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It’s definitely nowhere in the tutorial.
seems controversial. anyways Mike is certainly aware of that and even commented IIRC.
Just mental note to everybody - do not forget to mention bursts when suggesting game to someone who wasn’t following it =]
Yeah, Totally with stating that this game has a anti-infinite combo system in place. One of first things that made me keep an eye on this game. So great for us newbies that just get completely slaughtered online because we don’t know how to stop or prevent being Infinite combo’d.
As for the game itself, Totally loving this game. Probably one of the best fighters I’ve played along with SF3:3SOE. I think I’m going to make an actually effort to learn this game unlike what I usually do with fighting games. “Oh wow, this looks fun. I’m going to buy and play this! Oh…yeah, I need to learn combos and get better at trying to do double qcf/double scf/double 360’s and a button to do supers…yeah, I remember why I don’t play fighting games…”
Can anyone refresh my memory about the burst’s properties on hit and on block? Wanna know if blocking burst to punish will work and if getting hit by burst intentionally to gain space can work.
I don’t know the details, but iirc, I’m pretty sure I heard Mike Z say on one of the streams that it’s possible to punish the burst.
Although, I’m could of heard incorrectly being a newb and hard of hearing and such.
The IPS does not stop you from being slaughtered. You just wont get killed by a boring infinite loop. You can still be killed by long touch of deaths, or short ones in the case of 1 vs 3.
What the IPS does is allow the devs to open up the combo system and have the characters moves be what they should be.
edit: Mike explains in detail the burst properties on ultrachen.
IIRC if you burst and are not hit by anything you recover and are vulnerable - Baited!
if you burst and are hit by a projectile you are invincible until you recover
if you burst and are hit by a physical attack( ie punch) you both recover even I think
And that doesn’t bother me because at least the combo is awesome to look at and I get some enjoyment from some guy who obviously knows how to play the game and pust ALL his/her knowledge together and utilizes the fighters skillset together.
What pissed me off with most of these fighting games, was some guy doing the same 3-4 moves that linked together nearly perfectly and then throwing in resets so he/she can carry on doing it until either I died, I threw my controller in anger and turned off the console and moved onto something that I enjoyed or by pure luck he drops the combo so I can pretend I can play a fighting game. Although being able to play usually lasts 3 seconds before I proceed to keep to my fighting game awesome and fall back into the same trap and be combo’d again until I hit the criteria of 1, 2 or 3 again.
Hey, I just realized that I have the same first name as Parasoul’s dad.
Gregor Samson = Gregor Samsa?
Im pretty sure Samsa turned into a flightless beetle but Samson looks like a Cockroach.
So maybe my accusation is misguided.
I’m really mad at the fact that a bunch of people are not playing the game because of it’s “odd art style”.
The art style was what got me interested in the first place (hats tipped to the Mechafetus crew).
Alex, Persona, Kinuko, EU03, you rock.
And I appreciate all the hard work you guys did on this game, it’s amazing.
All characters have identical properties for their Infinite Escape: 10f of invincible start up, 23f active frames, and 28f of recovery. The Infinite Escape can start the frame after an IPS triggering attack lands. The defending character is invincible during the the entire Infinite Escape and can take any available action at the end of recovery frames if the Infinite Escape hits or is blocked. If it does not hit, the recovery frames are vulnerable and there is an additional period of recovery as the character falls slowly to the ground and lands standing.
http://wiki.shoryuken.com/Skullgirls/Game_Systems
Signs (Samson calling out “Metamorphosis” as a reference to Kafka’s “The Metamorphosis”) point to yes.
This was actually discussed in the previous GD thread some time ago. As a lit major, this is an awesome reference.
I just gotta say, GOD FUCKING DAMN THIS GAME IS SO GOOD
Meh, what can you do. Different strokes for different folks I say, Just let them get on with it. They’re not hurting you and you’re not hurting them :D!
I’ve had some rage inducing moments in this game. When I try to play the foostie game it never works out for me.
And with a new game comes a new load of bull from GameFAQs.
http://www.gamefaqs.com/boards/620882-skullgirls/62517393
Dunno why I go out of my way to look for these. Schadenfreude perhaps?
GAMEFAQS IS DUMB, MORE AT 11
ok so there is something that i am REALLY REALLY mad about in this game and really theres no excuses for it:
australia, which is AN ISLAND CONTINENT has no region… im forced to choose my region as japan, south america or europe… this FUCKING SUCKS. basically makes the game unplayable for me outside of training mode, just for shits and giggles i tried to join an american (west coast) game 350 ping.
seriousy why cant we have smaller regions and ESPECIALLY how come an entire continent is missing from regions???
it doesnt make any sense… the states get 2 regions (us west and us east) japan gets one and its smaller than cali. yet australia gets ignored… man…
-dime
Fixed that for ya.
They didn’t know that Australia was even going to get a release until it was too late. The next patch will resolve this.