Skullgirls Bugs & Glitches Thread - Check First Post

its easier (and faster) to drop decimal places than to round. in the scale of things, 1 damage doesnt really matter.

Not to be repetitive but if anyone didn’t say Painwheels hit box when she crouchs. Parasoul’s “Take the shot” super can’t hit a crouching Painwheel regardless if they aren’t blocking.

Is fixed with the next patch:

Another nerf on my character -_-

Don’t know if it was already mentionned but meh :

[LEFT]Console : PS3[/LEFT]
[LEFT]Console model : Hem… Euro ?[/LEFT]
[LEFT]Hard drive size : 40go[/LEFT]
[LEFT]Game mode glitch occurred in : Online, unranked match while playing with a friend. Both of us have US version but we are in europe (so we almost only play together)[/LEFT]
[LEFT]Team and assists you used (if you remember) : Painwheel / Double[/LEFT]
[LEFT]Team and assists opponent used (if you remember) : Peacock / Cerebella[/LEFT]
[LEFT]Stage being played : Grand Cathedral[/LEFT]
[LEFT]Type of glitch : Hardware freeze. While playing, I was low life with painwheel, I see that peacock launch something, I do death crawl. While doing death crawl, peacock started to do or continued to do something but can’t tell what because I DHC almost instantly with double Swag wagon. When Double comes, she goes from the side to the bottom of the screen but instead of going to the ground she starts to fly to the left in mid air, in air round/bubble air sprite. Painwheel stays in the death crawl position without moving and the game is freezed.[/LEFT]
[LEFT]Other : Online mode, ping was around 50, GGPO delay on 2.[/LEFT]

[LEFT] [/LEFT]

Using Ms Fortune, with a macro being LP+MP+HP, head off. You can hold back and hit the macro button twice and you will dash back and then dash forward (with the head moving in the back direction).

I don’t know if this was directed at me.

But…Dude, being disrespectful isn’t gonna make you understand the game’s mechanics any better.

And no, I have no idea who you are, and now I don’t want to know because you’re condescending.

sorry i didnt reply to this i dont think i got a notification of it.

and no it is literally ON the ggpo select screen, and the very instant you press join or confirm or whatever the button says, it literally just freezes on that screen, and like i said, the only way to bring it back is to turn off the console on the front. both times im certain it was on ranked.

sorry i cant recall exactly if i changed the GGPO setting, its probably a good bet that i did though since its not often i dont have to adjust it.

another thing ive noticed with bella which im not sure if it was intentional or not, but if you get a happy birthday with bella and do , combo (OTG) cr.LK-MK and cancel into diamond dynamo super, the point character will pop out before the last hit, and could likely punish bella in the recovery of the super (nobody has reacted quick enough to it yet though). seems kinda crazy you could get punished for trying to maximise your damage esp when you have both characters in the combo.

[LEFT]It was, it’s DHCing at the same time as the other player does a superflash. All fixed in the patch![/LEFT]

[LEFT]And yes, for Dynamo the hits start at the top, so if the characters bounce at different heights the heavier one will likely fall out. But you know that now, so you’d do something else, yeah? :^)[/LEFT]

Good Job ! \o/

Greetings Mike, I just saw the UltraChenTV episode about the new patch, but there is one thing you didn’t mention, did you get around to fixing the practice toggle in versus mode issue? We talked about it previously: http://shoryuken.com/forum/index.php?posts/6763669/ Its just a reminder, since you’ve told me it was something you completely missed at the time and it was very easy to fix.

Great call on the IPS changes by the way, this patch is turning out to be something pretty special. Thank you for the amazing job you’re doing, just make sure you get some sleep after it gets released lol

Peacock’s Argus Agony (first part) whiffs point blank on Painwheel.

Console : 360
Console model : Fat
Hard drive size : 60GB
Game mode glitch occurred in : Versus
Team and assists you used (if you remember) : Painwheel
Team and assists opponent used (if you remember) : Valentine+Filia
Type of glitch : Gameplay
Other : Valentine being in the corner, calling Filia MP SRK assist. I am in the air as painwheel and using the qcf.KK Super. Valentine blocks the super but gets sucked in anyway because Filia is hit by the super. The bug is that Valentine gets hit even though she blocks first hits of the super.

seems kind of gash that i basically cant use the super at all then during a happy birthday or risk eating a full combo afterwards. ive tried various different lead in combos to DD with different characters, to keep them in the same position/height etc etc, and it doesnt make any difference. 9 times out of 10 one of them pops out leading to a full punish since the point has plenty of time to start a combo on bella in the recovery of her super. pretty sure other characters have a super they can actually use without fear of being punished afterwards.

it just seems backwards to me since i thought you should be rewarded for playing well, when ultimately it is the player who made the bad assist call and took a super for his troubles who gets rewarded.

Parasoul’s sniper shot blockbuster whiffs on Fortune’s c.MP

i would love to see somebody dodge it like that in an actual match. i reckon that should stay in. youd need godlike timing to pull it off as well.

Hey Mike I know you get a lot of crap about the game, but I think its fantastic and all of you guys are fantastic and I want to play this game forever! But I have a bug/glitch to report (sort of).

I was Valentine and did a parry super (The Level 2, dunno the name) with a green poison loaded vs Painwheel’s j. mp(the one where she sticks the wheel straight ahead). It hit really high on my hitbox cuz Valentine stood all the way up, but I knew he was going to do it so I just wanted to punish it. He hit my hitbox and Valentine did her animation, but I toooooooooootally whiffed. The animation went through all the way, but he took no damage and I lost two meters. Kinda sucked. I was curious if that was intentional? It was mostly like…the my attack hitbox didnt hit high enough to counter it and I just lost out.

But that’s all I have to report! Great game I love it!

Hey, you can’t do Fortune’s QCB+K air special immediately after a crossup superjump normal. You either need to do another chain hit or air dash before you can do that particular special. Niether her QCB+P (headspike) or QCB+KK (air super) have this problem.This actually kills a crossunder reset option she has with her fibber upper move if you don’t have air super stocked.

Console : PS3
Console model :
Hard drive size :
Game mode glitch occurred in : Training & Versus
Team and assists you used (if you remember) : Any
Team and assists opponent used (if you remember) : Any
Stage being played : Any
Type of glitch : Misinput

Also, an instant air dash with fortune into j.LK>j.MK>QCB+K puts you at combo stage 5 after just 4 hits. You can just skip the j.MK for a bigger and more damaging combo but I just thought it strange.

Its probably a function of how the move can not be done while moving away from the opponent.

Oh jeez I never even noticed that. Never had a reason to do it jumping back. My bad, guess its not a bug after all.