Jason L. Your post was very well done and helpful. I had been experimenting with the same match ups and I agree with everything. Thing is… It needs more Wall Jump. Its fucking awesome for getting away and getting in on most of the cast. Super fast and just elbow drop cancel to drop where you want if you feel the AA is coming. (On the advance at least.)
Thanks. Yeah the wall jump is really good. Me and Shiki are gonna examine all the match ups for Guy over the coming days. I was gonna write up something completely separate about running away with Guy later ( when it’s not 4 am maybe haha) Since a couple of the match ups we did involved a lot of it. Wall Jumping is definitely keyed in there, Guys wall jump is one of the best in super.
Thanks you a lot JasonL ^^ Very clear and fast to read.
I agree with everything too. And yeah, Guy outfootsie dudley pretty well. Might be in guy favor.
I don’t think any abel player will stick with U1 but in case they do, once they have revenge meter, be prepared to c.mk on reaction, that shit beats Abel U1 CLEAN from any distance.
One note about the E.Honda Matchup. Only medium and heavy headbutts are punishable by EX Houzanto. Not EX or jab. Trying to punish the wrong headbutt will get you messed up quick by Honda
So, your talking about Able’s old ultra here right? Not the new grab one right?
Good shit jason L. Very helpful info.
the write-up looks sharp. seems you compiled the information very nicely. like Jason mentioned, we will be doing this with Guy against the whole cast, so be on the lookout for those. this character is seeming to get more and more solid as we play.
Yep, U1 is souless and U2 is breathless.
It seems like c.mk beats a lot of thing. Probably due to the weird hitbox while doing the move.
I’ve fought a nice Fei long user and c.mk beats Rekka punch, need to testing it to be sure.
i have to agree with everyone here: JasonL, that write-up was really well done. :tup:
i never thought about using cr.strong and cr.forward as anti-airs, since they didn’t seem all that great to me. i guess i was spoiled by the cr.forward of shotos, chun, and fei long from SF4. i’ll give these normals a try later on today.
also, could someone explain what the cr.strong / EX houzantou option select is and how to do it? i know what option selects are, but i’ve never really applied them to my game (besides option select throw).
I’m actually probably going to evaluate Option Selects pretty soon. I have a few option selects to help improve Guys footsies and post up later. Probably in a seperate thread.
If you want to take dudley for example. Dudley has really hard time when you space him with s.mk and you can counter poke his advancement with c.mp an c.lk. Two option selects Ive been messing with in terms of just footsies are c.mp O.S EX Houzanto and c.lk O.S mk.Tatsu. These pokes have the ability to counter poke dudley pretty well. c.lk by itself is not to impressive but can snake under some of dudleys pokes, can stop his dash in attempts, can stop ex rushes even and is completely safe against cross counter since it doesn’t affect lows. if you buffer in the mk.tatsu command in the animation of your c.lk everytime your c.lk hits while your spacing you’ll get mk.tatsu to come out and it will combo. Now your 4 frame low with great range that shrinks Guy’s hit box is now also knocks down, does 180 damage and 250 stun. c.mp which can counterpoke a lot of characters footsies now will cancel into EX.Houzanto and become a 190 damage 300 stun counter poke that throws opponents in the corner. You could buffer mk.hurricane into 220 damage 300 stun counter poke that uses no meter. Option selects can really help enrich your characters approach game and guy already has a solid set of normals. This will make him a better character for dealing pressure/running away/respacing/getting people into the corner every aspect of his game.
The option selects will help open up his poke game to make U1 really viable. at half screen with meter you could easily do ex.hozanto fadc u1 giving you ultra set ups off of simple really effective normals as well. c.mp os lp.hozanto does not combo but closes in space, is safe on block and on ch actually combos. There’s a lot of options to explore with guy to open him up
Hmm good to know. It could mean Able lost some lower body invincibility since vanilla. Thanks Spoki
best tool guy has is jumping d.mp. Straight up this shit is a game changer.
How do you play against T. Hawk? I get the same buttholes doing the same eagle dive over and over ad it seems to work on me. I manage to get by because half of the T.Hawks are idiots but I can’t imagine doing much against a competent T.Hawk player.
block the dive and then punish, and god forbid you run into a competent one.
Yeah thats definetly a tool we should all be using. Also For those struggling with guile,(including myself). A well timed Bushin Flip into MP Stuffs alot of guiles AA Normals, clean. You almost have to place it so that your just on the edge of being hit with his normals when performing it. So less meaty, if that makes any sense. Ill probably need some more testing on this later though.
Just an FYI if you havent played alot against THAWK, His condor dives are Pretty Safe on block btw. His Air Dive, coming down at a diagonal towards the opponet is safe. EX I havent tested. The horizontal one Im not sure is safe, but decent ones will whiff it on purpose and throw you or tick you, that matchup is not easy, at all.
Been lurking on here for quite awhile and I have to say that this is definitely one of the better helpful posts for me.
I’ll study a lot of this, esp. against dictator and guile.
It’s not an easy fight.
I run away the whole time and spam Run-HK from max distance when he’s grounded. You simply can’t approach him with anything inside lp SPD range.
T Hawk’s Condor Dives seem very punishable actually. The recovery is long. He just lands far away from you on block. You can definitely punish with run xx slide. You can likely also punish with EX Hozanto. You might even be able to get run xx stop and whatever after or something if you dash but I havent tested it yet.
mk tatsu, ex hozanto, run slide: all of these done with reversal timing punish blocked condor dive.
im not saying its an easy matchup, but condor dive is unsafe as hell on block, if he jumps dont AA unless because the dive stuffs tatsu’s, just sit back and block it, trust me its punishable. your probably having trouble punishing it because of lag. if he likes to dive in front of you and whiff it tatsu is your best option because if he goes for the throw its a nice CH.