I happy birthday with Cerebella qcf+pp super and dhc into Valentine alpha blade super. However Val managed to hit the point character first with the first slash and the assist when coming back with the second, that ended the super earlier and I got punished because of it. Is this intentional? Should I use the other super or the alpha blade super improperly behaved?
Hitboxes, we know. Very common, has to do with hard drive speed, doesn’t affect gameplay, will be fixed for real eventually. (^.^)
I swear I just said this somewhere else. Flatline ends when it makes contact with something that isn’t the point character (assist/head/Lenny/etc). This is on purpose, because of how good the super is otherwise to confirm off any random thing ground or air. It makes Valentine have to think a bit. Use scalpels in that case.
Sure, I’ll take a crack at it.
Everything is harder when you’re A Legit Game vs when you’re in your basement making something you want to make, because of bureaucracy. Putting in the move list would be pretty fast, getting it past lots of levels of approval and tested in many languages is the slow part. However, I have very little sympathy for Capcom*, not because they have a bigger staff or more money or more clout or even that they are charging people for more gems or on-disk DLC, because they keep claiming it isn’t their fault that games have problems:
GGPO doesn’t work with 3D games / too CPU intensive / whatever else. BS. Most of their GGPO bashing and the things they say about networking in general, are BS.
Can’t do pair play on 360 because of Microsoft’s profile stuff. BS. The sign-in logic on 360 is very difficult and annoying, but it is CERTAINLY possible to implement something at least with the 2nd player signed in as Guest. I know because WE fixed a bug where if you have two people signed in, you couldn’t join a ranked match even with just 1 person playing…so it is totally possible to make pair play work. (Most likely I would guess they don’t want to because the game isn’t selling well enough to warrant spending the time on it, they would lose money on the prospect. That’s just speculation, though.)
Can’t fix the sound issue in SFxT without making online play worse. This merits a Jackie Chan face, I don’t even understand how that could possibly be the case. Worst case, if you really want to, you rewrite that part from scratch. (Programmers saying “no” to something is a pet peeve of mine.)
I won’t even touch the disk-locked thing.
Our stuff that we didn’t do? WE DIDN’T DO IT, and we admit it with no spin. Some choices were mistakes, some weren’t, but they were OUR choices. We would not claim otherwise unless it was otherwise.
That said, Capcom does have a bigger workforce and much more industry clout - and money - so they would be able to push for approval or waiving things that we can’t even dream of. Which just makes most of this more confusing.
Note: I am sure that the individuals actually working on the games at Capcom have dedication, drive, and talent, and could fix most of the problems I mentioned. What I dislike is the company’s overall approach to the issues. Which probably doesn’t come from the code monkeys.
** Note 2: None of this is representative of the views of Reverge/Autumn/Konami/whatever else, it’s just my personal opinion. Which I am entitled to because THIS IS THE INTERNET!
Haha, I can imagine if they are getting phone calls from the public demanding the game then someone in Japan has had the little Yen signs light up in the their eyes…
Before I comment on your response you you’re guy, I find it both awesome and annoying that other characters or Ms. Fortunes head can take hits for you. I learned this when playing as Double, did a great combo into her car super. The head took all the hits, and it zoomed past the body without any damage, leaving me wide open when I reappeared, leading to my death. I was annoyed, but very impressed by the possibilities this gives Ms. Fortune for defense. even while she is being attacked.
Now onto your long response. I do find a lot of the responces from Capcom to be laughable as well. They just don’t seem to admit they are aroung. However, if you look at it from a bussiness side, they don’t WANT to admit they are wrong. They are afraid admitting they messed up will hurt them big time, so though look for excuses. It’s like a politician that way Ms. Fortune head rim shot
I know not all of Capcom is bad. I think Ono, even with all his trolling, wants to make really great games, and wants to make what the people want. Seth seems like an awesome guy as well. I think it’s the people who don’t actually work on the games, the higher ups, the big wigs.
Anyway, You can get away with admiting you didn’t add something because you can’t for time or money. Capcom cannot admit that, because they have the time and money, if they are willing to push a game back a bit, which the higher ups never want to do. LOTS of wasted money if they do.
Thank you for responding to that. I know I didn’t ask the question, but it was a really good one and I was curious to hear from someone that actuall makes fighting games.
Anyone know if taking screen captures of a Downloadable game is impossible? I did it on Soul Caliber 5 with my Peacock created character, the the option is not appearing in the PS3 menu when I have this game in.
Nah, Seth is an asshole. So is Sven. They seem like nice guys but all they care about is $$$. They are the reason the VG industry is becoming a in game DLC fiasco. Well not them…completely they just defend it.
I play three of their games on a regular basis (one of which is one of those crazy new games that Mike hates so much) so I can’t be entirely opposed to them.
They do make some positively baffling business decisions, though.
You can’t say it’s them really. I don’t think they have that sort of power. They seem to just talk about the stuff. Besides, that sort of thing is a group effort. I’m sure a lot more people that we do not know at capcom is to blaim.
And it’s not just capcom. EA is pretty bad. Namco, while I love their tales games, make the prices of some DLC ridiculous(tales costumes) The only company not jumping on the DLC band wagon is Nintendo.
Those guys defend the in game dlc stance…Capcom was the first one to do it. But I agree with you regardless. Namco’s in game clothing being locked by a dlc key is bullshit too! (SC4 and SC5)
The next Fire Emblem game is going to have DLC apparently. No word on how that’s going to work but Nintendo is jumping on the bandwagon three years late like they always do.
Not all DLC is bad. Some actually enhances the story/game. It is only when they lock it out and then release it as DLC is when they are really being assholes.
They have to defend it, or else they get fired. I don’t think they want to loose their jobs over this. And in this economy, I don’t think they will easily find another job. Most companies won’t take them if they rated out Capcom as well, because they won’t trust them.
Sadly I buy all the namco Outfits… because I am a costume whore.
I don’t know too much about the subject, but if the gaming industry can be compared to the film industry in any appreciable way, then it seems a lot like, usually, the creative side (which would be the developers for game development and production companies for filmmaking) tends to be genuinely passionate about the material whereas the “company” side (which would be the publishers for game development and the financing/distribution companies for filmmaking) views it strictly as a business. They both need each other desperately, and they were both into it for a genuine love of the medium (both gaming and filmmaking are very precarious investment opportunities), but at the end of the day money wins because money is what the world revolves around.
And yeah, there are the creatives that pander to the business side as much as possible (James Cameron and Michael Bay being two very prominent examples), but I can’t see Seth Killian and Ono being these sorts of guys when, at the end of the day, they seem to try their damnedest to please their fans. I really don’t think that their creative inputs really have much to do with the way Capcom is conducting its business side of things.