Juju is a reference to an old facebook post.
Into the empty squares on the character select screen.
Juju is a reference to an old facebook post.
Into the empty squares on the character select screen.
Made a thread to talk about anything gameplay related (matchups, tactics, system nuances) Skullgirls Gameplay Discussion Thanks For Playing
Looks like I have two tournaments to watch today.
Goddamnit, now I need to change my pants.
Damn how did I not know FKO is doing a skull girls tourney. I practically live there. For shame.
They’ll keep it the same. It’s set up as a movie reel so they can even have it scroll if the character list gets big enough.
Just dropping in to say that Maplecrest has the best backing track evahhhh.
Hey mike I love Skullgirls, how extendible is it? Could you theoretically add a load of characters as DLC, or is limited like most fighting games are?
Hmm… honestly, I have a feeling that Squigly and Umbrella will be released side by side. I keep hearing that both will be early dlc, and since they’re as old as dirt, they’ve probably been in the work since the game was starting.
Ok, i got 2 more for you guys. Big Band and Feng!
Big Band is also one of the rare creatures called Males. They are few and far between these days. Only the most out there and powerful males show their face to the world.
Anyway, I see BB here being a very sound based for everything. He doesn’t even punch, he just uses the side things as his punches. All of his specials work off his Sax, and involve music. Most of his specials can be lengthened by reka like button presses, but he can use different buttons to do different notes. Like QCF P does a low not blast, but then you can press Lp, Mk, Hp to do 3 different note blasts afterwords. You have to move from L to high if you start with LP, you have to do High to low if you use Mp, and you can do any 3 with a HP, but it comes out slower. Other special work in similar wys with different effects. One special blasts out a wave of sound that hits all around him, great for people trying to mix up and as an anti air.This special is also a charged special. Hold the button down longer for more range and damage. Max hits 3/4s screen and staggers, but it takes 5 seconds or so to charge. To prevent over use of it, it cannot be done once every 10 seconds, and you can get hit out of it. Being hit out of doesn’t force you to wait another 10 seconds to get it off. He also has a projectile attac, QCF K. a music not fires out at different speeds depending on the button you pressed.
A level 3 Hyper that I think would be very interesting involves him playing a jazzy beat, and the foe can’t help but to dance to it. The person takes damage as they are dancing. While this may be a pain to animate due to making dancing animations for everyone, I thin it would really look cool. Everyone also dances differently, Parasoul does a Flamingo dance with an Egret solder, Peacock does the, “Hello my baby” dance that frog does, and Valentine does and sexy pole dance on her IV stand. It would be really cool. You guys suggest some dances you want to see other people do, even possible DLC Characters, like Squigly doing Thriller.
And now we get to Feng
Ah, finally, a girl without a insane bust size. Instead we get a nice pair of legs
Feng may not be as amazing and original as some of my other ideas, but not everyone needs to be nuts. She seems to me that she is a stright up Martial artist. Very fast attacks and speed, but low damage input. She is a master of martial arts with lots of long combo’s on the ground with good re-stand options. She can also choose to turn on and off her salamander fire abilities mid combo with a quick Down down punch. They activate extremely fast, with a 5 frame activation, so even in most normal combos, you can get them in, since Feng’s attacks generate a lot of hit stun, or most do at least. On block though… it’s very punishable.
Feng has a lot of high/low mix ups, and has a lot of Unique attacks to go with her high martial art’s training. Most of her normals can be tilted on way or enough to do a different move. She doesn’t have too many specials though, mainly a Rekai 5 hit punch, a Spiral Arrow like move, a anti air Shoruken move, that is on fire when using the HP version. She also has a counter. QCB K. Lk counters lows, Mk counters mids, and Hk counters High and overheads. This can also be done in the air. It does decent damage, and leaves the opponent staggered so you can go on the offensive. She also has a Parry move. It works just like it does in SF3. So if you loved to Parry in that game, Pick Feng.
Not sure of Supers yet. I could go with the common, I punch/kick you many times, but I want something more special for our lovely lady here. Any ideas?
Well, that’s these 2. let me know what you think!
Oh, and Skullgirls, and all the characters mentioned here and my other post are copyrighted to Reverge studio’s and their original creators. I take no claim to inventing any of these character, these are just playstyle suggestions.
That the right way to do it Mike?
Mind telling me which one is the second?
Characters can be added through DLC. There are many planned and hopefully they will be able to release all of them.
Every developer who has said that DLC characters are impossible for any reason other than a lack of funds is lying to you because they know that you won’t like the lack of funds argument.
I have a question, if setting up the delay to as high as 8 helps online play why not keep it at 8 all the time
or it’s just doesn’t matter at low pings and I’m really dumb?
I think it would be a great business model really, rather than sequel have prolonged support.
Man I was so disappointed when the guy grabbed and didn’t go into Swag Bag for the win
For Zferolie
dunno if you saw that from Mike Z a few pages ago, but if you want to post character ideas, maybe do it in a separate thread. Not to stamp out creativity, but more or less you are actually limiting what Mike Z can do by writing those things out in a thread where he is active x.x. I admire your passion, but if something awesome is missing from Big Bang, I will find, and I will … frown at you. Frown at you HARD >: .
Hey, I just used Cerebella’s :hp: lock n’ load against Ms. Fortune and this strange cat drawing figure popped out of her, stood on the ground, looked around, and walked off. Does anybody know what I just saw? Sorry, I don’t have pictures.
It’s a fairly well known easter egg made by one of the animators.