Sim thread

Agreed.

Here is another thought to add to that. If you are slightly off with your spacing and timing on the back MP, you’ll trade with Chun.

However, she’ll hit you very high in your extended sprite, you will recover before she hits the grounds, and you’ll have a chance to throw her when she lands.

I am not 100% postive if it gives you a true throw advange (think jumping kick gief earily on top of his head, he can get a spinner off b/c they land in recovery). Maybe some with more knowledge can clarify… NKI… hiny hint hint… :wink:

However, it does get to close to Chun. Which even if it is 50/50 split for Sim/Chun to get a throw off, it gives Sim a chance to get in an land the noogie trap. At worse if this is the case, you’ll get thrown by chun, which you’ll probably tech throw.

You can see it for yourself here.

[media=youtube]2fZwigE0vNg[/media]

Look at the 7 sec mark and 54 sec mark.

REMEMBER, this in not a clean hit 90% of the time (timing and spacing have to be prefect), if you are not in the right range when you attempt the b.strong, you’ll get toasted with a big combo. It is a gamble when doing this. Depending on your point of view, it might not be worth it.

The event tree would look like this…

You either hit clean (rarely happens), or
You get hit on the extended body, and you get the throw, or
You get hit on the extended body, she gets the throw (not sure of if the throw advatage goes to Sim on the exchange), or
excahnge, or
You get combo’ed.

When you mentioned Boxer doing his head butt (2nd paragraph) did you mean his Buffalo or his throw. I think beating Boxer with Dhalsim is just a matter of keeping him from doing his throw and trying your damndest to make him waste his super when he gets it.

Really though, I hope you meant the throw, I’d love to be able to get some compensation for that throw. Cuz most boxers I come accross will jump in at me like crazy whether or not I’m anti-airing them cuz they know that if they land that freakin’ throw it will make up for the 6 or 7 times that I hit him clean with b+jab.

Also, one last thing that happens to me a lot while fighting boxer is I’ll try like F— to AA him but no matter what I’m hitting him with we trade and Dhalsim gets the shitty end of the deal. Any Ideas on how to play it a little safer or maybe be able to lay some more damage on him?

I made a video to answer some of DanTharshers post. ^^^^^^^^^^^^

I go through a match hit by hit, showing use of Dhalsims AA’s and Zones. There is lot there in 1 1/2 minutes. There is a long write up that goes with it. Click the <<<MORE INFO>>> tab on the youtube.page. Please read it, itgives other infromation important to that match up that a casual player might not realize.

If you know how to play Sim. This might be boring. I just wanted to contribute something to the ST community.

[media=youtube]pmfdfrfGzJM[/media]

This my first vid. and input would be great. It is the first of many, if there is enough interest.

I’ll be doing all the differnt match ups, several times over, exploring each move, and how they can be implemented.

I am not a Sim expert, but I do know a lot. If you have someting to add let me know. I will be more than open in trying to hear it.

Great vid, but it seems more of a play by play format than instructional or informative. While the good info is there I think some slowdowns or pauses to illustrate what is being done could benefit as it seems to move a bit too fast.

IMHO.

Did you read the “more info?” on the left on side under about this video? There is a lot under there, I was hopping that would add a bit more depth.

I wanted to show the match in real time. Forcing the watch to pause. This forces them to interact with the video, hopefully causing them to get more out of it.

I’ll look at adding the slow downs and such all. I have is windows movie maker. I’ll see if it can do that!

Thanks for the input!

Edit: I added some more text describing what Sim is trying to do.

“In this match Dhalsim does a great job of controlling the space. This is how Sim wins this match up. Note how Sim uses the fireball to force Rog to avoid it. As Rog tries to avoid it, Sim uses the appropriate counters to whatever Rog does. When Rog starts to get too close, Sim pushes him away with the normals, and start the FB zone again.”

I thought that might put the video in better context.

A couple notes:

  1. In your extended info section. For part (a) you say that “b. St is one of two options here”. I think you meant to say b. Jab.

  2. About your * comment: I mostly agree with you in that it would be safer to keep his zone in-tact. However, although Boxer didn’t have his super charged, he was pretty close to having it charged. My guess is that the Sim player decided to try to rush him down and finish him off before he got a chance to finish charging it. Not sure if I would’ve went for it, but just a guess as to why he did.

  3. About comment #3: It looked like Boxer got pushed back far enough from the yoga flame that even if he did a BH through the yoga Sim wouldn’t get hit. I could be wrong about this, and it’s a good tip regardless of the specifics here. But it does make me wonder something. Does a blocked yoga flame push a close opponent out further than a yoga fire? I’ve never stopped to think about this before, but it could be useful if that’s the case.

I think it’s a really great breakdown man! I’m definitely interested in seeing more :lovin:

EDIT: It’s really too bad that you can only rewind in blocks on youtube. I don’t mind pausing the video. In fact, I think I prefer it because then I have the option of just watching the full match also after I’ve taken in the notes. But when I miss some tidbit that happens, rewinding in blocks is annoying.

Yoshimura vs. Tsuji
Yoshimura’s air defense is no joke.

In fact was the next match another Dhalsim-Boxer? (Don’t have the file on my HD any more.) I just realized right now that must have been Kurahashi counter-picking.

Man that CigarBob write-up was really good stuff. It’s too bad dude never got around to writing more new ken material.

Good shit, man. Thanks for making that. :lovin:

Holy shit sign me up on the intrest bandwagon!!!

All the match ups would be awsome yo!
Only thing is i would also like to see the slow mo action. It would be a lot of work but have you thought about a double release like the Shenanagins vid? One with slow mo and the other without! Well its just a suggestion because that would be a hell of a lota work doing all the match ups like that.

Hey heres an idea, I think we could benifit a lot from vids where Sim loses, and all the mistakes are explained also.

Thumbs up on your first project man!!!

I read the extra info. It did add to the vid. I just feel that it is moving too fast for some players who are trying to learn to keep up with.

Good vid nonetheless.

Definitly, I was pudding around on super turbo yesterday morning. I was trying to compose a list of Dhalsim’s anti-airs against the rest of the cast.

By doing so I realized, it’s not so much the move you choose vs. another one, (It sometime seems like the timing doesn’t matter, but if you really try to mess up you still can.)

I started with b+jab against Blanka’s jump in punches, what i learned was that as long as you struck b+jab so that you hand was up his ass BEFORE his fist could touch your face (or the hit box for it) you would win clean, the wierd angle of blanka’s fist seem to make his j. mp a bit more difficult to beat with b.+jab, but still possible.

And then there was Blanka’s j.HP. The downward claw thing. I thought there was no way i could beat it with b.+jab. After succesfully proving that, I had my friend jump at me from a little closer, she accidentally went over me with the j.HP, Sim turned and hit Blanka with the b.+jab.

After this, I had Blanka come at me again with j.HP, I would take a small step towards Blanka and input b.+jab and it could now easily beat his j.HP just because your hand once again goes up and hits BEFORE the claws can get to you, try doing the same without walking forward first dhalsim loses.

I think this is why there are a lot of people who don’t want to take the time to learn Sim, It’s not like his moves win 100% or lose 100%, its all about when and where you do his moves.

I think that there is a lot to be said about how Sim’s anti-airs work, but a hell of a lot more to say about why they sometimes won’t.

That is exactly it. When I first started to use Sim… I thought it was as easy to use AA ‘X’ when opponents jumps in and does ‘Y.’ This is not the case.

Moves like the SRKs, Flask Kicks, Sumo Head -Butts, and etc are invincible and easy to use. They follow the X/Y rational. An opponent jumps (or jump attacks) you simply use invincible AA move.

These invincible AAs essentially drive and push through your the oppents hit boxes and cause damage. As stated in various form above, these are the “go to” AA’s for character that have them. Again, if an opponents jumps, you use that move to punish.

Sim does hot have any invincible moves, other than his super, he has no “go to” AA.

He has to use timing and placement of various normals to execute a AA. The main thought behind Sims AAs are very different the invincible AAs. Instead of powering straight through the jumping attack, think of maneuvering around it, and hitting where it is vulnerable.

At least that is how I look at it.

I have a new Dhalsim video up… This one is cool (at least I think so).

Please vist the my space page.

It covers Sim V. Blanka.

It is called the “The Young Yoga Master: Cleansing the Dirty Rodent.”

It is being approved right now so I can’t give a direct link. <----- nix this

Edit: Direct Link… [media=youtube]N87lC1P3voc[/media]

PS. JOHNNY V… All specials push out the same distance… At least Sim’s do…

:mad: NOT COOL! :mad:
:lp: :lp: :r: :lk: :hp:

Nah, heh, but video was dope. Great selection to focus on, too. I think Gian and T.Akiba have played each other a shitload of times (i.e. both sides know what’s up.)

Thanks, that’s good to know!

Nice work on the new video! It was both fun to watch and informative. Edutainment for the win :rofl:

Could someone talk about/go into detail about the Sim vs Deejay match up. This was all I found in this thread.

Sliding is your friend against jump-ins you can’t stuff standing up.
s. FP will beat things that stuff your RH/FK.

Funny thing is… I did not come up with that… LOL… I was playing WIth Nelson, Cole,Valle, and Beassely at evothis years… I was blanka… I was playing Nelson’s Guile…

I was biting him with Banka (he is my second character)… and he smirks in his underbreath… Get off me you Dirty Rodent… LOL…

Everybody started laughing…

Ps. You have to admit the Crayola pic of blanka was awesome. I found it on Google image and I thought it was was perfect… LOL

I’ll make a video in a week or so… Once I get views on the Blanka video…

Please dont leave out how to smash on Dee Jays jump in jab punch!!!
My God I hate that jump in attack!!!