They meant to move all of the new character threads to the new character forums and leave the old character threads in the super forum, but somehow they messed up and deleted Rose’s thread. That’s what it looks like to me…cause like, looking through my own posts, none of them from that thread are listed.
Yeah, we’re talking about that vid in the videos thread. Accidental whiff super mind games, son?
I guess its good to have another combo option with reflect ,FADC, ST but even without scaling it will always do less damage than spark, FADC, c.lp, drll. I guess the untechable KD is the bonus there.
I don’t think so. In vanilla, the opponent already begins falling once Reflect is out of recovery, and I don’t think any changes for Reflect have been made for SSF4.
I heard that you can do Reflect into Soul Throw in the corner without Focus Attack Dash Cancel. I don’t have a video or anything like that, but it sounds like it will be good to know since she had similar capabilities in Street Fighter Alpha 3.
You could probably do the math yourself. Depends on the combo;
For example if it’s: hp > hpReflect > (FADC) > U1
That would be; = 90 + 50 + 6[83(70%)]
= 140 + 6(58)
= 140 + 348
= 488
But I doubt you would be able to land that combo since you need to be super close. More realistically, you would include a focus attack to begin with or a cross-up;
That’s some good and correct math Cinnamonz. It was only after experimenting with rog that I learned that an Ultra juggle counts as two hits instead of one, further decreasing the meter and thus only hitting at 80% of it’s strength max.
I se both you and Saqs listing a C LP after a Spark FADC, is that the safer (and preferred) choice? I’m still trying hard to get the C MP xx LP spark FADC, C MP xx drill going, but it’s too unreliable for me to hit the C MP in time. I guess C LP gives you one frame extra… didnt saqs even use a C HP/S HK as followup after FADC? I know you can do it after a MP spark FADC.
Thanks xD I took a bit of time figuring how the scaling works by using Rose’s Training mode infinites and how Ultra and FA affects scaling, then I found out it was all on Eventhubs
But yeah, what Luffy said. MP knocks them too far away for any Reflect to hit. I’ve gotten the mp link down ever since I learned how to plink, do you plink? I used to go by timing and got it usually, but then it became even easier when I started plinking. I actually prefer MP over c.LP because I can’t plink c.LP and usually end up missing :0
And do c.HP/s.HK really connect? I’ve never seen it happen. I guess I should test it out.
*Yeah after a spark hits, it seems I can usually only ever get in a cr. jab.
Also I’m thinking if we can combo into Ultra 1 now I think they’ll lower the damage on it. Seeing as most other characters fadc ultra’s have been toned down as well.*
Rose was never a very popular character. I don’t really even see her played that much in Street Fighter Alpha 2 where she stands among the best characters in the game.