Skullgirls GD, Keepin' It Classy In Medici -- Now out in EU/AU!

Skullgirls starting now http://www.own3d.tv/live/233967/teamspooky

http://www.own3d.tv/teamspooky#/live/233967

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I play Peacock on point so unless you switched the characters around that wasn’t me. :stuck_out_tongue:

Then again, as far as I’m aware there is only one Arachnofiend.

Again I don’t understand lool cerebella is an obviously all around strong character but so is every other character in this game, some characters excel in different areas and every character has some type of “WTF” thing going on, for example valentine has a command throw, a counter, 1 of the fastest start ups on a throw, status inflicting projectiles, hilarious amounts of mobility and can bring back fallen allies -_-

If cerebella was really that effective a mashing you’d see a lot more people using her as well as winning with her.

Peacock zooning Parasoul Napalm pillar assist?

Anyone try going to beyond the top of the screen yet? With Parasoul, cr.HP, JC, (LP, LK, d+MKxN)… seems like it would rise forever. (N is however many stomps you need to get the height to continue the loop.)

The most I’ve managed is 35 hits in training mode against Parasoul.

Yup, that’s totally me

Probably the only person still rocking Napalm Pillar after Cerebooty blew up but I feel like Napalm Pillar is better at close range (which is where I need the assist to be good).

Oooo, look what I found! Some Little Innsmouth NPC’s lineart.

Oh yeah, unfortunately the artist who uploaded Sprite animation gif’s on Tumblr had to take them down, but they will put them back on eventually when they do get the okay from Brian Jun.

Missed the beginning ah, but hoping for some good matches.

Nerdjosh nearly perfected twice, holy shit.

Edit: WHY DON’T CEREBELLAS EVER USE THE PROJECTILE REFLECT GOD DAMMIT.

Wow, that Peacock in that last fight against Solobella was awesome. I need to take note of that Zoneing, haha.

dat shit cray

Hey Mike, I don’t know what your plans are for fleshing out training mode but if we can’t get any specific dummy controls can you at least give us the option to fight the CPU at a given difficulty? I don’t really have any buddies to pick up the p2 controller.

Edit: lol, I mean with infinite meter, no death obviously. Before you smartasses come out of the woodwork.

That Zinac guy… Wasn’t he a former Skullgirls programmer ?

holy shit I had no idea this was a thing, lol

THose are some really cool designs.

Damn, I need those sprites…

It was weird that she didn’t.

Shoryuken LP, I believe. If the reflected projectile hits it causes a stagger, allowing you to approach a little bit more.

I wonder what flavour of Doritos is Dorito Crab’s favorite.

I’m watching the PowerUp stream here. Quality.

Yeah I noticed this myself in video’s I watched. No one barely uses it.

Funny too, cause it can deflect ANY projectile including Blockbusters, people just don’t know the full potential of Cerebella.

The commentary on this stream gives me warm fuzzies.

“is there <mechanic> in this game?”

“YES”

Such a refreshing change from the recent years of games having fewer and less interesting mechanics in them than games of the past.