We already are kinda getting those. Cerebella and Fortune have reference colors for the bunny suit and previousapperance respectively.
Mainly I just want those particular black/white/grey/orange colors
Should really throw this in. It’s not about “fooling” people, it’s about making a statement. ‘This is different than the thing you played back then’.
Fighting Games are not like DotA, where it’s expected to get major balance overhauls every few weeks.
It needs to be made recognizable by something. Change the colours of the logo in the PS3 game selection screen or something.
dont if anyone has said this but i would love to have a taunt, maybe one like the 3s ones that can be held. also seeing 7 golden letters would be much better than just the “great” that is said when someone gets perfected
SKULLGIRLS
Patch Adams
You know, for a game that went out of its way to eliminate kara-canceled throws, it’s unfortunate that canceling Cerebella’s s.HK to her command grabs gives them extra range. All the benefits of kara-canceling throws, slightly less costs. It’s certainly easier to execute, but it has the same issues with the throw being slightly slower.
Is it a bad thing? Well, there are many worse things. But if kara cancels are explictly something the game wanted to avoid, why allow this? It seems like the whole thing would vanish with a minor frame data update to Cerebella, that makes her not considered to have moved forward until after the first hit of s.HK goes active - and that would have just about no other consequences.
And if the range is important to her command-throw game somehow, give her a little bit of a range boost on them to make up for it. (Though I doubt that’d be needed in practice.)
I dont remember Mike trying to eliminate that…
That being said. Any chance that valentine will get an anti-air version of her needle super?
It’s a command grab/special move. The game has no kara throws, just a specific instance of a kara command grab (which loses to jump regardless) for the grappler. Nothing unfortunate about giving the only grappler a kara grab. Also, l.mp is way better for kara grabs from a distance.
Any chance of being able to DHC out of Peacocks lvl 3? I know almost no one wants to (besides me…and only to experiment), but it’d be a nice option.
You can DHC before she starts walking away.
I tried to dp parasouls lvl 3 and sniper shot and it just wasnt happening…maybe I’m just timing it wrong somehow =/
EDIT: I was trying to do it right before the fade out, so that’s why It wasn;t happening.
Can you please change Scanty Filia’s stockings to red? It’s kind of bugging me because Scanty doesn’t wear stockings, so I would like them less visible.
Depends on how the palettes are set up. For instance, Filia cant have purple gloves/hands without the rest of her skin being purple as well.
You can now SELF-CANCEL out of parasouls level 3 and continue to combo while her friends are shooting! SICK
Would it be possible if some sort of beep or noise could be implemented every time someone joins your room in unranked? Some guy joined my room after 20 minutes of setting it up while I was on my laptop, and when I went to change the ggpo setting and press start, it was too late and he left.
Is there any sort of frame data online right now? if not, could you release something mike? (or anyone else willing)
http://wiki.shoryuken.com/Skullgirls#Cast click on a character, scroll all the way down. It’s not entirely correct but good enough.
thnx
I signed up for the forums just to ask this (though I’ve been lurking forever):
Please, if you get another turn at the patch, add a shortcut input for DP a la SFIV. I feel like my Dragon Punch won’t come out consistently enough to use as an anti-air. I’ve eaten so many jump-in combos off of really telegraphed jumps because of this.
yeh i agree^^, it makes it hard for borderline physically disabled people (like myself) to hit these, this game should be %100 about the gameplay and not about if can do the motion perfectly.
EDIT: i was quite salty when writing this