Feel free to push this to the front page guys, keke~
First off, Mike I apologize if I interrupted you wrongly at any time during the past two days. You were busy fielding questions to everybody, so I may have interjected where I shouldn’t have at one point or another. I don’t want to sound like I had any bias, but you diligently stood by the station for the majority of both Saturday and Sunday answering everyone’s questions, showcasing game play mechanics, and kicking my ass (more on that later!) that I think you were wronged by not getting a ‘trophy’ of appreciation the way Seth did, who showed up with SFxT on Saturday and disappeared for the entirety of the day. So for that, I just want to say I really really appreciated it. A whole fucking lot.
I swear if you guys need a community manager or whatever you are looking right at it, I will happily promote the shit out of this game for you guys! Make me an intern and give me a copy to bring to tournaments, please! Haha ~<3
Hokai~
Here’s my write up:
First off I’ll throw my background so you can understand why I say certain things, because most of this is going to unorganized blubbering. I’ve played CvS2 / GG / 3S / MvC2 / MB all at a tournament level of play. If I had to pick two games of that bunch I put the most work into it would be CvS2 and MB. CvS2 due to its footsies and MB due to its mobility.
**This game looks waaaaaaay more amazing in front of you then videos can portray to you. Also ****I camped the fuck out of the Skullgirls set up. **Everyone playing knew who I was by the end of the night, haha. I didn’t enter any games, so in total I had to have played around 15+ hours of this game. My forearms hurt due to the sticks we played on (can’t play that on my lap at all) until I got to sit down and play. I started out playing Peacock on her own at first, but somehow grew to a two character team with Cerebella. I did not touch Filia at all. Here’s what I think of Cere and Peaco~
Cerebella: I don’t play grappling characters of any sort, ever. Yet somehow I managed to fit Cerebella into a play style that I wanted to play with. Let me put it this way. I played the game multiple times with another friend of mine who does play grapplers in every other game. He also chose Peacock, so we both had the same team, but we both played completely differently from one another. He would have specific throw set ups ready with Cerebella, and assigned the custom assist of hers to be her anti air grab, since he believed it would help cover an angle Peacock had trouble with (and allow him to set up item drops). I on the other hand never bothered with throw set ups, and instead used her to establish a poking game (which relied more on combos). My assist for her was either Cerecopter (the move in the trailer where she spins the hat and the arms twirl around) and F+HP. Cerecopter did a great job of keeping them in place and F+HP is this excellent long range normal I can use in conjunction with keeping people at a certain distance with Peacock. Only one day in and the game is already bristling with potential, with two teams of the same characters playing differently from one another. A quick rundown of what she can do. My apologies if the notations are incorrect, going by memory.
qcf+p: She cocks her arms and does a rush punch that moves her forward. Different buttons produce varying distances.
dp+throw: A really quick anti air throw. Her hat hangs you upside while she proceeds to literally spank your sorry ass. You can block this in the air.
Down+MP (in the air): Very quick elbow drop. You can follow up with this after an air throw.
qcb+throw: She grabs you, and while you sit in place will proceed to spin around you before flinging you off.
360+throw: Grabs, tosses you up into the air, and then shoves your body right into the spikes located on her own hat. Ouch.
B,F (charge) then any kick button: She charges at you. Pressing one of the three kick buttons results in something different for each one. These moves always contain armor on them.
j.HP (HOLD) - Her ‘air dash’. You can do this somewhat low to the ground. Usually ends in a j.HP if you don’t time it right. Can only done in the air at a time.
dp+punch button: One of several different actions depending on the button pressed. For example, dp+LP gives you her ‘projectile reflector’ ala Potemkin in GG. I’m not entirely sure what dp+MP does, but dp+FP gives you ‘Ceracopter’, which is fantastic for lock down as an assist.
j.qcf+throw: Command air throw. She stuffs you into her hat, where it proceeds to beat the stuffing out of you.
360+two punches: Grabs you, slams you to either side, then tosses you up in the air. She then does a handstand, leaving a sword sticking out from her foot. You land it, while her hat then pushes you down into the sword. Mm, sandwhich of pain. Hurts a whole damn lot. Landing this when you’re rocking a one character team with her will take off 50%+ easily.
qcf+two punches: Cera happily skips on her merry way while her either of the arms belonging to her hat spin round and round on either side of her. Has some invincibility to it at the start, results in a wall slam that you can combo after.
qcb+two punches: Her level three. She punches the ground, which produces a boulder. The boulder pops up, leading her to wind up. Her hat’s arms give the boulder one hard punch and the damn thing turns a GIANT DIAMOND that flies across the screen as a projectile. Hurts.
Day one combos!:
c.LP,c.MP,c.FP, j.LP, j.MP, delay, j.FK.
c.LP,c.MP,s.FP,qcf+LP, qcf+two punches
c.LP,c.MP,c.FP, j.LP, j.LK, qcf+throw. This is actually a reset. The time you get after her j.LK is perfect for her command air throw, and does good damage too.
Peacock:
First off, just in case ANYONE WAS DYING TO KNOW: Peacock has a Cirno color.
http://img718.imageshack.us/img718/8974/photoxnh.jpg
She’s also got a black and white color that I swear to god makes her look like she walked right out of a fucking Felix the Cat cartoon (after fucking beating up everyone in there).
Peacock is not any easy zoning character to work with. The area around 45 degrees above her is hard for her to deal with as she doesn’t have an answer for it. None of her specials cover that area, nor do her normals. You have to constantly be moving with her so that you’re not stuck on the ground worrying about that area, especially if you don’t have any assists to cover it. I’m head over heels in love with her regardless, she is absurd amounts of fun to play. She’s exactly what I wish Arthur was in MvC3 (NOT PURE ASS). The potential of her zoning antics is very much there, at best I only had one or two (shitty) set ups that I managed to conjure up in the span of two days. Here’s what I can recall of her move list:
qcf+lp: Little ‘Joker’ gun shot, with the flag popping out of the gun and everything. Has invincibility on start up, can actually be used as a makeshift wake up.
qcf+mp: Randomized gun’sword’ that results in a knockdown that also pushes them farther away from you. Worth using at the end of combos to establish distance.
qcf+hp: (mash hp): Cable-esque gun shot, full mash results in five shots. Each ‘bullet’ can be staggered too, can hit confirm into super from full screen as well.
qcf+lk: Slow, waddling little bomb comes out and walks towards the opponent.
qcf+mk: Faster small bomb comes out. Not bad as an assist.
qcf+fk: Airplane bomb. Comes in from above her, and then arcs downward. Covers that ‘airspace’ to work against jump ins.
qcb+punch (hold): Item drops. The longer the button is held, the better the item you get it. All items are randomized, but only to their perspective buttons. So the random items you get with HP you will not get with MP or FP. I only managed to get the Jojo’s Wrrrryyyyy steamroller once the entire weekend. New item drop I hadn’t seen before was Hsienko’s weight drop followed by spike balls. Bounces on hit too.
qcb+kick: Her teleport move. Sort of looks like it has invincibility to it. You can use this to escape item drops against you when timed just right.
throw then qcb+two punches: Her level three OFF A REGULAR THROW. You land a regular throw, then before she starts to kick them you input the motion. I’m sure you’ve seen how awesome it is.
qcf+two punches: beam / lasers super. Can confirm off almost anything, including full screen HP gunshot, and even RIGHT after her throw too. Slight pause between the beam and eye lasers, maybe punishable.
qcf+two kicks: GIANT FAT ASS SUPER BOMB. Can be hit to move around. Not unblockable, but can hurt both you and your opponent.
Day One combos!:
c.lp, c.mp, c.fp, qcf+mp.
c.lp, c.mp, c.fp, qcf+fp (mash), qcf+two punches.
c.lp, s.MK, j.lk (3 hits), airdash j.lk, j.fk
That’s all I’ve got for now. I’ll post up actual detailed impressions later on (I’m exhausted), but I just want to show off the fucking awesomely awesomely awesome art Mike gave to me courtesy of Alex himself. You HAD to see the fucking stupid happy giant grin I had when it was given to me (with my name on the folder and everything). Thanks Alex!
http://img29.imageshack.us/img29/381/photo2ah.jpg