I don’t know about the most recent versions, but Tekken used to have that “adventure mode”, kinda like Final Fight, that was pretty fun
And Tekken Ball
I love Street Fighter since the early 90s, but SFV has absolutely nothing to keep me interested since I stopped playing online in the early days of USFIV
I’ll probably buy MVC:I (but not for full price) because I like the characters and Capcom is promising us a better single player experience.
Wouldn’t even use SFV and GG in the same sentence.
GG has lots of content, even though most of it is catered towards making people competitive players.
That and the incredibly long anime and M.O.M. mode just chokes SFV like a bitch, which doesn’t have anything beyond online multiplayer and training mode.
SFV story mode is alright for a fighting game and everything else is just balls.
Fucking character stories look like they’ve been drawn by a fucking intern high on PCP in 2 hours and the writing is worse than your average episode of Power Rangers.
On top of that the DLC is not directed at alleviating the shallow content and polish the game suffers from, it’s 10 percent that and 90 percent shit looking DLC costumes, which most people sadly even welcome instead of saying “Fuck you, Capcom fix your shit game first”.
Sorry went off topic but Jesus Christ whenever I think about single player content and overall polish of a fighting game, that turd SFV comes to my mind because it holds my childhood as hostage and I can’t help but get angry at the pieces of shit in charge of that franchise.
Well you want to sell as many copies as possible.
For that you will need the casual crowd and this audience expects good single player content.
There really is no arguing here. If you make a game and expect it to sell a lot but only cater to a hardcore minority, then you are simply doing it wrong. You want a game like Smash Melee where casuals have tons of single player content and competitive players have their stuff too and gonna play the game for years.
FYI - Ranked matches is the worst way to consider GGXrdR’s online play. Most people outside of Japan that played thousands of player matches haven’t touched ranked because nobody cares. IDK about the other two games that talk about ranked… But XrdR def. isn’t a ranked kinda game.
If you’re considering Alpha 3 and Soul Blade modern, then you missed Ehrgeiz which had a dungeon crawler built in, Bushido Blade which had a story mode action game built in, and Tobal 2 which essentially had Pokemon built in (capture enemies, unlocking over 250 characters in teh game, 90% of which were clones)
Alternate single player modes are good for when youre over playing online for the day, if you don’t have any friends that play, or if you don’t have Asperger’s. I don’t get the argument that somehow having single player content makes the game worse. SF5 seems to have no single player content and everyone seems to hate it, sooooo…
There wasn’t any game that had better single player content than Soul Calibur 3 tho. Chronicles of the Sword, Create A Soul, and all the other modes it came with were fun but also mixed in elements of the standard game as well. Namco really did a great job with stuff like that; Capcom and the others could learn a lot from Namco’s example of how to do single player modes.
Single Player content is potentially beneficial to competitive players too.
Mortal Kombat X included a story mode, “Krypt” mini adventure mode thing, challenge towers, test your might, etc. Competetive players don’t give a fuck about that, but the casual players do. So when MKX sold millions of copies thanks to the fatalities, stories & Guest characters, they had the money to give back to the players. Even after the game died, MKX tournaments were still getting 10k pot bonuses.
And judging by the hype Injustice 2 is getting, that scene is going to be getting retarded money.
I don’t think most people expect anything more than a standard arcade 5-10 random fights+boss format for single player. I do however, think that fighting games have lost a lot of what used to be incentive to re-play (and by extension relearn) the game by turning that content into paid DLC. I used to play through the story on tekken 3 and MvC2 a lot because damn near every time I did I got someone new to play with, and I would play with them also to keep the cycle going. By the time the characters were unlocked I had a basic understanding of every character and many of the systems of the game.
I like how NRS has beefed up the story in MK and injustice to make up for the loss of unlocking new characters and content, even if some of it can be the definition of vapid padding (looking at you Injustice and your 50,000 challenge mode trial thingys). I really want to see a single player fighting game break the mold though, like Blazblue seemed to have done, but in a different way. I know blazblue uses a visual novel format to weave a compelling narrative, but that makes me think there are other avenues for innovation when it comes to the fighting game single player.
Pepperidge farm and I remember. Man, a lot of those early 3-d fighters were rough as hell though. I’d like to forget a bunch of them.