I wish I could doubletap IAD. Works like 20% of the time, if that.
Stick dash on ground, button dash for IAD.
I can get it consistently doing 96
i use combinations of both depending on what i am doiing/who i am playing as.
ground dash (bella) i use double tap, backdash i use buttons
ground dash fortune i use both buttons and stick
airdashes are exlusively stick movements though. except IAD
i tend to only really use buttons if the character has got a good wavedash, of which these two do not.
Filia is top tier now? When did this happen???
Damn how much have I missed in my absence??
Its a hot topic right now, since there were two Filias in top 3 evo.
I don’t think she is top tier, but definitely isn’t as bad as people thought she was when people first started playing
Oh of course. I always thought Filia was good. Her “gimmick” just isn’t as obvious as everyone else’s.
But I still think top tier is Double, Fortune, and Val.
^^
i dunno about using the fact there were 2 filias in top 3 at evo really means much. the game only has 8 characters. if there were say 20 then it would definately mean more, but when the roster is so small theres always gonna be a lot of overlap.
anyone know the ratios of the top 3 off the top of their heads?
im certain she isnt top tier right now. after the patch however is something else entirely.
Duckator- Valentine/Filia/Double (and Filia/Double vs. Peacock/Double)
Rylander- Painwheel/Double
JMCrofts- Filia/Cerebella
post patch filia is even stronger
i’d call it op but it’s more like i’m in fly 80% of the time and mike srks 81% of the time. =(
She’s not top tier. Currently she’s either the worst character or one of the worst. The game just has a very flat tier list, where even the worst character is still competitive. I think that’s a great thing. I’d go into more detail but I’m super busy with IRL stuff right now. ;_;
yeah like i said…i don’t think she is top, and without an assist I think she is pretty free, but as a point character with certain assist (mk or lk butt, pillar, copter) i think she can be pretty strong.
with certain assists she can create pretty safe true 50/50 situations, which is good, but can never get good ‘guaranteed’ damage. I have been using her as a point character to build meter and then score a safe dhc option and then using cr.mk for really good mixups. she has strong synergy options within the team scenario
I will attest to Fillia’s C.mk creating high/low left/right scenarios and making me generally upset with life.
I would also still like to believe that there’s another dimension to the game with whiff/block cancelling and baiting, and even alpha countering that we’re not seeing at maximum capacity right now, that might mean a lot more for Filia in the future. The patch certainly sounds like exciting times though, and improvements for her and a lot of the cast, except if rumor is to be believed Fortune.
Yo, I’d like to talk about Pushblocking for a minute.Because I can’t figure it out.
This is the first game I’ve ever played that’s used this mechanic. It’s supposed to create distance between you and your opponent. And it works sometimes, but other times it does nothing. Sometimes it feels like I’m in a worse position for having used or attempted to use this mechanic. I also hear people, Mike Z soporifically, talking about how a lot of pressure people have trouble with can be dealt with a well-timed push. I just can’t figure out how or when this magical moment is when I need to hit buttons. I can do a normal Push, the “back up” push with no strategic purpose other than getting the opponent back, but I can’t figure out any more advanced push strategies.
So? Anyone else having similar pushblock issues or helpful advice? Maybe specific moves I should try pushing?
Typically, you only want to pushblock a move that will /actually/ create distance between you and the opponent. This seems really obvious but is a big hurdle I am overcoming as well, coming from no pushblock background. Moves like Cerecopter/Filia’s C.mk/Parasoul’s J.Hk can only really be pushblocked on the very last hit. Mashing pushblock is a fast track to dropping your guard during an opponent’s blockstring, turning it into a combo. It goes without saying that some of these moves, or moves like these ones, were designed to lock players down and prevent them from pushblocking constantly without thinking (Something I believe Mike Z has gone on record saying he doesn’t dig about Marvel 3, so throw that on the pile).
In that regard, my advice is to maybe spend some time in casuals or something playing around with pushblocking at different times, to get a feel for when the best time is. Like any tool at your disposal, also be aware that if you do it exclusively, opponents will be able to change their playstyle to adapt and actually take advantage of your pushblock (Cerebella’s Merry-go-Rilla comes to mind). That being said, it’s still a really good thing to know as certain situations, like when you aerial pushblock you remain in place in the air, that can make it easier for you to defend incoming mixups in some situations, because your positioning may stop them from getting over your head etc etc.
Also, don’t forget you can pushblock every attack, projectiles included, and it will push the opponent back if used at the right time. A good way to keep player’s who use projectiles to cover their approach out (Just don’t get too predictable)
Yeah, the reason it doesn’t work sometimes is that if you get hit again during the pushblock it will stop the pushing effect. You can only push so often because you have to complete the animation even if the effect is gone, so you need to try to time pushblock to push during holes in blockstrings.
I <3 how pushblocking works in this game.
Also, note: pushblock reduces blockstun during the pushing animation by 75%. If you encounter a situation where the opponent stays on you because they kept hitting after you pushed, the moves that hit you are significantly less advantageous, to the point where you can make otherwise unpunishable moves punishable. Marvel 2 Example: Hyper Sentinel Force is safe on block. If you pushblock the second-to-last hit (so the last hit tags you at the tail end of the push animation), you can punish it.
someone play me NOW!
XBL: Jazzyluvsquake
This is the kind of stuff the new training mode will be useful for.
If you pushblock early against filia’s cr.MK you can punish it more easily. This also makes cr.mk into cr.hp no longer a frame-tight blockstring so you can dp through!
So yeah pushblock is pretty cool in this game because using it properly is a skill that takes a lot of time to get down.