That’s not a glitch, that’s a throwback to AOF1 Mr. Karate as Serious Mr. Karate is supposed to be an homage to SNK’s first fighting game boss which includes:

Power Charge
Nullifying projectiles with properly timed punches, even jabs (everyone in AOF1 could do this)
Triangle Jump
Unblockable Ryuuko Ranbu

All things that AOF1 Mr. Karate had.

welp good thing hes generally banned eh

Wow, that’s a big slap across the face to all the other characters.

LOL No.

SvC is a decent game, but lol at okutabareo thinking Serious Mr. Karate’s over-poweredness being a ā€œglitchā€. :rofl::rofl:

that was actually funny too. :rock:

y is there a thread for this

Because some of us enjoy the game(myself included)

im sayin the game sucks but after playin cvs2 it doesent compare that well

this game ain’t the worst it just has some fucked up aspects to it (like pretty much every fg). i’d play it if it got on 2df or ggpo (though technically i could play it on there unoffically lol).

SVC is an embarassment that is fucked up on too many levels. Shitty controls, crappy graphics, bland and uninspired gameplay, broken characters. Too much stuff in this game really is bad. It’s like SNK’s version of Capcom Fighting Jam, it’s a guilty pleasure at best. But there isn’t any secret quality in this game waiting to be unlocked.

Who cares? if you hate the game so much, why are you posting in the thread. What a waste of time.

Branh0913: Quit hating on CFJ. The game is lazy and kinda boring with extended play but it is not bad, and technically sound. And its one of the more balanced capcom fighters in recent years. I really wish people would quit that ā€œthis is game is so bad, I’ll compare it to CFJā€ arguments; its really stupid.

And SVC is broken, true, but its fun to many people. And that’s all we care about.

Apparently he does also. Looks at his avatar

Capcom fighting jam isn’t balanced
…Your jedah or your anakaris or gtfo.

And how long have you played the game? :lame:

I dare you to go to soh85’s page and watch a few of the tourney match vids and you’ll see quite a few characters give them a run for their money. I personally play Hauzer and Leo and I know, for one my range gives me a innate advantage on their zoning properties, as well as ultimate guard and ultimate counter. They are the best in the game, but they can be beaten.

I guess I should also explain what I say by balanced, ie. tourney viable and everyone has a decent chance at winning, which I believe to be true. There are some really bad match-ups, like Zangief against Jedah or Nool, but I’d rather take Zangief with those two than with Zangief against a god-tier team in MvC2.

I actually like CFJ. Believe it or not. Okay the game is bland as fuck. It has a dumb tag system, that means well but just looks like a shitty idea at the end of the day. Some of the matcups are really bad. Anakaris and Jedah rapes everyone for free as well.

But I like the game, just because it puts Urien and Guile in the same game. Which is like a dreamteam for me.

If Capcom ever did a sequal it was seriously fucking own.

Everyone has their guilty pleasures. I have quite a few like KOF2003, KOF Neowave, and Street Fighter:The Movie. Yeah, I said it Street Fighter: The Movie wanna fight about it?

[Quote]
Capcom fighting jam isn’t balanced
…Your jedah or your anakaris or gtfo.
[/Quote]

Actually it’s not ALL about Anakaris and Jedah. Yeah they’re powerful as fuck in teh game, I can’t deny it. But also keep in mind that Karin, Urien, Zangief, and Leo can all pretty much compete as well. For a game with such a small roster, quite a few of the characters are playable on a competitive level. I also hear Guile can be fierce in this game as well, not sure how he would stand up to the Warzard characters. But let’s not derail this thread.

sorry wat i ment to say was
im not sayin the game is bad but after playing cvs2 it doesnet compare that well

Send a PM if you want to play me on Kaillera.

Bumping this topic because people in my area are playing this game again at my arcade. More on Terry:

-jumping D is indeed a beast for cross-ups. It combos into close C or close D, but you gotta have a bit of timing since I’ve occasionally hit jumping D but then close C or D got blocked.

-close C is easy to hit-confirm into Special or Super since it’s 2 hits, but close D is stronger. Not sure which one is faster. Both combo into d/f+HP then qcb+A, and they’re both good to do after GCFS.

-Other normals: far B is a decent-ranged poke, crouching B can combo into either d/f+C or qcf,qcf+B (although tough to do), standing and crouching C are both popular, and jumping B is Terry’s best air-to-air.

-I dunno why you think his Exceed sucks. You can combo into it off of a close C or D like any of his Supers, only it deals a lot more damage. With practice, it’s not that hard to do. It’s way easier to do than Deadly Rave in CvS2 or Garou; it even allows you to mash a bit. It has no invincibility, but the start-up is CRAZY fast. On two occasions I’ve traded normals with my opponent, but I was able to quickly do Terry’s Exceed after recovering, cover a small distance (about two character-lengths away), and then hit my opponent with it before they recovered from their hit stun, thus comboing.

-Buster Wolf does good damage and the start-up has very thin invincibility (you can Buster Wolf through fast projectiles if your timing is good), but it’s not as damaging as Triple Geyser. It’s also safe on block (in fact, you have frame advantage) unless of course someone does GCFS against the last hit, but I guess that goes without saying. Does some chip and goes full screen.

-once you get the timing down for Triple Geyser, it becomes his best super. It does the most damage and it has the most invincibility frames out of all of his supers. It’s not as fast as Buster Wolf or High-Angle Geyser, but it still combos off of close C and D.

-High-Angle Geyser (qcf,qcf+K) is a bit of a wild card. The B version comes out faster than Buster Wolf but has crap range and no invincibility. The D version has more range and some thin invincibility (about the same as Buster Wolf) but it’s a bit slower. They both seem to do the same amount of damage as Buster Wolf. I suppose this move is solely meant to be used after crouching B since it combos (B version only).

-Terry’s anti-air game isn’t that great, but I wouldn’t say it’s horrible. d/f+HP is the best thing you got since it’s quick and knocks down, but if you trade hits or get beat-out then you eat Counter Hit damage. Rising Tackle is ass in this game; it’s got little to no invicibility and the damage is nothing special, which means it’ll trade a lot and do shit damage at the same time, but it has its rare moments. qcb+K is actually a decent anti-air once Terry gets into the upside-down flipping animation but in that case it’s got a lot of start up; you’ll almost have to predict when the opponent is gonna jump in before you even see them do it, but it’s worth the damage if you can pull it off.

-qcb+B is quick, beats lows, and is nearly safe; you can almost spam it as long as you’re around tip-range and not being too predictable. You can do it after normals like close C or crouching D get blocked, and if people try to GCFS into grab, you’ll snag them with qcb+B since Terry is airborne. Lastly, get an opponent in the corner, and if they try to jump out of it and you manage to hit them out of the air with qcb+B, you can juggle with f,d,d/f+B or Buster Wolf as they fall back into the corner.

-qcb+A is sweet because it’s also good for stopping GCFS after blocked normals, does good damage and knocks down. Also quick and decent on block. I rarely use qcb+C unless I get desperate and hope they don’t expect a full-screen move.

-Round Wave (qcf+C) is good in the corner as long as it hits. In the corner, cancel Round Wave into qcb+B, then you can juggle with f,d,d/f+B or Buster Wolf.

-Power Dunk isn’t meant to be used as an anti-air although some people think it is, and it has no invincibility. The B version is simply a very fast close-range attack and has the least amount of recovery on block compared to the D version. The D version I never use unless I wanna hop over a projectile and try to stop the opponent from doing an anti-air afterwards (which often works, even against Dhalsim’s Yoga Fireball and Slide trap).

My take on Chaos is that it’s definitely not a top-notch game, but I’ve played worse. As long as there’s decent comp for it then I’m up for a game.

Well I had some questions about this game, and was redirected here from the Saikyo Dojo forums, so-
1- What was the tier list for the game? IIRC, Zero and Geese were top weren’t they?
2- One of Tessa/Tabatha’s specials has her summon a ghost that travels as a projectile, what were this move’s properties and what was it used for? Was it useful for combos?
3- Could someone provide strats for Dimitri?