Basically means you can’t be reading a magazine anymore while getting the hit-confirm with all that time-window to chain off it
Oh, sorry I miss interpreted your post, I agree it would be nice if she could do a normal teleport while holding an item drop.
mike z, hating on us literate’s
that sounds like it would be pretttttty op for peacock, in my opinion
Meh it would give Peacock more options which she kind of lacks against the cast when she is on point. Honestly characters need to have at least some kind of Stupid shit tactic/move (where it does not change the game too much) to justify even picking the character. I don’t really think teleporting while item-dropping would suddenly make her S-tier since she still has her flaws regardless. Besides Peacock also received teleport nerfs with the larger recovery (I know she has a quicker start-up, but now you have to think a bit more when you use those) and her being closer to the opponent now (which people can argue is nerf due to her keep away style tactics, but might be some hidden buff). Oh well at least Peacock got universal chip damage buffs and her supers got improved in various ways along with other miscellaneous stuff that people can experiment in the lab in that new training mode post-patch
on point, alone, yeah no biggy.
on point, with assist? noooo thanks. it wouldn’t make her stier, but it would certainly make her escape plan more brain dead.
with the assist and the item drop, she has two things making you block, and depending on the assist (but lets face it, hornet bomber, and for sake of patch, mk hornet bomber) she has one thing locking you down.
too easy for her to get away, she has right now a fair balance of tools against the rest of the cast when she has an assist backing her up (solo is again, completely different story).
I disagree, if only because the cross up games of characters like Painwheel, and the Mixups of Parasoul/Bella indicate (to me) that this kind of buff would be powerful, but not so overpowered as to invalidate the rest of the cast (To be Overpowering, aka OP).
Like any mixup tool, if you overuse it the opponent wises up, and with time people will become familiar with it as a strategic choice and will be expecting it to some extent if they’re familiar with the matchup. Peacock in this patch has her teleport changed so that the crossover one completes closer to the enemy than previous. If you abused this kind of mix up tool in the post patch game, I’m pretty sure it’d be easily punishable.
That said, it is not up to us to determine what changes are made to characters, so this kind of speculation is something of a moot point.
As for Solo games, I think we should see if a 2-man team can reliably ToD a Solo with a reasonable amount of meter before we draw too many conclusions about their viability. I agree that they will be getting stronger post patch, but I’ll also agree that Solo painwheel has been a lot of trouble and likely more than it’s worth, and that my game would just be better with a reversal assist for corner pressure. I imagine certain characters will just have more viability solo than others (Fortune springs to mind, but that could just be someone). I also see pushblocking getting a lot more prominent and that’ll of course affect the landscape (And increase the value of long reaching multi hitting normals a la Valentine/Filia).
the problem here is they would be able to activate this mixup anywhere from screen, including full length, where as the other characters you mention have to do some kind of work to get in to do their ridiculous mixups
it would also create a character that has already very good keep away skills, so you would be giving a character who’s job it is to stay away as far possible and zone the ability to get free get away and a really good mixup that she can do from anywhere. you also forget that with the combination of the threat of hp item drop, your already forcing the opponent to block in fear of getting hit by the item drop which leads to a fairly damaging super.
the speculation isn’t moot when
a) its fun to live in la-la land
b) it IS, in some form, up to us since game prudcers (particularly Skull Girls) often look at what the competive scene is asking for. Look at HK bomber, or the 3% speed increase.
I am not trying to put out any fires, however, as I don’t think for a second that its a change that would ever be implemented. She’s a zoning character, meant for zoning.
I wish qcb+throw as peacock’s custom assist did the fake teleport.
Also, Painwheel/Parasoul/Double is a little more vulnerable to snaps than Cerebella/Parasoul/Double. I can’t remember how the new IPS deals with it, but both Parasoul and Cerebella can raw tag to Double mid combo for nice meterless damage.
i think cpd has better synergy, but i think ppd might have some better matchups (i.e. cerebella becomes a little useless against peacock, where as painwheel has an advantage)
You can put it in the suggestions, although to be honest HP item drop does the same thing faster.
id love to but im really scraping the barrel to make it to EVO this year so any extra travel is really out of the question atm. really not sure when id be able to get to van either.
dude she already has impossible to see cross ups using item drop+air dash cross up and walking george+teleport shenanigans. i play a solocock who does them all the time and its basically a 50-50 because even he doesnt know which way itll be set up.
I play peacock and I’ve been trumped even while using those. Crossing up someone with an air dash with Peacock is not the best of ideas. She has the slowest air dash animation, so if she’s somehow getting in on opponents who have better close range game and isnt getting anti aired or punished, or at least chicken blocked something is wrong, unless she has a great assist…but then whats the point of risking getting in if you do?
Also, walking george cross ups barely work when your in the air out of his range (super jump over him and then block incomming spam). Few characters have a really safe ground approach on peacock.
HOWEVER! The recent changes to her teleport will indeed make teleport cross ups more viable, especially with boxcar and airshow Goerges. In either case, its safest to approach her in the air and risk the split second of prejump vulnerability. Her only decent anti-air attacks are airshow and j.hk
sigh
Since it helps the conversation, it’s Peacock. My second character is Peacock. lol
So my team would be… COCK + PUSSY!
^^
trying to drop hints on SRK is a rather fruitless endeavor in my experience.
Why are you people moving forward with Peacock anyway?
New Peacock changes are annoying as shit, ask Alzarath!
I keep wondering this myself. The only times i move forward (aside from evasive teleports) are for one of 3 general reasons: to air throw, to j.hp(which moves me back), or to j.hk (so that the projectile gets a little momemtum). The last two options can be dash canceld into each other or simply doubled up
I mean…I have a few peacock combos for desperate times, but even my air juggle combos and loops barely do any damage compared to other characters doing shorter combos.
I kinda wish I’d picked up peacock early, she seems like she’d have viable rushdown if someone had good control. Her instant overhead is pretty nuts, and she can cancel any time into avery then throw/low/overhead. That said, it’s all theory fighter.
Fake teleport exists specifically SO THAT she can’t cross up with item drop and teleport. Nyaah.
[edit] JSDizzy, no…MvC2 Venom is too bad for anyone to play seriously.
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This is some of what I’ve been working on. The item drop OTG won’t be reliable until the patch, but that combo can be extended with the corner loop(which I need to get down), then you tack on a super and you’re looking at over 8k, for 1 meter. That’s not bad damage.
That’s AMAZING damage for Peacock.
I’ll be fucking around with those combos this week.