I am willing to give this game some lab time to see if I can acclimate to the universal mechanics at a comfortable pace or if the pressures of the AI/Coren demand I know everything all at once, I’m not defending it as perfectly intuitive on the ground that there are multiple button inputs at all, just that I don’t think all of them are necessary out of the box to start the experience and we are perhaps worrying about too much right from the get-go.
i am willing to hit people with chairs
I’m willing to hit people with my
Spoiler
confused masculinity.
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SF2 was 6 buttons and was pretty much the first competitive fighter as we know them. Some newer games (TvC, BB) have cited that the less buttons were to make the game simpler for new players.
This is true, I was thinking more as it evolved out of a more brawler genre, or were those exclusively 2 button? I’ve no idea, that was more years than I was alive ago.
Man, we’re spamming OTT up with either Nicholas Cage or Final Mantasy. I think we could be more effecient.
Yeah, most games were somewhere between 2 - 4 buttons. SF 1 also had 6 buttons (sometimes), which influenced the decision for SF II to continue that trend since it offered an interesting marketing aspect. The idea was it was 2 - 4 buttons “better” then any other game.
extreme.
WE NEED [SIZE=5]MORE[/SIZE] BUUUUUUTTOOOOOONSSSSS!!!
[details=Spoiler]WAN MIRRION BUTTONS
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IN COMPLETELY UNRELATED NEWS. In an effort to help of mine get through cooking school, I’ve had to endure some frighteningly interesting lunch this afternoon and am pretty sure I’m dying. I should draft up an SRK Will or something.
i get everything
To Girlystyle I leave:
-I have an Xbox360 Madcatz brawlstick that’s WWE branded, that I’ve yet to modify because we can make jokes about pressing the buttons = tweaking The Rock’s nipples. I implore you to put it to good use, and give it to someone who will tweak the hell out of those nipples. Also my standard Sanwa JLF so he can STOP FUCKING COMPLAINING ABOUT THE SPRING TENSION IN MY OTHER ONE, JESUS.
To Pali I leave:
-My collection of internet pornography, so he may never run out of Avatars.
To GHNeko I leave:
-Some extra Sanwa buttons I have lying around, so he can Macro P4Arena when it comes out and not have to live in the depths of only 4 buttons.
To Severin I leave:
-We’ve never actually met but I hear your hair is glorious, and I have a lot of shampoo and conditioner that has to go somewhere. (Also as an aside, are you the same severin that’s an artist for PrinPan? Mik says hello if you are)
To MikeZ I leave:
-My therapist made me write down all of the things that make me angry as a way of understanding how trivial they are, so there’s a stack of 100 index cards with “Where are my goddamn DLC characters?” In large scribbles.
To Jet Set Dizzy:
-I have a bunch of unsent Christmas Cards. I don’t really know if you’ll like them but I don’t want you to feel left out.
Yusssss me and Dwayne go way back.
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Do you really think Severin would use your shampoo? The man washes his hair in liquid gold and child tears
Failing at Touhou so much, can’t beat this Extra stage argh.
Don’t know too much about Touhou except I like this song
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and the samurai girl is great at rushing down in the Scarlet Weather Rhapsody fighting game.
To Sanger Zonvolt, I leave:
-My Gameshark
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Touhou does have some great themes.
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wow if thats true… its bullshit. ive always had a problem with this kind of patenting. its like i heard that namco owns the “patent” for how there soulcalibur training mode works (press a button on any move and that move will be played out for you so you can see the move without having to do it, thus cycling through the legions of moves available in 3-d fighters of its type much easier)
like seriously if shit is going down like that capcom should have pvp fighting games patented… which of course would be ridiculous. character designs should be the only ting patentable… and then only the characters lieness… not fighting style… imagine a company patenting “ninja style” LMFAO
-dime
If Capcom owns 6 buttons in Japan… isn’t Mike Z screwed on releasing SG there?
I doubt this to be the case. One can’t patent control mechanisms like that. Else I’d quick go and patent my own FPS using mouse+keyboard and then nobody else was allowed to create an FPS ever.
It’s possible (though I doubt even that) that one can patent the complete thing (eg for SF4, “A 6 button control scheme with lp/mp/hp/lk/mk/hk, lp+lk being throw, mp+mk an absorb mechanism and hp+hk being taunt”), but just “6 buttons”? I doubt that to work.
Main reason I’d see to make a game 4 buttons is to have Pad users happy since those generally have issues with 6 button rows (see: Tekken, which was released in late 1994 and then 3 months later on Playstation1 - this was obviously made with the standard Playstation controller in mind).
It’s a lift in accessibility to the “general public” which plays with standard controllers rather than stick / 6 button pad.
However, this tends to make games pretty dorky to play because the lack of extra buttons calls for amassed command normals to keep up the same amount of complexity (like in BB, where every char other than the standard 5C and 2C also has like, 6C 4C and 3C).
Need more buttons? Why not macro?