There is no hypocrisy. The major properties of the move haven’t changed. It’s still got all the functionality that we all know and love. You can still use it the same way you always did. Now it just doesn’t take a forever to hit confirm. Why don’t you understand this? The players who get blown up by it will continue to be blown up by it. Follow-up combos will still works, just you need to work a little harder for it. Honestly, your making a big deal over a change that’s very minor.

I actually think Peacock’s tag has a lot of versatility, she can follow it up with anything, but on top of that, she can come in away from everything and start zoning if she wants. Valentine’s has the biggest hit box, and that has to be good, right? plus she gets the wall bounce and follow up. Parasoul’s bike can be a problem to deal when she comes in.

@Hawkingbird, I’m not trying to beat a dead horse, and I’m not making a big deal about this, I even said a couple pages back that some of what I was saying was devil’s advocate. But there is hypocrisy, green tech on Hornet Bomber makes it fundamentally worse. People went from saying changing it all is stupid to green tech is genius. Some follow up combos won’t work. Frankly, I don’t see what’s wrong with the easy OTG, it’s your fault you got hit by the assist anyways.

Really? Which combos? Please elaborate.

I would imagine some follow stuff with heavy hornet bomber because sometimes you have to run so far to catch up the assist. There could be instances where you were in the middle of a move, and then you wanted to follow up, for instance, loading green vial and then using it in a combo, that obviously won’t be possibly anymore.

Oh my god. Basquiat, NOTHING HAS CHANGED. Absolutely nothing. Not one thing. Anyone who was getting hit by Pillar will still get by Pillar. If you were getting combos off it, then you can still get combos off it. People have to fear it EXACTLY the same. You really think people are just not going to fear an invincible assist from which you can still easily combo from? The opponent still has to learn with dealing with Pillar, learning to respect it, punishing it properly (which is hard if the point is covering properly) and how to safely approach against it, while the Parasoul player has to pay attention more. That’s it.

An invincible assist from where you can still probably rack up 10k dmg from is not something to be feared?

Please tell me, if someone got hit by your Pillar, how is this going to affect you? Because you can still get a combo from it so i’m interested in seeing what you think this is going to change in your game.

Well, if what you are talking about is, stopping mid-combo to load a green vial while the Double assist continues that combo and then going back to comboing normally as Valentine. I will say (after doing this in training mode):

  1. It’s only possible to do in the corner.
  2. It will still be possible to do after the patch because you can still hit the other character MID-AIR after loading a green vial to continue the combo.
    So the combo you brought it will still be COMPLETELY possible. Any other combos?

Also, if you were not mashing the assist out, you would be able to see it coming out and be ready to go for the combo/setup.

Look, I never said it was some drastic change that I was wholeheartly against. I even said some of the stuff I said was devil’s advocate. So my bad if I riled any feathers or something. To say nothing has changed stickystaines is hyperbolic though. Interesting you bring that up Matt, not the combo I had in mind but still interesting, seems like you would have to alternate it. I was the one who tried to change the subject, I brought up tag animations, which I think are very interesting and we haven’t talked about them as a community, we’ve been on this for pages now.

Maybe a little, but the point is that you will still be able to exactly what you can do now. The only thing is that it isn’t so easy to confirm into your 10k combo now. I’m all for doing things so the player has to actually pay attention and not flowchart confirm into big damage.

The green tech mechanic is an INDIRECT nerf to hornet bomber.

People were against DIRECT nerfs to hornet bomber.

There is a difference. A huge difference. One is a mechanic change that affects the game as a whole, essentially being indiscriminatory towards assists. The other is a nerfed targeted specifically at a single move.

People had issues with targeted nerfs. People (sans a select few) do not have issues with indirect nerfs that occur as a result of a mechanic change lol.

It’s not even really a case of devil’s advocacy or hypocrisy. They’re just in completely different categories.

It would be funny if this is what’s actually happening. :slight_smile:

Well, i assumed that’s what’s happening when it comes to sensible, reasonable players and not just forum monsters.

True, but then it is your fault if you failed to follow up with a combo post patch.

Lol @ Honor Basket yelling at people for changing their mind.

Sorry but I like the idea of people having to pay more attention and work harder to convert off an invincible assist that causes a HDK. You have the entire time they go up and come back down.

the biggest over sight is constantly forgetting it affects everyone, including the other good anti air assists, so relative to the rest of the game balance its in no way a nerf.

Sometimes I wonder if you and xes are related Honor :stuck_out_tongue:

Best part about this conversation is the fact that Mike Z said very early on that roundhouse Hornet Bomber wasn’t supposed to have invincibility as a regular move; making the assist a lot stronger than it needed to be. So they wouldn’t be nerfing stuff so much as fixing a oversight.

THAT is pretty much exactly what i had done to me in about week 1 i think, i havent seen anyone else do it since. which is very surprising tbh. im trying to work on something similar for my fortune/bella team.

Then the purpose of the green tech changes nothing, yes? If you’re calling assists because you’re being rushed down and it hits, absolutely nothing changes. The opponent still has to respect your assists.

Additionally, hitting the opponent before the green tech means you didn’t use the ground bounce anyways and you can still do full combos from them.

Thus, green tech is no issue. At all. To anyone.

Desk is at it again!

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Skeet Girls.
Part 2 of Skeet Fighter.