as Geese is a tank and has more life. From what I’ve seen Zero is screwed if Geese gets max (not hard to do since all he has to do is like whiff the nonprojectile single reppuken), because of Raging Storm chip damage shenanigans. If the Zero player is good and can force Geese to play into his zoning game (pea shooters, spears/infinite, and Cyber Elves) then he wins.

and goenitz will tornado right back.

I used to play this game, but the dated engine and the lack of good competition ensured a rather quick death for this game in the arcade. I’d still play from time to time, though.

Dated engine? I thought it was pretty unique and deep; but GCFS and MAXIMUM mode broke it. And of course, the character balance. For me, its just a fun game because I like the varied character rooster. Hell, playing the game just to see Tessa is reason enough.

Of course, since I also have Capcom Fighting Jam and my homeslices Leo and Hauzer are in that, I’m straight. :wonder:

I like that one a lot better.

id say that list is pretty much in order too looking at it…

geese is better than zero though definitely.

the top tier im sure some names could be interchangeable but no doubt goenitz is RIGHT below geese and zero (fuck best zoning EVER and an insane exceed + super throw)

why is r.o.b iori so good? i know hes lightning fast but he doesnt seem to be too different from iori.

I think it was also because he has an infinite with his command grab. It was something like close A, qcb, hcf + A/C, dash in repeat. I haven’t seen too many people use him though only like a few times.

He’s also faster, takes normal damage (he’s right BY Iori in the constitution chart), his Kin 1211 Shiki: Yaotome is freakin’ invincible at start-up, his normal dash can actually pass under some projectiles, has mid-invincibility at the start-up of his rekkas…

Not to mention he can link his cr. normals to rekkas and combos far easier than regular Iori; Iori needs to actually be in MAX mode to do some of the regular stuff Crazy Iori can do meterless.

Too good, man…

oh
and he means fast

I’m not trying to argue with you, but the last time I checked; Zero and Geese were the god tiers (easy and undisputed). Then arguably Orochi Iori following suit.

I like arguing about tiers. :3

R.A can fill the screen with crazy bullshit

Athena does broken damage and is choi size

Shin Akuma has double air fireball and lightning fast

Serious Mr Karate does insane damage, good zoning and insane MAX combos

geese and zero are absolutely no doubt below those 4.

I’ve never played any home version of this game, only at arcades. Athena, Shin Akuma, Serious Mr. Karate, and Red Armerrer are not playable in the arcade version. There is a bios hack to make them playable from what I hear. But since unlocking them takes exoteric knowledge of the MVS hardware, to me they shouldn’t be tiered.

On to Hugo and Dhalsim.

Noctorunal:

Yes it is true that Hugo can combo into his 360 from d.As, but it is very much distance dependent. Anyone with good poking and pressure can stay just out of the 360 range. This isn’t KOF 98 or ST. Throw range in this game is ass, even for Hugo’s 360.

Truthfully, Hugo has no way to close the distance against anyone. And the only people he maybe can fight are those who are equally bad as him. Overall, no one above bottom tier status should have any problems with Hugo.

You can build meters against Hugo for free, and then GCFS to take care of those random d.As. His d.C is NOT a good overhead. It’s laggy and slow, and very easy to block on reaction. Did I mention that Hugo is at a massive disadvantage on block with this move?

All this about being able to combo his 360 off of a clap is a moot point.  The hitbox for the claps are just bad.   It not easy to stop projectiles with it or anything.   You can try to some mixup trap with the clap, but DPs stop all of it.  And anyone can jump out of the mixup as well.

Hugo is garbage in this game, and he has nothing. Maybe if they would have given his moves super armor or invicibility frames, that would have helped a little. But when people can zone and build meter, then GCFS, Hugo becomes unplayable.

Dhalsim:

I believe Dhalsim is mid-tier, but he just isn’t that good in this game. As with any game, YES Dhalsim has some good up close normals. But he can’t follow them up with much of anything, so that within itself doesn’t make Dhalsim good. Dhalsim is only good for building meter and getting a few random pokes here and there (granted he don’t get punished first). However Dhalsim has nothing in Max mode that is good. It would be nice if he had some good combos in Max, but he doesn’t. He has some better some pressure strings like f.D xx fire/f.C xx Fire, but this doesn’t not good. You won’t get their guard crush meters less than 75% before max mode runs out. Dhalsim DOES have a damaging super, which is his tempest. It’s a decent anti air and it doesn’t good damage and is safe. Almost like ST Dhalsim. And you know, it would be great if GCFS didn’t exist in this game.

Overall Dhalsim has no offensive options. You can’t even randomly hit somoene with his exceed as it has poor range. The damage is good, but could be better for being such a lackluster move in the first place.

Oh and on to the Yoga flame. I know it’s meaty and safe, in theory. But it’s the only meaty attack he has on wakeup, and doing it too much will get you ate up. GCFS pretty much kills this mixup. You might as well not even try it on someone with the right meter.

Dhalsim did have a lot of potential in this game, don't get me wrong.   But his poor damage, his crappy hit box, compounded by everyones crappy hitbox kills him.  He's a solid mid tier because he at least can be used to annoy someone at least.  I believe he somewhat counters Goenitz as well (or at least annoy him).    But other than that, Dhalsim doesn't really have anything expceptionally good here.

I think I see the picture now. The tier list with Zero/Geese as god tier might be the arcade perfect version of the list, while the ones with Athena, Shin Akuma, Serious Mr. Karate, and Red Armerrer are being listed from the hacked or console versions of the game.

Would this be the case? It would make sense now if it is :confused:

exactly

there are some arcade versions that have athena and all the other non-playable characters as playable characters, they are usually on Neo-geo machines and that version is the “super” version