Slightly Silly Question: Now that Pocket Fighter's in SFAA, will it see comp play?

Yeah, he did. Costs 3 Levels, easy to do (HCB + Special), solid damage. Releases tons of red gems (this is NOT a weakness; Dan’s best gem move is the Gadouken) and all-in-all is unexpected.

We had a Gem Fighter arcade machine in Edmonton very briefly, and I remember busting out Dan’s Raging Demon. “WHAT THE FUCK!?” was the response. :rofl: Good times.

Dan actually has a super that is MORE damaging (the Hishu Buraiken) and only costs 2 Levels, but man was it a bitch to do on command. The motion was like HCB, HCF + Special or something, and it needed to be super-precise (like MvC2 Roll Flower Bomb precise) to come out, or you got Oyaji Beam/Raging Demon instead (the former more than the latter, which is even worse).

Still, good times. I think Akuma is actually more humorous than Dan in this game. In his storyline, Akuma abandons his island when it becomes a tourist resort/amusement park. :rofl: HOW WACKY IS THAT!?

Seriously, we need a Pocket Fighter 2. Dan needs more costumes, and less somewhat-disturbing father combos. :looney:

Akuma is absolutely hilarious in Pocket Fighter. It’s just great to see the self-proclaimed “Master of the Fist” doing stuff like stretching and diving while wearing a speedo and goggles, whacking people across the face with a wooden board, not to mention his command throw, where he grabs the opponent, then proceeds to sit down, hold his head in disgust, and give them a lengthy chewing-out in Japanese (dang, wish I knew what he was saying… I think I hear a “masaka” (“unbelievable”) in there somewhere) that turns them to stone. :rofl:

I can’t believe he didn’t even fight to keep his island…He just let those developers turn it into an amusement park and sailed away :rofl:

What can you say. You can’t fight progress. :wgrin:

If Pocket Fighter had Aircombos… it would be AWESOME. Or am i wrong? since when jump up theres so much space, which should be used for comboing mofos up there.

I always thought he said, “I went to the tatoo parlor and got a new tatoo. What do you think?”

P,P,K,K with Chun=the combo to end all combos!!! :encore:

As great as Dan is in any game, he is fucking outrageous in Pocket Fighter. A karaoke performance that stuns and damages, impersonating Elvis, grabbing his father by the nose and using him as a weapon… Dan is fucking awesome.

I haven’t played it in a while, but I remember that I never played Ryu. Not because he wasn’t a solid competitor, but because his combos were the least-interesting to look at. Compared to Akuma, Dan, Chun Li, Hsien-Ko, etc., Ryu is just plain boring.

Having Ken’s face wind up blackened after a fiery Shinryuken was a great touch, too.

And those amazing backgrounds… ah, good times. Fanboy paradise.

It has launchers, and though I’d have to retest, I think that Ken/Ryu/Akuma have a hurricane kick touch of death combo involving a launcher and a tiger-knee tatsumaki.

Speaking of which, those three enter fucking ORBIT on a tiger-knee tatsumaki. :wow:

EDIT - Dan’s Hishu Buraiken is HCB, HCF + Special. There’s no other way to do it. Interestingly, this move is missing from the official guide. :wink: Mad powerful, fucking awesome looking… but Dan still sucks. :sad:

I’m deleting SSBM posts~

whee~