No life bars, instead they should have characters looking more and more damaged as the fight wears on. They should play differently based on health as well. Maybe one of their legs is damaged, so their movement is severely hampered, maybe near death they can only throw a few blows before taking a break cause of fatigue, etc. This is all probably much to hard to implement correctly so I think life bars are here to stay for quite a while.
I think the answer is mostly “no,” but could change to “depends” based on the game.
For most games, the healthbar is actually a resource that the player must manage at high levels for effective play. Hiding it would be detrimental in this sense.
Thats the point, it would put people in a really tense scary state of mind in tournaments when playing, itd be like actual fighting when you can lose all of a sudden and not know it was coming. It would change a lot of peoples game play, and if it happened and games had the feature itd be cool to see current to players play it.
It seems to me that you want to implement a sense of randomness. However, randomness is itself contrary to competitive play.
Unlike real life combat sports, fighting games have a precise measure of winning (then again so do boxing and mma in the form of points). Hiding this would be detrimental in the same way that hiding the score in any other sport would be.
At worse it would requite players to mentally keep track of score, adding complexity to an ready complex genre. And that’s on top of encouraging safe and boring playstyles (in much the same way boxers often don’t go for the KO and just try to win the fight on points).
It wouldn’t make matches scarier, it would make it more confusing. It would also just make people play much more conservatively. There is nothing cool about this, unless you plan on indicating health through other means.
The hud helps you strategize your gameplan. Without it, you’d be watching random shit. With it, you can see changes in gameplan on the fly. E.g., when someone has a huge lifelead, and the timer is almost out, the opponent goes ham and you see some amazing rushdown patterns, complex combos, and heartbreak in a single 10-second block. That wouldn’t happen if the HUD was invisible.
This seems like something that would have to be part of a ground up new approach to fighting games. Conventional fighting games do not try to mimic actual fighting in the slightest, so the idea of hiding health bars to make things more realistic is not particularly appealing.
I’m skeptical how many people would really want something more realistic anyway. I don’t think your typical fighting game fan is much of a fan of actually fighting people. I know I’m not.
The keyword is def efficiency and I don’t think there’s a better option currently than lifebars.
It’s not like it matters anyway. Fighting games are about bullshit action figures squaring, realism has never been the point. The “real” bit is the drama between players.
That isn’t to say they should make displays really cluttered and hellish like WoW in an effort to give players every possible metric at all times. Can’t stand a game where you can’t see shit because there are too many numbers and boxes happening.
I think the key would be not doing this with well established franchises, but with a new game…why not experiment? I think it would be cool if a game could resembled real life fighting as much as possible (more damage hindering your ability to fight, endurance being a factor, certain solid hits having a chance to KO, etc.) while employing those supernatural abilities that u find in many fighting games today.