Did you ever take a look at like, MvC2? Or 3S? Or any FG where half the cast has 2-8 matchups against half the cast?
In Pokémon, they’re just being niceguys and allowing you to play in a tourney setting without the God Tiers, so you can actually play the Pokémon you want to play.
For people that really enjoy 3S but don’t want to play Chun/Yun/Ken, introducing a “No Top Tier” Tournament where you can’t pick any of those three would’ve been pretty cool.
Pretty much all of the Ubers are/were “boss characters” (Yes, not exactly, but for the most part). It’s just that in a game with a 400-650 “character roster”, there’s a tiny bit more “bosses” than in a game with 15 characters.
Yes, Pokémon isn’t designed around being anywhere close to a competitive game whatsoever.
I can’t throw much but respect at the people that manage to turn it into one, regardless of their methods.
Actually, I’m fairly sure MvC3 would’ve been enjoyed more by the competitive community if Tournaments had banned the use of X-Factor and Phoenix.
GuildWars also would’ve become a better game if the community selforganized banning rules and took the “balancing” into their own hands rather than letting ArenaNet screw up the game one Addon/Patch at a time.
If the producers can’t/don’t want to fix their game, the players have to. I don’t see where this detracts from the then actually played game though.
Imagine chess was a video game, and it would be the exact same, except on the initial move, white could move 5 times rather than 1.
At some point, a certain tech is discovered: 1.e4 2.Bc4 3.Qf3 4.Qf7:#, white ends up winning every single time.
Now some guy comes along and states “This game is all cool and shit, but the developer obviously didn’t think this through.
Okay, we’ll self-impose the following rule:The first 4 moves that white does have to be: 1.Nf3, 2.Ng1, 3.Nf3, 4.Ng1.
Then the fifth white can choose, and after that we play this as usual”. Would this make chess a laughable game that can’t be taken serious competitively?
What a developer thinks what a game should be, and what the community makes out of it are two entirely different things.
A game that was never intended to be competitive can still become the most competitive game there is.
What the community ends up making out of it is far more important than what it could/“should” be.