SNK Forgotten fighitng games thread

Last time Middlekick posted he said he was playing Bear. He’s a very good player who can break down games really fast so he’d be the one to speak to, if he’s still around that is.

Other than that here is the site of ‘DirtyBear’, probably the worlds best Bear player:

http://www45.tok2.com/home/takeyu/Talk-capture-bea.htm

Only in Japanese tho, think some of the diagrams are to do with Kara-Caneling the SPD move which there are videos of at the FFS MAX site here:

http://home.att.ne.jp/sun/garousp-max/garou%20menu.html

Hope it was some help.

I’m still up for any mai strats :smiley:

FF special ? … when was it made ? like 10 years ago ?

now I know why u have that s/n … fucking prehistoric geek :lol:

u R eXTincT :frowning:

Yeah I really need to get down with the kids and get with some of this cutting edge shit, then I’d be cool like you.
Where is the action at right now CvsSNK2, GGXX c,mon please tell me… :rolleyes:

Get with the times old man. People play Snk vs. Capcom: Chaos nowadays:rolleyes:

Hmmmn…

My Big Bear play is still in its infancy. However, I’ll just list the discoveries that I’ve made so hopefully they might be useful enough for you to add them to your own Bear strategies.

Big Bear’s normals do the most damage of all the characters in FFS. He is also one of the harder characters to dizzy alongside Krauser and Ryo.

Normal attacks.

Weak attacks.
Bear’s low A, standing B, and low B are quick attacks with decent reach to warrant using often. His jumping B has a long attacking frame(it stays out for a long time) and has decent air-to-ground priority.

Strong attacks.

Bear’s low C is similar to his low A in terms of reach; it also combos into his super drop kick(the first 2 charge levels only IIRC) for what would be considered Bear’s b+b combo.

His standing D is quick, damaging, long-reaching and due the fact that Bear is airborne during it, will beat most low-hitting kicks. It can even avoid projectiles that travel low to the ground! His jumping D has good reach as does his slightly slower low D.

Special Moves.

IMO Bear’s special moves aren’t incredibly effective and have limited applications. Let’s see…

Giant bomb.
This is invincible to high and mid-level attacks, so you can use this to pass projectiles with those properties. Although this move has startup, you can use it to avoid and counter other moves which have a delay before they hit (e.g Billy’s vaulting/drop attack, Cheng’s belly attacks). The A giant bomb can be used as a setup for his command special throw (i.e blocked giant bomb-> bear bomber). The A version reaches the shoulder ram part quicker and travels a small distance, while the C version has more startup and travels farther.

Super drop kick.
This requires charging; the longer you hold the button, the more damage you can inflict and the farther you can travel. The super drop kick has 4 levels you can charge to.
Charge times:
Level 1: 5 seconds - 13 points damage.
Level 2: 12 seconds - 33 points damage.
Level 3: 20 seconds - 53 points damage.
Level 4: 40 seconds - 73 points damage.

The super drop kick can pass over low-travelling projectiles such as Krauser’s low blitz ball, Terry’s power wave, Geese’s A reppuken etc. You can also go into a bear bomber after a close, blocked super drop kick.

Bear Bomber.

This is quite a useful command throw; it has the biggest range of all throws in the game and does good damage. The command (forward,back,down,up + C) is quite tricky at first. I perform the command in one fluid motion rather than quickly inputing each individual command. From the forward direction, I go to back, then roll from down to up. Once mastered, you can incorporate this into your normal poking attacks by just walking within range and grabbing. I sometimes like to follow a landed bomber with a A or C giant bomb as the opponent is waking up. This can lead into a mind game: The opponent might try a wake up attack(i.e Terry might use a rising tackle or Geese might use his B knockdown blow). If you use the A version of the giant bomb, you will stop short of the opponent’s potential counter and be in position to punish them. The bear bomber can be used to grab moves which might be otherwise safe with other characters when blocked (e.g Terry’s crack shoot, Andy’s zan ei ken, Krauser’s leg tomahawk etc.). Finally, as with most command throws, you can use the now tradional method of ticking by using blocked(or hit) weak normal attack-> bear bomber or jumping weak attack(jumping B is ideal)-> bear bomber.

Desperation Move.

The super breath isn’t very useful IMO. Avoid overuse of this move as it’s very easy for the opponent to punish by plane-switching-> walk behind Bear-> plane attack-> combo. Decent block damage though and it stays out for a long time.

I gotta know. What’s the timing to do the counter move (the ACish one)? It’s forward and A right? Cuz I have no idea when to do it to make it come out.

Kim’s fucking air stomp has some mad priority.

ahh Mai huh, well at the MASSIVE tourney we had here in england my friend won the whole thing with mai, he says she is TOP TIER, and allmost unbeatable if you fight on her stage ( i’m not sure something to do with her diving shit, i’ll ask him about if you like)
Basically he say’s Jubei > everybody!
I say GEESE > everybody ( yes yes i know geese sucks in special)

shit one more thing i think that counter thing you looking for is back foward+A, As they attack you

Jubei is damn good, especially with his corner traps and the like, and the weirdness of fighting on his stage.

I can see what he means about Mai on her stage though…if you don’t have a move with some high priority or invincibility, she’ll be able to do the dive pretty much for free the whole round.

I’ll give that counter a try, thanks :cool:

Guard Attack, anyone?

thanks middlekick. what are the tiers?keep up the good work.p.s. this is a nice thread

May as well move this conversation over to fierceslash.com, get away from all the haterizin from them svc players :eek:

sorry to bump an old thread, but I got the link from ng.com

I thought the Joe strategy was pretty on the spot, The use of the crouching C is pretty effective in keeping opponents at a distance because it comes out pretty quick

For anyone ragging on this game because its old, you have to realize that sometimes playing this games can translate into better timing and simple yet effective tactics for the newer games.

I find myself using more regular attacks in SFIII after playing this for a while and my timing and twitch is a lot better in other fighting games too.

FINALY we have some FFS gameplay movies, and fantastic they are too!!! Super setups, Jubei airthrowing Terry out of his flipover kick on reaction its all there!!! THe other great news is that the line switch and guard attack have minimal effect on the gameplay!!! (settles that one finaly,tho would still prefer them gone :))

http://www.ii-park.net/~garosp/

THanks to Taikoubou and Famicom for the news!!!

damn can’t download them shit

How do you play this online?

Amen. I started playing more old-school SNK games last year, especially the AoFs and Fatal Fury Special, and my game buffed up considerably. I know the value of well-placed normals and footsies.
And if you can execute supers reliably in Fatal Fury Special, then you can do just about ANYTHING on reaction in any modern game.

Hi guys. The new FFS site is quite incredible. The players go into detailed analysis of characters’ moves through individual guides, discuss advanced tactics(standing Break Spiral, anyone?) and individual match-ups. There was even a 3-distance anti-air chart for all characters, in addition to basic movelists and various character data charts. Sadly, I can’t really work out exactly what’s being said; if anyone can do some translating, that would be really great. There was a nice Terry Bogard attack flowchart that I might translate a bit later though. I think it’s a good idea to keep checking the site often, as it seems to be updated regularly; the last update had some info(by some info, i mean a whole page!) on Bear’s command throw. I also came across a character ranking chart on the site that read:

Rank
S: Mai
A: Joe,Jubei
B+: Geese
B: Andy, Terry, Krauser
B-: Chin
C: Axel

I don’t know what the consensus is regarding this chart, or even what context it’s in, so please forgive my hastiness if this chart turns out to be completely irrelevant.
The fact that Kim and Billy aren’t ranked that highly and Chin is not considered bottom tier is what surprised me the most.

bump for a game that deserves it.

i was wondering… anyone knows how to do a standing break spiral? i did it twice out of pure luck and i can’t understand it from the site.