That’s generally why controller players are just called pad players. I don’t really see the objective of using analog over a fight stick since the analog is practically a less manuveurable and less accurate stick. I’m assuming you have your reasons though.
I said DON’T post if it looks slow to you, I KNOW it looks slow. Gotta find someone where that looks NORMAL, please…
Not quite. :^P
Haha yea back when I used the PS3 controller for fighting games I always used the analog stick. It just seemed better, but I always read that people found it better with the pad. Guess I’m just weird.
Thanks for the heads up. I actually call Napalm Pillar a “quake” since it started a few months ago on stream. I’ve tried Mortuary grab for a bit now and it is surprisingly good. I don’t know if I’m going to stick with Valentine, but she is fun. I’ve also spent some time with Ms.Fortune and she is so springy and cool while fighting that I may actually use her.
This game is so good. <3
I’ve been a console gamer my whole life… except back in the early 90’s. I am so used to the feeling of a controller in my hand, the moving the analog just seems so natural to me, that even using that pad seems off. Yeah it seems less accurate then a stick, but I really like that analog. I did get one of the fight pads with a stick instead of a pad, and I love that.
http://ecx.images-amazon.com/images/I/41hmckynkJL.SL500_AA300.jpg
I haven’t used it recently though, need to try it here. I just wish it had the exact same set up of a PS3 controller, but with that awesome analog stick.
We are both werido’s
I use the Mortuary drop as my Valentine assist. I don’t call it out too much due to my peacock spamming from far away, but it’s very good when you teleport in from behind, and also when you have an item falling from the sky. The foe instinctively blocks. I run in and throw out that assist, pretending I am going for a high attack. They get grabbed, and after they are dropped a elephant falls on their head, haha
Okay, I’m hearing there’s a Scanty palette for Filia. I’m not seeing it. Am I missing something? It would be amazing to play a Scanty and Kneesocks team since I was already playing Filia/Parasoul in the first place.
not having inputs in training mode is really beginning to annoy me
Well look. Momo is here. Unfortunately I have not seen it. I think all of Fillia’s outfits are different anime school girls. Perhaps it is planned for DLC, since mike said there is DLC colors. The 10th was supposed to be DLC but they convinced the higher ups to let it be on disc.
Yeah, it’s annoying, but they said it is going to be patched in
maximilian [S]@[/S]maximilian_
Just got done recording a bunch of SkullGirls. Check back tomorrow!
Sweet. I can’t wait to see how he thinks, and what his team is. I love his videos, and it would be awesome to see him keep playing this game. Plus, like I said, he will introduce the game to a lot of people, and give it free advertising. It’s a win win!!
I also know that apart from Max, Jmoonies is going to be doing videos of Skullgirls, possibly on Machinima. (Yay.)
Seems like this might not be the best time for Mike Z if he’s trying to track down a bug with the game, but I listened to the Wakeup SRK podcast tonight and I wanted to ask him a question. So I’m just gonna leave this here and hopefully when he’s not stressed out he’ll answer me.
Question for Mike Z:
You were talking in the podcast about how difficult it is to do seemingly simple things while programming your game, such as putting a movelist on an overlay screen. These are things that most gamers take for granted, but you discovered how difficult they were to do, and there were things you had to drop in order to release the game on time. My question is, do you have sympathy for companies like Capcom in the post-release of SFxT? Things like pair play for 360 had to be dropped… really important features that they also don’t plan to patch in later, or so they say, and now they’re getting ripped in the community for it.
Do you think “yeah, they should have done that…” or “yeah, makes sense why they dropped it, it’s so hard”? Like… knowing how hard it is to do certain things across platforms from first-hand experience, do you get mad at Capcom when stuff like this happens? This was the first time you released a project to a game marketplace, and you had a much smaller team and budget… meanwhile, Capcom’s team of engineers is (presumably) composed of veteran programmers and engineers, some of whom were probably involved in the multiple releases of SF4, and they have much more substantial financial support. Does that mean they should be held to a higher standard for things like this?
I’m just wondering your take on all this. I’m personally really upset that Capcom hasn’t put local vs online pair play on 360 (because IMO it’s a very important, key feature of the game), even though I know it’s a lot more difficult than just turning on a flag in their code… I just feel like a AAA company like Capcom should be allowed considerably fewer “mistakes” on things like this due to their experience and financial backing, whereas I can sympathize with your situation quite a bit more.
I haven’t seen Jmoonies before. He good?
since the konami code does nothing currently it could be the input of a lv5 super for one of the dlc characters lol
Peacock/Painwheel <3
Im having a problem getting big damage with Peacock and Painwheel…
Guess its time for me to look in the forums
Raging Derpin
He is a really nice guy, but he is pretty terrible in general at fighters. People only know who he is mainly because of his Orcs Must Die challenge video on Machinima, which had the Machinima Respawn insulting him jokingly everytime his name was mentioned.
Haha, Well, it would be interesting to see the thoughts of someone who is bad at fighting games. If he really enjoys it, and gets better in this, then Mike really did succeed.
I saw Mike Mentioned some stuff was not covered, like push blocking and stuff. Think that might get added later, along with character specific tutorials? I believe he said he wanted to add in the character ones.
With that and her Story Mode ending, I’m starting to feel a little depressed for Cerebella.