I disagree completely.
It doesn’t detract from playing because it is still a loss. People are going to keep fighting and playing against a serious opponent, especially one that is actually fighting them. Those are the losses that are actually enjoyable. Quitting isn’t an ‘an easy way out’ because they’re admitting they lost, and no one wants to do that, and in a fast paced game, there’s even less of a reason to do it. You’re assuming that the opponent is trying to finish the game; my main concern is the opponents who are not trying to end the game, but rather the ones who are trying to be dicks by getting a significant life lead and them running away, shouting and hurling insults over the mike at the same time. Dicks are everywhere online. Im not trying to discourage play; Im trying to increase the ratio of playtime to ‘suffer the jackasses’ time.
If I misunderstood, I apologize. That was the only post on it from you I saw, and it painted a very firm picture of opposition.
At no point did I suggest that someone SHOULD concede. There’s no reason not to try, especially in a serious match.
I’m not saying Dark Prince should have walked away from the cabinet on the last match when only had a shitty Cyclops against Clock’s full team. I’m saying that Clock’s friends shouldn’t have grabbed him and force him to stay while Clock teleported away for 60 Marvel second straight shouting ‘Suck my dick, im a NINJA!’ over and over.
Edit: That second part didn’t actually happen, call it a metaphor for the game not giving any option but ‘exit to dashboard’ would be like against your standard griefer.
Or that that last Sentinel shouldn’t have just taunted and given up at Evo. My viewpoint isn’t so much that it’s an unnecessary option, but that people would just get comfortable using it and not improve.
That’s pretty much what I mean with detracting from gameplay. People get bodied for the first half of a round, then say “I’m not gonna win this anyways” and forfeit both rounds because it’s so easy to do.
A quit option should be implemented. But people who quit should lose 2 times as many points/ranks for doing so. Or they should have a Icon over they’re name that says ragequitter or something similar so we can identify them and avoid them.
And people who disconnect should lose 4 times as many points/ranks and get a title that says that they quit alot.
To encourage me to sit through someone who outclasses me completely being unsportsmanlike? I don’t really feel like I should be punished for not wanting to hear that crap and be ridiculed. I don’t see how making the penalty greater would be beneficial.
I don’t mind being killed. Its a matter of someone ceasing to fight seriously and just time out. I don’t do it personally speaking and I’m not advocating a quit system. I just don’t think there needs to be insult added to injury.
In the case of rage quitters who pull their connection on people all the time, and especially the ones trying to keep their high W-L ratio by cheating the system, yes, there does need be an insult to injury.
As a person who gets bodied constantly, I wholeheartedly agree with this. Not to say I don’t understand why someone would want to quit, but when I face a(n obviously) skilled player and lose, I can’t help but be in awe. Sometimes it’s quite satisfying.
I guess I see what you’re saying, but I dont see the option as a detriment.
Someone getting mentally guard broken like that, and then coming back to take the game is beyond rare, which is why Im not listing it below, but it is a possibility, and is the only positive perk of forcing them to finish the game. But like I said, way rare; as you said, they already quit in their head.
If that same person rematches, awesome. Both players keep playing, right back into the game with the good adrenalin. Winner got his win, loser took his loss, and both keep playing. Everybody wins. Quick games are good games, for both sides.
If that same person leaves to play someone else, awesome. Winner got his win, loser takes his loss, and both can continue on playing new opponents immediately. Everybody wins.
If that same person leaves the game entirely to play or do something else, awesome. Winner got his win, loser takes his loss, winner can move on quickly to a good game, loser can move on to something else faster. The only difference between this and waiting until the last blow or time out is that the loser has 2 minutes less time of suffering the mental guardbreak and can shake it off faster.
When they’re ready to ‘play serious’ and go into ranked, they will almost never concede because they have their quarter (the rank) on the line. When they want to play serious, they can. When they see other concede to them, they’ll wonder why, and will lessen doing it themselves. But for those who don’t, those that want to play casual matches against an opponent they dont feel completely outclasses them, forcing them doesn’t help anyone, and lessens the appeal of the game to weaker players.I think I understand what you’re saying as ‘It encourages weaker players who dont want to improve to stay weak.’ I think that any player who doesn’t work to improve won’t improve; whether they have the option to concede or not doesn’t play into that. But it does makes the game more enjoyable to those same people, and no detriment to those that do want to improve, plus all of the anti-griefer perks.
What about people who keep dropping games completely by accident? I think there’s precious little that can be done to punish ragequitters that won’t also do collateral damage to the reputations of people who just have a shitty connection.