It will be added in time : )
Thanks for liking this!!
Thanks a lot Killey!! I added this, really good info : D
It will be added in time : )
Thanks for liking this!!
Thanks a lot Killey!! I added this, really good info : D
Ibuki frame data towards the bottom of this page. http://levelup-series.com/cicada/SSF4_IbukiFrames.pdf Apparently since its based off an older build the frame data might be slightly off but I’ll trust it for now.
Hey guys i have been messing around with ibuki for a little bit found a nice little combo that does some decent stun and damage.
the normal target combo 3(jump in lk >mk) into target combo 4(lp>mp>hp) does about 246 damage and 227 stun
however if you instead do target combo 3 > cr. hp sjc lp kunai > target combo 4 it only does about 50 damage more but it does almost 200 more stun at 406 stun.
I was also trying to see if she had an infinite with the cr. hp sjc lp kunai into cr. hp but the cr. hp will not link after the kunai. too many startup frames i suppose but if someone knows a way to link an air kunai into cr. hp she may have an infinite but thats just wishful thinking hahaha. I can probably also make a video of this combo and whatnot if someone needs.
Sorry if it has already been discussed
Edit: almost forgot also linking Ultra and Super seem to be easier from crouching HP rather than target combo 4.
target combo 3 > cr. Hp > super will do about 400 damage whereas, Target combo 3 > target combo 4 > super does about 420 damage
target combo 3 > cr. Hp > ultra does about 469 damage and i believe target combo 3 > target combo 4 > ultra does about 477
because cr.hp is much easier to link into ultra i think people would prefer doing it that way despite the 8 more damage the other way does. hahaha
like i said if you need video of these things i can shoot some for you guys
yes go ahead wi tha vids
yes, yes!!!
Here is the first combo i was talking about, instead of going right into target combo 4 from 3 you instead cr. hp into kunai then target 3
^it does matter what kunai you use as well. only lp kunai will link in the corner and mp and hp kunai link when you are not in the corner. if i am not mistaken at least you can try for yourselves and let me kno.
here is the link into super
^also you can throw a kunai before the super. it doesnt really do more damage but it does look pretty cool hahaha.
here is the link into ultra
This link is much easier to land than after target 4 the cr hp hits much longer than that split second.
Also as you guys are messing around with cr.hp sjc kunai. Let me kno if you can get a crouching hp to hit after the kunai or something else that leads into a loop
EDIT: NVM
^Nice vids. I’ll have to try that cr.HP to ultra, I fail most of the time trying to go from target combo to ultra (even though in training I get it most of the time…sigh)
I’m adding it to the guide : ) thanks!
Decided to add videos next to some combo’s, because some people (like you) seem to like it
The links next to the combo’s say : “example video:karate:”
Enjoy : )
thanks for all the info… so cr.hp to ultra is cr.hp down forward downforward downforward up all 3 kicks ?
when i try the target combo 3 and I can get it to come out but it doesnt it, I dont think im canceling the cr.hp fast enough ? also whats a good anti air
A good anti-air is crouching HP.
When I do the SJC i input:
cr.:hp: :qcf::uf::qcf::uf::k::k::k:
It’s probably not the best way, but it might help : )
Also try double tapping the Kick buttons.
Edit: The above thing is what i THINK i input, but when I try it in trainingsmode it says:
:d::hp::r::uf::r::d::df::3k::r::uf::uf::3k:
XD Well how clean is that
Ugh, I can’t for the life of me do sjc kunai right. I can’t combo it after cr.HP like in blklightning’s video. What exactly is the input, maybe I’m doing it wrong.
This is how i get it to come out so you can practice this way if you like.
practice in the corner first
instead of trying to do it all at once, just start the combo from cr. Hp. so hit crouching hp and then hold up diagonal towards the opponent because she automatically jumps toward them after words, so instead of trying to press down up real fast. As soon as you see her jump cancel make sure you do the kunai input, if you are in the corner it should be lp kunai just because it is easier to link. mp and hp kunai work in the corner as well but they hit faster making it harder to combo off of . Once you get comfortable in the corner doin the move you can start trying from the lk mk target combo and once you get that down you can try from midmap and such. Just remember that if you are not in the corner that Lp kunai will not link so you need to use mp or hp kunai.
Here is another combo into ultra using target 3 >cr.Hp sjc kunai >target 4 > ultra
the damage on this combo is not worth the difficutly but it is fun to do
another fun one but its better to super after cr.hp rather than going into target 4 first
the main reason to use cr.hp sjc kunai before going into target 4 is because of the stun that the cr.hp does. also you can mix it up on those who like to hold block because you can command dash after target 4 get behind them and then repeat and whatever. im aslo thinking it may work on those who like to mash because they will most likely mash when you go up to throw the kunai in which case you can also command dash after cr. hp. i think this stuff will work, i havent tried it out yet but will soon
I did not get the game early but reading all this these punishers/combos really makes me want to play her ooooo badly!
Impressions: lp mp hp sj into ultra is the best way to combo ultra 2. Ultra 1 is only good against a few characters. Ultra 2 for projectile characters because it goes through them on first few frames. Neck breaker is the ideal distance punisher. Cr hp is anti air and is an in and out character with an incredible nix up game from wake up
So far I see Ultra 1 being solid against Honda. Now that Honda’s buttslams are slightly more unsafe with ultra 1 being 2 frame start up (Gief Ultra 1 status) Honda can’t use get any buttslam blocked from close range or he gets full grab ultra 1’d. Which that will be great for helping to keep him under control if he closes the gap. Plus Ibuki has a much better focus attack than Viper which should also help her level 2 crumple bad buttslams from Honda. Apparently Raida is supposed to be able to grab Honda out of the active frames of his headbutt as he is flying at you so that would be great also.
Though yeah for a good bit of matchups Ultra 2 definitely has much more combo potential and utility. Though the more I see about the Ibuki the more potential I see in her even when isn’t using an ultra. Shit is gonna be sick.
yes, ive tested it. you can grab honda out of his head butt same as blanka or you can block it and punish it via neck breaker (only hp against honda tho)
also ive tested so a lot of things and even more to come…
raida beats SPD/360k/TT, etc…
man getting this super jump cancel is rather difficult this is a big jump from cammy sigh
Hey guys! I play Sagat but I would like to try a high pace offense character like Ibuki, I’m trying the j.hp, f+mk TC and I can’t get the second hit to connect a lot of times, anybody know why?
Thanks in advanced!
I do not have SSFIV yet and won’t be having it for awhile, but I have a question regarding Ibuki.
Is she considered an advanced character like Gen and C.Viper? or is she easy to use? I kind of have a thing for technical character that are hard to use, so…