As previously stated, it sounds like proximity block, where the moves were close enough to put you in a block animation but not close enough to hit.
& that’s not a bad thing? It certainly sux when it occurs >_>
I mean__is there any purpose for its existence other than annoying the crap out’ve me?
Swift Edit: unless aerial blockage denies ascension, I em frustrate!
Drill thing was fixed a bit ago, it also whiffed on crouching Painwheel.
Run-grab HAHAHAHAH fixing now.
Figured this out! If you have a double jump remaining, if you press up-back it will start your double-jump and cancel the startup frame of it into pre-block. The startup of a doublejump stops your upward momentum. If you block with just Back it won’t happen. I can fix this now that I know what it is…I hadn’t been able to figure out why it happened sometimes before.
Ah, yes, F/B should override neutral jump but not each other. Good call.
Got this too. If you are doing it off a launcher, if you jump-cancel the launcher then special cancel your jump startup into the AA grab (F,D,DF,F,UF+throw, for example) the jump startup counts as a neutral state so the AA grab counts as its own chain.
So: corner cr.MK /\ j.MP->falling HK re-stand / s.LP->s.MP->c.HP xx AA grab, OTG cr.LK->cr.MK xx AA grab. If you jump-cancel the last cr.MK then the 2nd AA grab will trigger IPS because it was done “by itself”.
Sorry, I just comboing into a throw was clear enough, but I guess I’ll be more specific. Anyways, Mike already addressed it, see below.
lol, I thought I was clear! And I did level up like crazy! Next time I come over, I will show you. Don’t allow peacock to buffer “drop items” during her supers! But anyways, wish I could go to WNF to show you, but I planned on playing SG on Thursdays runback
Didn’t Mike show off comboing into 3 Argus Agonies using item drop and walking bomb?
I know this is the bug thread, but I just wanted to say; holy crap Mike Z, you’re like a bug stomping machine. As a fellow programmer/general computer guy, I’m impressed; dealing with this stuff is my least favorite part of the job
Ya I guess its not a bug, but more of a suggestion. I moved it to the suggestion thread
So, did I miss the part where you explained comboing into a throw? Was it off stagger, or would you list your setup…?
Oh, it’s fun fixing things. I know lots of programmers who get upset when they find a bug…I get excited because finding it means fixing it.
Someone showed me tonight how to get sniper shot to miss crouching Painwheel, and I fixed it!
I thought that was intentional lol. I thought it was a perk for having the smallest crouch.
Don’t fix that -__-
Anyways, I did some chain with PW, launch xx fly lp+lk and it combo’d the throw, next hit caused IP
Can you fix Valentines lvl 1 kick super from getting nullified / canceled by picking up assists or Ms Fortune’s head.
Yes he can, no he won’t.
who is lenny?
The name of Peacock’s giant bomb she pulls out for one of her Hypers.
Console :xbox
Console model : slim
Hard drive size : 240
Game mode glitch occurred in : versus quickmatch
Team and assists you used (if you remember) : N/A
Team and assists opponent used (if you remember) : N/A
Stage being played : N/A
Type of glitch : Other
Other : Hardware freeze (hard reset needed)
basically this has happened only twice to me so far over the hundred or so ranked matches ive played, basically on the GGPO delay select screen, the system completely locks up the moment i press the accept button. i cant remember if the music is still playing or not, but no buttons work including the guide button, so i need to actually press the button on the front to turn it off.
Ah. You didn’t combo the throw, but if you do a zero-frame reset (where the opponent goes straight from hitstun one frame to being thrown/hit by the new combo the very next frame) the IPS carries over.
I don’t want to change Val’s super. However, since it gets asked about a lot, a change I would be okay with is to make it ONLY hit the point character, meaning it would not touch assists/head/etc at all ever. That solves the problem, but it changes the utility of the move, since it would make it straight up lose to reaction assist calls, so I dunno…
Ey! I’ve had that happen a few times and was trying to track it down. It isn’t on the GGPO screen still, is it? It’s on some message like “Waiting for Opponent Join” or “Received Opponent Info” right? And only ranked? I am so happy someone else had this happen, I thought I was nuts because it’s never been reported.
DID YOU CHANGE YOUR GGPO SETTING when it happened?
i like it to hit the assist so i can DHC on reaction and hit both…
and a 0 frame reset? so that means it was untechable?
Just keep it the way it is. One gets angry the first time it cancels out while trying to Happy Birthday / fighting Fortune and after that one is like “Whatever, I’ll use the other Super”. I don’t understand the complaints at all.
It’s techable, or in the case of a hitting reset (instead of a throw one) blockable; but is beyond difficult to do, so Mike decided to have it carry over the IPS. You need to leave a 2f tiny gap in your resets for them to work properly.
I only found it annoying when I was between Fortune and her head and would hit her body first and then watch it mess up at a later point because of her head. I get the point about thinking about when to use it though and am fine with it.