I don’t mind explaining my reasoning, but it’s really all in my first post under the non-tl;dr thread and I don’t want to spam this thread with the same suggestion over and over again, no offense.
If any other poison just paused it’s duration during a clock pausing event, I would be fine with that. In fact that would be a great addition! 6 frame input lag after a super would lead to big damage > DHC > reset and with the nerf to green poison, pausing it just makes it last longer and you could DHC into a green poisoned character without adding to the IPS.
However pausing the purple poison timer during a cinematic super is incredibly detrimental, especially against a character with low health since purple poison can never kill an opponent. Say it did pause, and the opponent survived your level 3 with 10% or less hp. The combo that might have been fatal if the cinematic had run/the poison didn’t pause now leaves the opponent with >10%HP and at the opposite end of the screen. In those rare situations, it sucks.
Here’s a very basic example: 1v1 valentine mirror match: Life totals for both characters is 14,300, damage modifier is a 1.00. Combo used in each example is 236P xx 214PP (HP Dead Cross into Level 3). The poison applied combos have you directly combo a loaded poison into a level 3, so combo scaling isn’t being taken into account. Whats being taken into account is the damage during the super if the poison timer was paused.
Without LP Poison (purple): Hit 1(dead cross) Damage = 300. Hit 4(End of Izuna drop/table plant) Damage = 1,000. Hit 5(Skull flash) Damage = 5,000.
With LP Poison Loaded: Hit 1: (dead cross) Damage = 300. Hit 3 (valentine grab’s the opponent before rising) Damage = 475.
Hit 4(End of Izuna drop/table plant) = 2153. TIME WHEN POISON ENDS(Valentine says “tell me where it hurts”) Damage = 2837. Hit 5(Skull Flash)
Damage = 6837. The difference in damage is 1,837.
Using the same combo, valentine vs. valentine:
2v1 Damage Multiplier 1.30: Opponent’s Health 28,600. Damage without poison is 6890. Damage with poison is 9888. Damage difference is 2998.
3v1 Damage Multiplier 1.00: Opponent’s Health 28,600. Damage without poison is 5300. Damage with poison is 8268. Damage difference is 2968.
3v2 Damage Multiplier 1.00: Opponent’s Health 16445. Damage without poison is 5300. Damage with poison is 7309. Damage difference is 2009.
If you applied the poison earlier in the combo, or you actually used a bnb I’m sure the damage will be slightly different than the numbers I’m coming up with. My suggestion is just to consume the remaining purple poison damage before the cinematic, preferably at the end of the izuna drop/table plant, so players don’t have to worry about watching the entire animation to see if they killed the opponent or not. The “added” damage will appear to be a burst of damage which would have happened if they had watched the cinematic anyway, according to my numbers the “added” damage should never really total above 3k.