Currently playing point Dante(J.Sesh, my newest character)/Haggar(Lariat)/Taskmaster(H.Shot)
I’m actually wondering a few things:
- Can Dante do a DHC glitch with either of these characters?
Both Haggar and Dante can start a DHC glitch, and APPRENTLY all 3 should be able to end it. What would be the best order for this team? I usually end up wanting Haggar for his assist for both Dante and Taskmaster, so I’m thinking about putting him back at the end where I usually had him, but people keep saying he is a weak anchor. Yet, his assist is great with ANY character, so using it with both seems logical to bring them to their peak. Plus he’s probably my most well-developed character at the moment. Opinions? If I don’t get any reasons other than “He’s a weak anchor” I’m probably sticking him in the back.
- Comboing with :qcf::h: (Sky Dance?)
This is used in basically every combo. Yet, it throws opponents away at the middle of the screen, right? How is it some midscreen combos tell you to follow up with :df::h::h::h: when it tosses the opponent away? Is there a certain way to hit with Sky Dance that leaves them next to you? If so, please respond with advice. I’m currently checking the video thread and will post back if I answer my own question. I usually do a jumping forward 
:h: after :s: if it makes a difference.
- What’s his aerial game like?
Again, I’m going to go watch videos, but it seems like a lot of his moves don’t have a very far downward hitbox. Which of his non-:s: air normals has the best downward hitbox? Which has the best crossup hitbox? Can he combo after a j.
? Will I ever use j.:l: ?
- Trickster/Style cancels.
Only the ones that require :qcf:x:qcf:x or :dp:x:dp:x. Where is the sweet spot for these, really? Experimenting with Lock-On->Acid Rain the most, which seems like the most lenient one, it seems like the cancel can’t be too early or it doesn’t work, and if it’s too late it can mess up either timing in a combo or it doesn’t come out. Is there a sweet sport for these moves? Has anyone ever broken them down as “Faster cancel/Slower cancel” or anything like that?
Already got bold cancelling down fairly well for the limited practice I’ve had with it. These few things will really help my Dante play, and can help other new/weak Dante players as well (Aside from #1, that’s really just for me.)
If these have already been asked and answered before, you’re more than welcome to berate me for not reading the entire thread.