df df doesn’t work in sf4 either…
Shoryuken requires 3 inputs…
The whole df, df myth came from people doing this one by accident df,d,df…
df df doesn’t work in sf4 either…
Shoryuken requires 3 inputs…
The whole df, df myth came from people doing this one by accident df,d,df…
the only practical situation for the srk shortcut is to punish goukis mk and rh tatsu. when you crouch block that move there is a gap where it doesn’t combo. another situation if I’m not mistaken is using it to reversal ambiguous set ups like kens post jinrai mix up. By doing 1-3-1-3 really fast I believe the reversal will come out on the correct side. I’ll test that later as well as possibly doing something similar to shoryu after parrying a cross up.
Those are great uses for the crouching srk shortcut. It’s a bit subjective, but I do think there are quite a few other ways that the shortcut can enhance one’s game (depending on the character, of course). The biggest one is that, with some exemptions/exceptions, it’s better to wait as long as possible to SRK, or at least to have that flexibility. This allows you to take full advantage of start-up invincibility, and the ability to repeatedly move from down to down-forward while stationary gives you outstanding precision so that you can press your button(s) and execute your SRK exactly when you want… much more practical than inputting forward, down, down-forward over and over. The ability to crouch and wait longer also gives you more time to react and see if your opponent pressed a button in the air, and/or for the active frames of the jumping attack to run out so that your SRK will definitely beat their jump in attempt clean.
Although it might seem pretty insignificant, it’s a fact that the true SRK motion involves pressing forward, which involves, well, moving forward, even if it’s just a tiny bit, as well as standing up. Avoiding that is helpful not only for SRK anti-air but also in the case of something like Akuma roundhouse demon flipping out of the corner. Standing up and moving towards a crouching, super-stocked Chun Li or Ken, even for the briefest of moments, is something that’s nice to avoid when you can. I’m sure there are other uses, maybe similar ones or maybe completely unrelated ones, where it’s nice to stay crouching, but I’m going to save brainstorming on that for later/for other people haha
Oh, I don’t usually find it necessary but I feel like guaranteeing a reversal as you’re waking up could be easier with the “mash down-forward, hit button when ready” method, especially if you’re not as experienced or for whatever hesitant about the exact moment your character will wake-up. So I guess I lied, there’s one more.
[media=youtube]DXvamD6D-RQ[/media]
lol
Is this the elusive trashcan shoryu?!?!?!
sorry guys, I was told that you could mash the bottom corners 1 and 3 and that it would auto correct and beat stuff like post jinrai ambiguous set up. I’ve been trying it and I think it doesn’t work. also messed wound with parrying kens mk cross up then jab shoryu. seems better just to recognize which side they’re on and then just do shoryu normally.
If someone can prove otherwise about reversal shoryu the ambiguous landing post jinrai let me know. Guess as of now the only practical use is to punish goukis mk/rh tatsu easier with shotos
It’s a lot better to crouch, then stand up and parry Akuma’s tatsumaki instead of crouching SRK. I only used crouching SRK several times on Akuma’s tatsumaki.
I will gather some footage and show application of crouching SRK eventually.
One example that comes to my mind now is when you are Ken, and you get your air EX Tatsumaki parried. Read this:
So, Ken can crouch SRK and be safe after his air EX Tatsumaki was parried from air.
This auto-correct srk is so rarely mentioned even though I heard/messed with it years ago. Don’t know about beating post jinrai crossup but I used it to get the hp srk after Ryu’s ex joudan to ex tatsu to srk in the corner without having to reposition. I think it’s one of his trails. Seems like you can go 1-3-1-3 or 3-1-3-1 and it will produce an srk. Wiggle the stick a few times from corner to corner then presto!
EDIT: I was actually talking about the Ryu combo in corner that’s ex tatsu-Shinkuu-ex joudan-(bounces over)-srk. Woops!!!
Wakeup reversal SRK is wakeup reversal SRK, doesn’t matter what input method you use, it won’t let you SRK on Ken’s side every time. But, if you simply have problems doing SRK on wakeup after that crossup, just hold down and mash DB, DF and press P when you get up. You gotta mash DB, DF really fast.
By doing such a mash, are you inevitably hitting a Forward or Back in there? It always seems counter productive to mash or take shortcuts, even in this situation where there is a reward for doing so that you may not have without it.
This is one of the things adding input display to 3rd strike out of the box could help illustrate!
I haven’t messed with the shortcut/autocorrect thing at all. I know that in SF4, that method works, but you have to delay the punch slightly if they indeed cross you up. Shouldn’t be reversal timing.
Hax, do you mean that shortcuts are always inherently counterproductive or that it so happens that you’ve never learned of one that you find useful? I don’t see how they could be inherently counterproductive, and depending on your definition of shortcut, IMO there are some well-known “shortcuts” that are universally good, like charge partitioning. Really, a shortcut is just a different way of inputting the move that is allowed by the game despite not being the “official” input, so things like charge partitioning or a crouching demon (using down-forward instead of pure forward as the forward input) or even crouch teching could be seen as shortcuts.
Yeah, I’ve heard the SF2 and it works in SF4 as well (not the newest infamous DFDF one), cleaner way to beat a crossup with Shoryuken.
SF2 John Choi / SF4 Tokido way if that helps you look it up. “Being a Scrub” Australia blog, then a Japanese + English fanblog when Tokido does it on a Dictator Bison and does a thumbs up, in arcade while someone tapes with the catch phrase: “Its important to always have fun when playing!”
John Choi one, forgot where it was detailed and written down how he does it. Might be the same concept with less option select choice of SF4 wakeups, both include a hold the other way after Shoryuken motion IIRC.
I would attempt to learn that first before a random mash roll over the bottom gates to try to pretend I knew where to Shoryuken… doing way more than 3 necessary or up to 4 inputs, either way get called out for a dirty “Auto Correct” that shows I didn’t know what I was doing or the game did it for me, negate what happened. At worst dirty auto correct and masher jungle player idiot… go play SF4 if you want to do that! Or just gimmicky bad execution guy, which has limits when you have crutches like shortcuts.
I don’t think the idea is to “randomly mash” - it would be more like an option select. An option select is exactly “the game doing it for [you].” ::shrug::
There’s definitely a chance I’m misunderstanding at least some of your point, for the record lol
I haven’t learned one SF4 option select or Shoryuken shortcut and you won’t make me!
If its a few more inputs for the option select, okay. Double or more? Doing 2 Shoryukens in the same time frame, hail mary wishing it will workout? Seems like the wrong way to go. Parry All Akuma tatsu, parry his mean Shoryuken right after that’s showing he might be mad that he got parried, then Shoryuken him seems like proper endgame. Oh, Shin Shoryu on that too.
I have started using this for demon flip and meat squasher. It’s alright but you really have to anticipate or simply know they aren’t expecting an invincible attack.
HAX gett’n all purist up in here lol! :smokin:
In the example of the Ryu trial combo I mentioned the so called “auto-correct” shortcut is very helpful to hit the srk after the opponent falls behind you. Don’t need to mash anything either. Just hit the appropriate corners the appropriate amount. Also, like Dander said, when doing a demon flip the crouching srk shortcut is useful if you’re canceling off a crouching normal. For standing normal cancel I use “pure” input.
“pure”
HEY YOU DUICK, SHOW ME YOUR MOVES
:dp:(no you)
shoryu input when someone is flying over your head is just
:d::df:
(assuming you’re playing from p2 side. as in facing the p1 corner)
demon flips are on the path to true righteousness