^^^^ Good points.
Couple things I was wondering…
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The description you gave of pushblocking on the Revelations stream was kind of confusing. Let’s see if I have it right: pushblocking initially causes a fixed, fairly long amount of blockstun (like MvC2), but any subsequent hits while you’re in that state do 1/4 the blockstun?
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Does pushblocking assists push the point character away?
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How much startup on throws, and how big is the tech window?
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In this video… was that a World Heroes reference? 
Thanks for humouring my absurdly specific questions. I’m really hype about this game since as an older player that doesn’t find much appeal in the post-SF4 generation of games, it looks better than anything that’s popular right now.
Cazaki
1023
Pretty good stuff, though I hope that you don’t have combos in the game that can build 2 friggin meters legit without any sort of way to get out.
Thats what i’ll be on & using as well.
reptar
1025
Thanks for the update on a possible PC version. That sounds promising… a Steam version would be great!
Infil
1026
On that Revelations stream, most of the matches seemed to go to timeout (or very close to it)… is this just because of unfamiliarity with the game, or do most rounds typically take 2 or 3 minutes to finish? It was this way in the earlier builds of MvC3 as well, of course, and the finished product ends up finishing rounds very fast.
I think it’s mostly unfamiliarity, but it’s a little difficult to say definitively at this point.
Keits and Justin did play the game a lot at E3 and RevLA before going on the stream, but we are still talking about a new game.
I’ve Following this game’s project since FOREVER. I wish I could put my hype into words aljksdfjkfadslkjasdlkjsdfa
Are we going to be getting any new gameplay vids without commentary? I like hearing just the characters and music.
Mike_Z
1030
About the timeouts/long matches - Peacock is a runaway/zoning character, so that’s her goal. She was doing well. :^)
- Pushblocking goes through a 25f animation. During that animation, anything that touches you is basically instant-blocked, so it will inflict 1/4 the amount of blockstun it normally would. You still have to go through the 25f minimum, but if you time it so that someone hits you with a HP on the 24th frame, you will go through 1/4 the blockstun from the HP after your pushblock ends.
- Pushblocking an assist pushes the assist away. Pushblocking a projectile pushes the projectile’s owner away. See the Versus games (MvC2 and before) for examples of how it works.
- Throw startup varies depending on character, of the ones I can talk about Peacock’s is the longest (8f) and Filia is the shortest (6f). The tech window is 11f, which is the same as 3s. Counter-throws (throws that connect on you during periods where you couldn’t have thrown your opponent) are untechable.
- “In this 8 minute video, was there a reference?” Link to a time, at least…
i like this. i feel that the way pushblock works in mvc3 for guard cancelling is actually too strong (yet underabused). in there, its a 20f animation and after that’s over, you’re instantly out of block stun regardless of what you blocked during the animation.
Is there gonna be any more skullgirls on the stream at revelations?
Haha my bad, I thought you’d remember the interview but I guess you probably did a lot of them over E3. It was something about “the story is more than just we have a ninja, a football player and a pirate, let’s have a tournament!” All those happen to be characters in World Heroes, so…
Thanks for the answers! I have to admit the idea of throws with that much startup makes me antsy 'cause I’m used to old-school Capcom 0 frame throws, but I trust that you have good reasons for doing it like that.
I really would enjoy skullgirls for PC on steam.
Just played the game today. It’s fucking fun, and I can’t wait to freaking buy it.
Mike_Z
1036
Oh. Yes, I loved me some WH2.
Infil
1037
You guys have unblockable protection in the game against high/low assists, but are you guys at all worried about unescapable situations involving grabs? Something kind of akin to the She-hulk/Tron mixup in MvC3, except imagine Tron is an airgrab assist. I mean, I guess you can just reversal (?) out of the command grab, I don’t know enough about your game engine or the characters you’ve put in. Is such a situation easy to create using custom assists, and have you thought about ways around it?
Basically, are you guys at all worried that custom assists will just be too good, and there’ll be one or two setups found that just 100% trump all the other possible assists? Or maybe you’ve accepted this will probably happen and it’s not a bad outcome for the game?
Really loving how the game is coming along. I didn’t know there would be custom assists. Great to see something like that. Peacock looks like an amazing zoner too. Can’t wait to see more.
Also, Peacock’s Lv3 is fucking cool.
Where’s the link to the footage?
Seconding that request, I haven’t seen the peacock level 3 yet either. . . .